Showing posts with label Mr. Pizza. Show all posts
Showing posts with label Mr. Pizza. Show all posts

Friday, April 5, 2019

Hide-and-Sneak (#174)

Hide-and-Sneak coverI have mentioned many times that I find the Bayport-based books that make use of the chums and explore the city are the best Hardy Boys books. Hide-and-Sneak, despite the mediocre, first-draft name, is another volume that supports my theory.

The story begins with Chet harassing Tony about the use of his boat. The boat’s name is never mentioned, but long-time readers of the series will remember it’s the Napoli. (I honestly don’t know whether Tony’s boat has ever been mentioned in the Simon & Schuster paperbacks.) Tony is too involved with his job at Mr. Pizza and moonlighting as a security guard at night at his father’s construction site to deal with Chet’s nonsense, though. (It’s been a while since the industrious Tony has worked for Prito Construction.)

Chet wants the boat because it’s a prerequisite for appearing in a student movie, as advertised in the Bayport Alternative. (Bold for an alternative paper to just label itself “alternative,” although I think a corollary of the Rule of Cool — nothing that labels itself “cool” can be cool — applies here.) Since his appearance in the sci-fi TV show Warp Space in Trouble in Warp Space (#172), he’s caught the acting bug — well, not the acting bug, because he has rejected working with local theater groups, like Frank suggested. I can’t blame him much; if working with the Hardys will teach you anything, it’s that you can’t think small; if you think small, you don’t get to go to Australia or Hong Kong or space. Also, the last time he was in a local play, in Cast of Criminals, Callie was almost killed over stolen diamonds. Since being with the Hardys means attempts on your life, again: You can’t think small. It’s the old scene-stealer’s adage: Might as well be murdered for a movie as a play.

Anyway, Frank and Joe have the Sleuth, “an older-model Chris-Craft boat that Frank and Joe had bought with their own earnings ad some help form their dad” (3). The Sleuth hasn’t been mentioned in literally years: It last came up in High-Speed Showdown, which was about six years before Hide-and-Sneak. It may have been even longer since the boys were paid for anything they did; in the original hardcover stories, they were paid all the time, but I’m having trouble remembering any rewards or fees they’ve collected since then. Still pretending their amateur status is intact for competitive purposes, I suppose.

The Hardys exist in a world in which money is ignored, which means class is as well — except as a signifier of a person’s worth. This becomes plain when the Hardys sign on for the student movie; no one asks if there’s any money involved for the actors. But for the actors, wealth is a proxy for class; the middle-class Hardys with their older but reliable motorboat are good, while Willow Sumner, who is using her father’s expensive powerboat, is a snobby bitch, and working-class Andy Slack and his friend, who have borrowed Andy’s father’s fishing trawler, turn to crime and treachery at the first sign of difficulties. (They are also so bad at both crime and treachery they come out of things with no money and are forced to switch sides back to the Hardys’.) The production itself has money woes, and the director is eager to smooch the hinder of the first rich person who will give him the time of day in order to increase the budget from shoestring to cruise-ship hawser.

I will give the Dixon full points for making the boys’ chief rivals a trio of girls without a) pairing them off with the boys or b) making one of them the fat one to match Chet / counteract Chet / be a lazy writer. Such arrangements happened occasionally from the ‘60s to the end of the Syndicate books, but they haven’t occurred often in the S&S digests. I mean, Joe takes the opportunity to get to know Willow’s friend Trisha Eads and ask her out — Joe calls her “fiesty” (106), so at least he has a type — but that’s just the way Joe rolls.

The movie, named Hide-and-Sneak, is improvised, lacking a script, to be filmed with digital cameras over three days on Barmet Bay. The actors’ goal is to find and keep the McGuffin, an unwieldy modern art project, while the cameras — one to each boat — capture enough footage to cobble together an interesting 80 minutes. I have my doubts, but that’s what the director and the producer, Joan Athelny, want.

Frank maintains an arch, cool demeanor throughout the planning stages despite his clear interest in drama. He’s unfamiliar with the term “McGuffin,” but he has seen the Shore Point Players’ production of The Miracle Worker, which featured Willow as Helen Keller, and Fenton and Laura had taken Frank to New York to see improv. (He’s also the one who suggested Chet take to the theater.) Frank works out the power struggles between writers, director, and producer as if he has been reading Variety. Frank obviously has some interest in theater or movies; why else would he have seen the Shore Point Players’ do anything? And yet he has no interest in the stage. He stayed out of the cast in Cast of Criminals, The Giant Rat of Sumatra (#143), and The London Deception (#158). He doesn’t use the investigation in Reel Thrills (#127) to force an entrance into the movie world. What is Frank’s endgame?

Whatever it is, Hide-and-Sneak doesn’t do anything to advance it. Each team gets a doggerel poem leading them to the McGuffin. The clues point toward places like Merriam Island and Shipwreck Cove; the latter is new, but the former — and its lighthouse keeper, whom Joe mentions is now buried on the island — appeared in The Secret of Skull Mountain (#27), as Frank and the Sleuth ended up on the island after running out of gas. The boys also mention the Barmet Shoals, which appeared in The Phantom Freighter (#26). This is pretty tight continuity work for a Dixon who thinks the Hardys live on Oak Street (81).

Because Joe’s attempts to lose the girls’ boat gets the Sleuth pulled over by the harbor patrol, Willow and her friends get the MacGuffin first. The boys climb the cliff at Shipwreck Cove, which is the location of the construction site Tony had been guarding — still was guarding, actually, as he jumps the Hardys’ cameraman. From the cliff, they spot the girls in another cove, but they don’t see the McGuffin; Joe correctly surmises the girls are using it as an anchor, and before dawn the next day, he cuts it loose and steals it for his team. The other two teams tear after the Sleuth, which ducks and swerves between small islands, eventually hiding behind a yacht. But the yacht is deserted, like the Mary Celeste (Frank tells the story of the doomed ship as they investigate); when Chet spots the owner swimming nearby, they rescue him, and the story comes to a screeching halt.

Peter Buckmaster — a name truly worthy of the Stratemeyer Syndicate — is the owner of the yacht, a Wall Street bigwig, and the owner of the construction site above Shipwreck Cove. He sweeps up the director and the cast, taking them to his under-construction home, and the director’s obsession with getting more funding for Hide-and-Sneak stalls the production for an entire day — long enough for Joe to ask Trisha out and for Buckmaster’s entire financial empire to crumble. Once the news of his financial misdeeds hits the air, Buckmaster hops on his yacht, which explodes in a fireball before it can get far from the cove.

Suicide? Frank’s not convinced. He thinks a strange woman in disguise has been lurking around the movie, both before and after the explosion, and he’s sure someone’s still skulking around the construction site; he sets a trap, but the intruder escapes in the blinding rain when Chet has to save Joe from tumbling off the cliff. Another trap nets Buckmaster’s ex-wife, who is both the producer and the woman in disguise. She financed the movie to get extensive footage of Barmet Bay, where she suspected her ex-husband was hiding himself (and his money); she suspects Buckmaster faked his death.

While the Hardys, Chet, and Mrs. Buckmaster search for Buckmaster’s hidden money, they are interrupted by Andy and his friend, who decide to steal Willow’s dad’s boat. Frank uses his “martial arts” to deal with Andy and his knife, but Buckmaster returns from his watery grave with a gun. Andy and his friend throw in with Buckmaster, claiming to be capitalists like him; Buckmaster has Andy tie up his friend, Chet, and the Hardys before pistol-whipping him. “Now you know the first two rules of successful capitalism,” he tells Andy’s unconscious body. “Never do anything you can get someone else to do, and never pay for anything unless you have to” (122). Good advice for a villain too!

While Buckmaster takes the powerboat, removes the bilge plug from the trawler, cuts the Sleuth loose, and makes his getaway with his ex as a hostage, Chet gets another hero moment: He crawls over to Andy’s knife and uses it to cut Frank loose. After everyone is free, Andy and his pal go for help while Joe retrieves the Sleuth and hotwires its damaged ignition. They set out after the powerboat, but unable to catch up with it, they attract the harbor patrol by shooting a gas can they have tied behind their boat with a flare gun. I would think the flare would be more than enough to attract police attention, but I am not a boy detective!

The combination of the harbor patrol attracted by the explosion and police alerted by Andy catch Buckmaster. Chet, after his two hero moments, takes the Hardys’ advice to try out for a production of South Pacific. Frank and Joe decline to do any more acting, ending the book by telling Chet, “If you’re going to be a star, it’s better to shine alone” (135). It’s good advice, even if Chet will never achieve anything without the Hardys, but at least that exit line allows the book to wrap up more than 10 pages early, just like End of the Trail (#162).



Friday, October 21, 2016

Kickoff to Danger (#170)

Kickoff to Danger coverYou know, I’ve never considered the idea that I would ever question a Hardy Boy book’s characterization of Biff Hooper, but now I’ve read Kickoff to Danger (#170), and well, that day is here.

Kickoff is a weird title. On one hand, it’s a Bayport-based mystery that uses the Hardys’ chums and supporting cast. Those kinds of mysteries are really my favorites. The book also makes a concession to reality — more than one, really, as not only does Frank leave the football team to take an advanced computer course, but someone outperforms a Hardy on an athletic field. I approve, and if either of those changes would have stuck, I’d have overlooked all the book’s problems.

On the other hand, too many supporting characters are introduced; it would be OK if I expected to see any of them again, but Kickoff will likely be the only appearance for various school personnel and students. And sometimes Kickoff portrays recurring characters all wrong. For instance, Biff Hooper goes along with what the popular kids are doing, which isn’t too out of character, but what the popular kids are doing is bullying everyone else in the school, and Biff participates, even when the bullying involves ganging up on Chet Morton. Iola Morton doesn’t appear in the book despite Chet being accused of whacking Biff in the head with a coal shovel. A subplot in which a meek teacher is run out of school goes nowhere. In another scene, Frank and Callie discuss football like people who have heard of the sport but are unsure of the terminology. Given that it’s debatable whether the kids speak like real teens (or real humans) in the first place, though, maybe I shouldn’t dock a Hardy Boys book for its dialogue.

What pushes the book into “good book” territory is the violence and a random bit of Hardy Boys continuity. For the former, Biff gets whanged so hard with a coal shovel that he’s put in a coma, and later on, someone gets very close to killing him. The two incidents give a bit of extra weight to the events of the book, even if it’s strange the events go from bullying to assault to attempted murder.

The bit of continuity that is dredged up is that Seneca Tech is Bayport’s cross-county football rival. Do you know what book originally revealed that Bayport vs. Seneca Tech is the big game for both squads? The Sinister Sign Post (#15), published way back in 1936. (Kickoff was released in 2001.) And how did that game turn out? Bayport won, with Joe out with an arm injury. Frank was not on the squad at all — just like in Kickoff.

Kickoff begins with Callie and Frank commiserating over the difficulty of trigonometry. (The “commiseration” extends to physicality, as Callie ruffles her boyfriend’s hair. So that’s what they’re calling it these days!) Both are planning on college; in fact, Frank is taking a toughie of a college computer programming course, which is why he isn’t playing football. The course seems to have removed all of Frank’s fun circuits too, as he calls a football player who jumps off a loading dock on his way to practice a “clown” (4). While watching Joe practice, he spells out the plot to Callie: new student Terry Golden is awesome at the footballs, is getting scouted by college programs, and is a giant jackhole whose entourage wants to be the same as he is.

Callie’s reaction? She’s sad because she “liked dating a football hero” (7). You should have thought of Callie, Frank! It’s not every boy who has a girlfriend who will ruffle his hair, if you know what I mean, and I think you don’t.

After practice, Golden gives a puff-piece interview with the Beacon, the school newspaper; after the reporter leaves, he and his cronies bully Chet, snapping their towels at him. Biff helps them, which takes all the fight out of Chet. The next day, Chet’s still feeling the effects — after Golden steals his dessert at lunch, Chet throws in the towel and tries to get in good with the Golden Boys.

After deciding not to head to Mr. Pizza to see Tony Prito, Frank runs into the aftermath of the rivalry that will drive the book: he finds Dan Freeman, debate club champ and Beacon photog, after he has been pantsed by the Golden Boys. Freeman refuses to rat out his attackers, though. The next day, the Golden Boys shove other students around, and they nearly push Phil Cohen down the stairs; only the quick reactions of Joe and Biff save him. (This is Phil’s only appearance in the story, so all you Cohen fanatics better appreciate it.)

Frank and Joe approach the football coach to have him talk to the unruly athletes, but he refuses, which sets the scene for “tragedy.” After a big win vs. Seneca Tech, the Golden Boys stage an elaborate prank in which they steal the debate team’s backpacks; when the debate nerds follow the thieves into the basement, other Golden Boys are there to pummel them. Chet, who thought he was in on the joke, gets beaten too, and when Frank and Joe follow the chaos, they find Chet with a black eye and a coal shovel in his hand, standing over Biff’s unconscious body. Joe considers violating the rules of the Fentonian Mysteries by wiping the fingerprints from the shovel, but Frank — steady, faithful Frank — chastises his brother for his weakness. The evidence is preserved, and surely those who have kept it holy shall be blessed.

Biff is taken to the hospital, and the Hardys learn he was trying to foil the assault on the debate team. (He did a poor job of it, though.) Chet’s taken to police headquarters, and his name is released on the evening news. Mr. and Mrs. Morton come by, in a panic; additionally, Mr. Morton is in a “blue velour jogging — or rather, leisure — suit” (66), which is inexcusable. Honestly, man, have more pride than that. Also: You should shave our head, since you’ve “lost almost all the hair on the top of his head except for a little tuft just over his forehead” (65-6). You’re going bald. Own it.

Fenton gives the Mortons good advice — get a criminal defense lawyer, not a real-estate lawyer — but he gives the information in a jerkish, “haven’t I done enough for your family?” sort of way. The Mortons are not pleased, and Laura calls her husband on his bedside manner.

The school is useless in the investigation, the TV news has no interest in finding another suspect, and the Bayport Police Department is, after all, the Bayport Police Department. Frank and Joe feed Con Riley a lead — the coal shovel should have been filthy, but it was wiped and had only Chet’s fingerprints, meaning someone else had used it and wiped his / her fingerprints — but that goes nowhere. It’s up to Frank and Joe to investigate! They suspect Golden whacked Biff, although they should have suspected one of the nerdlingers: A shovel is a tool, and intelligent creatures use tools, not knuckle-dragging morons.

They are immediately threatened with a shunning, although a weak-minded Golden Boy reveals his co-conspirators by flinching when Joe guesses their names. Coach Devlin belatedly tries “discipline,” although his version of discipline involves — as it often does for middle-aged men physically in charge of young men — yelling and making the boys run. This doesn’t stop one of the larger Golden Boys from taking a swing at Joe; in response, Joe uses “that move [Frank] taught … where you catch the guy’s wrist when he throws a punch and use that to twist his arm” (95), then tries to stuff the attacker into a locker. (The guy won’t fit, sadly.) Nice move, Joe!

But retribution comes: someone throws a 2x4 at the Hardys’ van, shattering the windshield and nearly hitting Callie. After taking Callie home and securing Con’s help, they randomly accuse Golden Boy Wendell Logan. He cracks, admitting tossing the caber at the van, but he knows little else. And he doesn’t know much about the attack on Biff, either. Frank and Joe are convinced the law would be useless against Logan, so they don’t press charges. They could at least sue the jerk-o for damages!

On the way home, an SUV tries to bump the Hardys off the road repeatedly. After a narrow escape, they learn the SUV was stolen from near Golden’s house. Fenton complains about the repair costs, but we all know the Hardys have SUPER INSURANCE — it’s the only way they could afford their destructive lifestyles — so they should be OK. Nobody files any charges with the police, although Joe does let Con know over the phone.

The next day, Frank ditches a chance to see Callie, instead going with Joe (who is skipping football practice himself) to see Biff at Bayport General Hospital. Frank “silently promis[es] to make it up to her later” (128). No, you won’t, Frank. You never do, you non-football hero.

At the hospital, the Hardys find Dan Freeman battered in the bushes and a fire alarm blaring at the hospital. Freeman tells the Hardys that Golden pulled the alarm and is using the confusion to slip in and attack Biff. While Joe fruitlessly attempts to get hospital security interested in a possible murder — they will be struck down by a righteous, Fentonian god for their inaction — Frank and Freeman go to rescue Biff. Freeman admits he whanged Biff; in the dark, he didn’t know who he was hitting. But Golden worked Freeman over after Freeman backed out of his own plan to kill Biff. Freeman tries to pass his murder scheme as a, you know, thought experiment, but really, once you’ve started thinking about murdering somebody, you’re on thin ice.

Thankfully, Frank prevents Golden from putting an air bubble in Biff’s IV, then beats him up before he can physically assault Biff. He keeps him down until the guard assigned to protect Biff can return. And that is that! No one mentions what Golden is going to be charged with, just that his football career is down the tubes. Freeman is suddenly less attractive to colleges, but no one expects him to serve any jail time for his conspiracy to murder Biff. Joe gets in a dig about “NFL” standing for “National Felons’ League” (147), and Biff is forgiven for his heel turn. We will never speak of this again!

Friday, October 14, 2016

The Case of the Cosmic Kidnapping (#120)

The Case of the Cosmic Kidnapping coverI like the digests’ habit of giving Chet jobs instead of just hobbies; the teenage years is the time when someone can flit from job to job and not make it look like he’s incompetent or a serial killer. In the digests, Chet has been a DJ (Rock ‘n’ Roll Renegades, #116), an airport shuttle driver (Spark of Suspicion, #98), a salesman for an ersatz Amway (Tricky Business, #88), a zoo intern (The Search for the Snow Leopard, #139), an ice cream salesman (The Mark of the Blue Tattoo, #146), and maybe a few others I’ve forgotten.

In The Case of the Cosmic Kidnapping, Chet is a cook and assistant manager at “Happy Burger,” a new diner. Assistant manager! Who would put Chet in charge of other human beings? Or, for that matter, put him in charge of ordering supplies or bookkeeping or anything else that requires close attention and dedication? I mean, I’m not making Chet’s shortcomings up out of thin air: on page 3, after being told he’s botched the books again, Chet reveals he doesn’t know how to use a calculator (or perform basic math, maybe): “It’s that electric calculator he’s got back there. I can never remember when to press the plus key.”

It’s addition, you moron, not differential calculus. It’s pretty evident when you should press the + key. Your boss, Fred Hawkins, is right to yell at you, although sternly telling Chet to clean his station and to “try to eat only five hamburgers a day” (5) hardly counts as treating him “pretty rough,” as Iola claims. She also says, “Even Dad doesn’t hassle you that much,” although I’m not sure how to take that. Does that mean Chet and Mr. Morton have an adversarial relationship? Or are the readers supposed to realize that, given Hawkins’s mild rebuke, Chet’s relationship with his father is probably normal?

Chet reveals to his chums (Joe, Frank, and Callie) and Iola that Happy Burger is doing poorly, business-wise, so that does help explain why someone with no experience and no prospects is given a position of authority. Not even the rest of the Hardys’ teenage crowd wants to hang out at Happy Burger, as they all prefer Mr. Pizza.

But Chet’s qualifications soon become moot, as the Hardys, their girlfriends, and Chet see Hawkins seemingly abducted by a UFO. Chet claims this is “a close encounter of the third kind” (11) but that’s not true; the third kind involves human contact with an extraterrestrial entity. Since the kids can’t confirm that anyone was driving the UFO, it’s a close encounter of the fourth kind: Abduction.

The Bayport Gazette is on the scene soon after the police decide to ignore the kids’ UFO report, and a story in the next day’s paper makes Happy Burger the most popular place in town. UFOlogists, the media, and random curious bystanders flock to the Happy Burger, keeping Chet busy and making Happy Burger — at least temporarily — a success. The Gazette has to be considered a success as well; it’s never appeared in a Hardy Boys story before, from what I can tell, and it’s created a media event out of a bunch of stupid kids seeing a UFO.

Fenton and Laura are in Europe for both work and pleasure, and Gertrude (back to being “plump,” as she was in The Smoke Screen Mystery) warns them to be careful after they decide to look for Hawkins. Given Happy Burger’s success, the police and the boys are leaning toward the idea that Hawkins staged his own disappearance. Good to see some competence being displayed! And then after showing that bit of competence, Frank and Joe spend 40 pages wandering around Happy Burger and the shopping plaza it’s in. What do they discover? Well, Happy Burger is deeply in debt — no surprise there — to a guy named William Harbison and … nothing else, really. They avoid the media, even though they’ve worked at both radio station WBBX, which Joe mentions (in Rock ‘n’ Roll Renegades), and TV station WBPT, which neither mentions, even though both did spots for the station in Danger on the Air (#95) and Spark of Suspicion.

The brothers do meet the cast as they wander aimlessly for what feels like forever: Hawkins’s wife, Clarissa; author Hodding Wheatley, who writes about UFOs; and fringe UFO devotees, including the belligerent Carl Thurmon. Since this book was published in 1993, the same year The X-Files hit the air, the people who believe in UFOs are seen as kooks. Frank and Joe don’t consider the possibility that Hawkins’s disappearance is an abduction at all.

After Frank and Joe joke about Joe learning to be a detective from TV shows — I’m not sure Frank is joking — the brothers visit Harbison, who’s a loan shark. Joe plays the tough detective role to the hilt, growling at Harbison and invading his personal space to intimidate him. They get nothing but a denial from Haribison, but I admit: acting like a bit of a thug is a nice technique and a good change of pace. Also, it made me laugh.

The next day, the media attention has only grown, with Sandra Rodriguez, host of Mysteries Today, doing a live show from the “tiny town” (83) of Bayport. No details about Mysteries Today are ever given; is it syndicated? Is it a show about the paranormal, or is it more Unsolved Mysteries? All we learn is that Rodriguez has a boyfriend — “Mr. Matt Hunk Everton” (74), as the jealous (or attracted) Frank calls him — who is also a helicopter pilot and Vietnam vet. Someone claiming to be the aliens interrupts MT’s signal, saying Hawkins will be returned in Bayport Meadows soon, but all they find is a letter on Happy Burger stationery, saying “Help.”

For their next magical trick, Frank and Joe decide to follow Matt’s helicopter. “It shouldn’t be too hard to tail a helicopter” (90), Frank says, forgetting that helicopters fly much faster than city traffic, don’t have to follow roads, and never have to stop for lights or stop signs. Other than that, sure! But of course it works, and after Matt drives away from the abandoned farm where he lands his helicopter, the Hardys break into the barn, finding the fake UFO inside. A metal hitch at the craft’s top allowed the phony ship to be towed by a cable from a helicopter — Matt’s helicopter, of course. Matt returns and tries to threaten the Hardys with a gun, but Frank and Joe easily disarm him. The gun was unloaded anyway.

Matt confesses all: The kidnapping was all Hawkins’s idea, although he needed Rodriguez’s show’s backing for funding. After Hawkins signed a letter absolving Rodriguez and Matt of all wrongdoing, they agreed to help. But Hawkins was supposed to reappear in Bayport Meadows, and now he’s truly missing.

This calls for someone to jump to a conclusion, and since about 50 pages remain in the book, the Hardys jump to the wrong one. They follow Harbison to the man who gives him money to loan, Amos Woodworth IV, a prosperous legitimate businessman who is, reassuringly, also a smuggler. Haven’t had one of those in a while, and it’s nice to know they can still pop up. Unfortunately, goons discover Frank and Joe snooping around Woodworth’s home as fake pool men, and worse yet, Woodworth recognizes them as “those detective brothers everyone talks about. The Harley brothers” (115). Luckily, though, he gives them a stern talking to and makes them promise to let him know when they find that welcher, Hawkins.

The brothers go to Clarissa, who admits she learned the kidnapping was a fake. At the Hawkins home, Joe spots the angry UFOlogist, Thurmon, in a picture of a Vietnam veterans’ gathering — the same one at which Hawkins pitched his loony plan to Matt. The Hardys track down Thurmon and a tied-up Hawkins at an isolated cabin via Thurmon’s fellow UFO enthusiasts. Frank and Wheatley nearly talk Thurmon down, but a TV report playing in the background reveals Frank is a detective (and Joe’s brother; Thurmon hates Joe, as all hotheads do). In the ensuing scuffle, Frank gets a bleeding head wound, and Thurmon burns the cabin down, but the fake UFO, towed from Matt’s helicopter, shows up as Thurmon is about to kill Frank. Amazed at seeing what he has long sought, Thurmon lets his guard down, and Joe emerges from the UFO to subdue the violent kook. The police are close behind.

Everything ends well. Hawkins isn’t arrested for anything; he merely has to apologize. I’m sure he did something wrong, though. I suppose he didn’t file a false report, but he knew one would be filed, and he did waste Bayport Police Department resources looking for him, even though he wasn’t in danger. Or maybe not — the BPD didn’t seem to care about Hawkins’s disappearance, so perhaps they didn’t spend any time looking for him. Woodworth is investigated for his loansharking, and Hawkins’s loan is transferred to a legitimate bank at a better interest rate. I’m not sure that’s how it works, but then again, I’m not acquainted with this state’s stringent usury laws. Rodriguez seems to suffer no consequences for organizing a hoax and then broadcasting it as if it were a real story. At least Thurmon is arrested for kidnapping and assault with a deadly weapon … but not attempted murder or arson, despite having the Hardys — super witnesses! — to testify. Well, I guess a plea bargain from Thurmon makes more sense than Hawkins and Rodriguez getting off without consequences.

Remember, kids: Crime does pay! Just make sure it’s non-violent crime that doesn’t victimize any private citizen. Then you too can pull your generic hamburger stand out of the toilet and into prosperity!

Friday, June 24, 2016

Rock 'n' Roll Renegades (#116)

Rock ‘n’ Roll Renegades coverSo Joe gets yet another “job” in Rock ‘n’ Roll Renegades: he’s a disc jockey at WBBX, which evidently plays classic rock.

Joe started out as a summer intern at WBBX, but he was promoted when a DJ, Keith Wyatt, proved unreliable. After getting the job, Joe immediately becomes insufferable, explaining such difficult-to-understand radio slang as PSA (“public service announcement”) to Chet and Frank. But he’s getting respect from the station management, as Joe’s show is the most popular in his time slot among listeners 12 to 25. (It’s an odd age range, mixing pre-teens with adults.) Also, Chet is intimidated by the grade-school math Joe uses to make the music and pre-recorded segments, like the news, run on time.

On the other hand, Chet references Joe’s bout of stage fright in Danger on the Air (#95) to put the youngest Hardy in his place. Joe’s witty rejoinder is to call Chet a “spazzo,” and I have to admit, the boys’ verbal sparring here is excellent. Teenage boys always give each other crap, even if they’re good friends, and that’s what Chet, Joe, and Frank do here.

For those playing along at home, WBBX hasn’t been mentioned before; the only radio station that has been mentioned is WMC in The Mystery of the Flying Express (#20). In this book, WBBX has been around a while, but since its first record played was “I Am the Walrus” from Magical Mystery Tour, the station can’t be older than 1967. (Side note: “I Am the Walrus” was actually the B-side of “Hello, Goodbye.”) WBBX, as of 2026, is in reality a FM oldies station in Pocomoke City, Md.

The mystery begins when a pirate radio station, Skull and Bones, knocks WBBX off the air during Joe’s shift by broadcasting at WBBX’s frequency. While Frank discusses the situation with Bill Crandall, the station manager, a fake grenade crashes through the window. Frank rushes outside and finds the fired DJ Keith Wyatt, who denies throwing the grenade and calls Joe a “wimp” (does being a DJ require a superabundance of masculinity? Do DJs have to engage in combat with other DJs, like in Anchorman, or vicious callers? Perhaps toss control boards through windows?). Frank and the police are forced to accept Wyatt’s protestations of innocence. Crandall and the FCC ask the brothers to investigate so that they can jail the pirate leader, Jolly Roger.

As Joe is about to end his shift, he gets shocked by a booby-trapped control board. He’s fine, of course — he has been shocked badly four times in the canon, including getting hit by lightning in The Disappearing Floor (#19) — and he waves away Crandall’s offer of an ambulance. That should teach Wyatt not to call Joe a wimp (if Wyatt had anything to do with the sabotage, which he didn’t).

Frank suggests they follow Wyatt to the Seven Thirty club, which Joe immediately remembers: “Oh, yeah … It’s a real dive, in a crummy neighborhood” (34). How do you think Joe knows about dive bars? Is he secretly a hipster who thinks it’s ironically cool to visit run-down bars? Does Iola crave the danger presented by the sleazy environs and rough habitués and insist Joe accompany her, flirting with thugs and lowlifes and forcing Joe to fight them?

Oh, sorry, drifting into fanfic again. I really should look into something that will stop me from doing that. Do you think electroshock would work? I mean, it has no effect on Joe, as we’ve established, but he’s a Hardy, impervious to tissue damage and learning.

You might think being underage would make my little Iola fantasy implausible, but Frank and Joe waltz into the Seven Thirty club without opposition, so I see no reason why the Seven Thirty Club would get uptight about an underage girl. Anyway, Frank and Joe immediately spot Wyatt. He’s relatively forthcoming, telling Frank and Joe that Jimmy Collins hires DJs for Skull and Bones, and he also gets in a shot, calling the brothers “Hardydum and Hardydee” (36). (The insult doesn’t make sense, but Joe still bristles.) The discussion degenerates into an insult contest — Joe wins on points — before Wyatt’s burly friends chase the Hardys away. Joe actually gets to use a karate kick during the escape, but the truth is they had to flee. Hopefully, they edited that part out when they to the story to Iola and Callie at Mr. Pizza later.

The next day, the Hardys get a ride to the SS Marconi, the home of Skull and Bones, from the irritable and insane Capt. Steelheart. Collins hires Frank and Joe as the DJ combo of “Big Brother and the Renegade Kid” (57); when Wyatt shows up looking for a job, the Hardys convince him not to rat them out by promising to do Wyatt a favor. (I’m sure they will never pay off this favor.) While they work for a totally illegal radio operation, Chet fills in at WBBX with delightful radio incompetence; as a bonus, he receives a gas bomb on his first day.

Frank and Joe’s next step is to find out who owns the warehouse Capt. Steelheart uses as his base. For some reason, Frank and Joe are able to find property records at the library instead of the courthouse; the records and a friendly librarian tell them the warehouse is owned by former radio station owner Ben Harness, who now is a record producer. After Harness’s secretary stonewalls them, Frank and Joe track Wyatt instead. They find him heading out on Barmet Bay on a motorboat. Frank and Joe follow in … in … in …

A rented motorboat. No mention is made of the Sleuth. Honestly, I don’t think the Sleuth has been mentioned yet in the digests; looking over my notes, it seems the Hardys’ motorboat appears only in Crime in the Kennel (#133) and High-Speed Showdown (#137). (During a hovercar chase in The Secret of Sigma Seven [#110], Frank mentions his love of speedboat racing without mentioning the Sleuth.) Wyatt meets a mysterious man; when they follow that man’s boat to his estate, they are quickly caught and “frisked with professional efficiency” (91). (Which is more than Iola and Callie can hope for — zing!) The rich guy is Harness, who allows Frank and Joe to annoy him with questions for longer than I would have, but even his patience runs out eventually. Frank and Joe conclude Harness is working a payola scam with Wyatt.

Frank and Joe think they’re getting somewhere, but Crandall pulls the rug from under them: WBBX is going under, so who cares if they find out who Jolly Roger is? Station owner Charlie Horwitz, who just bought out his partner, promises to give Joe a recommendation if he ever applies at another station, but everyone — even the reader, especially the reader — knows that’s not going to happen.

Of course Frank and Joe soldier on; of course they’re in over their heads. After pulling all the circuit breakers at Harness’s offices, they pose as electricians to look at his records. They learn the Jelly Roll Corp. is renting Steelheart’s warehouse, but Jelly Roll is as fake as Chet’s latest diet plan: the only thing at the company’s address is a wrecking ball, which someone tries to use as a blunt object against them. They manage to escape, of course.

While working their shift at Skull and Bones the next day, Joe figures out who Jolly Roger is when he matches Horwitz’s signature to the address on the envelope the gas bomb was mailed in. Unfortunately, Frank doesn’t cut his mike while they’re talking; Collins stops the revelation from hitting the airways, but he calls his boss to take care of the Hardys. Horwitz and his bodyguard arrive on his yacht to take care of the Hardys permanently, then Horowitz decides to eliminate Collins and Wyatt as loose ends as well. Just as the explanations end and the executions are about to begin, Steelheart and his men set off an explosion on the Marconi. Horwitz was using Steelheart’s smuggling operations — golly, it’s nice to have a smuggler in the books again — to blackmail him into cooperating, so Steelheart decided to blow up his own ship to spite his blackmailer. Steelheart isn’t all that stable.

A chase between Steelheart’s barge and Horwitz’s yacht ensues, with everyone including the bodyguard chasing Horwitz. (The bodyguard didn't appreciate being abandoned on a sinking ship, and he puts bullet holes in the yacht’s gas tank in retaliation.) Joe not only ends up knocking Horwitz out, but he also sneers at the unconscious man — sneering is what villains do, Joe — and calls him “cream puff” (146). Thus ends Horwitz’s brilliant plan to cheat his business partner out of half of WBBX (Skull and Bones would have gone off the air after the sale was final) while thumbing his nose at old rivals, like Harness and Steelheart.

Another successful mystery. But when Joe wants to return to his “job,” he finds that Chet and his malapropisms are even more popular than Joe was among the youth. Ah, the fickleness of the entertainment business! Also, the fickleness of Chet and Joe, because neither of them will ever talk about their radio careers again.

Friday, May 20, 2016

The Prime-Time Crime (#109)

The Prime-Time Crime coverLike The Smoke Screen Mystery, I read The Prime-Time Crime more than a decade ago, and I barely recall it at all. However, like the previous book (Fear on Wheels), The Prime-Time Crime is a pretty good Hardy Boys book.

One of the reasons I like it is that it shows Frank on a scholastic / scholar / quiz (whatever you want to call it, but the right term is “scholastic”) bowl team. He and two teammates play against Littonville High on Four O’Clock Scholar, which is a great name for the show. Frank is the game’s MVP, answering more questions than anyone else and leading Bayport to a victory. Frank certainly seems to enjoy the experience, contracting a severe case of quiz fever: “During the first commercial, Frank leaned back in his seat. His heart was racing. He was exhilarated over how well he had done” (16).

I too know that feeling of excitement and nervousness, that adrenaline that emerges despite doing something so non-life threatening and relatively inconsequential. I played scholastic bowl in high school, and I too participated in a regional scholastic bowl TV show, Scholastic Hi-Q. That sort of success, that show of mental superiority: It gets to you; you keep wanting to play … well, Frank doesn’t, but Frank’s weird.

So is Four O’Clock Scholar, which doesn’t have much going for it other than its name. The rules are weird: if a player rings in to answer a question but is wrong or can’t come up with an answer, his or her teammates get a chance to respond. This has to be a way to give Frank chances to answer questions correctly and make his teammates look foolish, but it’s a horrible rule: it just encourages teams to ring in early rather than when they know the answer. (If a player has confidence in their teammates, she knows they’ll have time to think while she makes a mistake.) The show is broadcast live, which is ill-advised, given the studio audience made up of students from each school; a delay would be advised, given high schoolers’ lack of self-control and tendencies toward crudity.

The station manager says Four O’Clock Scholar is in danger of cancellation, as parents are the ones watching rather than students. Given the way Jeopardy!’s ratings skew, it’s more likely the students’ grandparents watch than anyone else. Frank, ever the weird one, says he and his friends watch the show every day. The station manager says he and his friends are “an unusual crowd.” Low ratings — or at least low ratings in key demographics — isn’t surprising given the dog of a time slot, 4 p.m. … every so often? The frequency of the show's airing is confusing. And how often can adults watch a 4 p.m. TV show? WBPT broadcasts one show on Sunday, then tries to broadcast another on Tuesday. It’s unclear whether other shows are broadcast in between; even more unclear is what time of year it is because Frank and Joe are not going to school on weekdays.

Perhaps the show’s problem is with terminology: when Bayport wins their game, they are told they are in the championship tournament. But the “tournament” seems to be one game rather than, you know, a series of games. I don’t know, man.

The real treats of the book are Steve Burke and Debbie Hertzberg, Frank’s teammates. When Four O’Clock Scholar’s host, Clarence Kellerman, is kidnapped before their game, they decide they will find him because obviously this amateur detecting thing isn’t so hard; Steve’s going to be a scientist, after all, and Debbie’s read tons of mysteries. Given Frank and Joe’s reputations, the two have to be trolling the brothers. Frank doesn’t fear them initially, saying, “I don’t think they can harm anything” (26). Within twenty pages, he’s backpeddling: “I knew it was a mistake to let that pair help search for Clarence” (45). We were always at war with Steve and Debbie, Joe.

How are we supposed to feel about the two amateur amateurs? On one hand, we could be expected to look at them and see how difficult this detecting business is. We might identify with Frank and Joe as readers, but we probably couldn’t do what the Hardys Boys do. Solving mysteries is hard, and it takes more than being “smart” and reading books. You have to know how to investigate and put the pieces together. Steve and Debbie can’t do that.

On the other hand … I chose to look at Steve and Debbie as a parody of Frank and Joe’s behavior in most books. The newbs seize upon station manager Ted Whalen as their chief suspect, and they don’t let anything deter them. Even Joe — Joe! — points out they are jumping to conclusions, but Steve and Debbie are hearing none of that. They plan how to break into Whalen’s home, a suggestion that makes Frank expressly come out against breaking and entering. A Hardy! Speaking out against a little investigatory B&E! Debbie and Steve sneak into the station against Whalen’s express orders, although to be fair, so do Frank and Joe. For a few minutes, Debbie forgets she has the key that will allow them to escape a deathtrap. (Well, that’s more Chet-like, but you get what I’m saying.) Debbie almost falls from a roof as she’s trying to spy on Whalen. They jury-rig a camera to keep tabs on Whalen, only to broadcast the executive eating a sandwich over the air. Even when people try to kill Debbie and Steve, the pair doesn’t give up, despite having no real reason to try. When they search for Clarence in the WBPT’s basement, they are clubbed over the head and stuffed into boxes.

All of those things seem like things Frank and (particularly) Joe would do, especially that last one. Debbie and Steve’s presence keeps Frank and Joe honest: they have to actually investigate rather than accuse people and run around aimlessly. When Joe asks a stupidly accusatory question of a suspect, Frank chastises him, and Joe apologizes: “It just slipped out. Maybe I’ve been hanging around Steve and Debbie too long” (83). But the question he asked would have been unremarkable in dozens of other books, which is why I come down on the side of Steve and Debbie being a parody.

When it comes to investigating, though, I have a question: where are the police? The woman at WBPT who hires the brothers says, “The police seem to be losing interest … most of the [missing persons] investigations end up going nowhere, or the people [who are reported missing] return on their own” (81). For most missing people, yeah, that sounds right, but Clarence is a local celebrity who hadn't missed a Four O’Clock Scholar in fourteen years. It seems the police should be interested. But we don’t see the cops at all, so I guess we have to fall back on BPD incompetence as the explanation. Or maybe Bayport is such a crime-ridden burg that they are so swamped with other crimes that they cut bait on a disappearance that could be a publicity stunt.

I also appreciate Prime-Time Crime because Chet gets in a couple of zingers instead of being exclusively the butt of Joe’s jokes. And he not only mocks Joe’s intelligence, but he also mocks Iola (or Iola and Joe’s relationship; either is fine with me): When Iola threatens at dinner at Mr. Pizza not to talk to the Hardys if they don’t tell her about their case, Chet warns, “If you keep making promises like that, they may never tell you about the case” (45). Even the villains get some snappy patter when they capture Joe, who figures the mystery out first.

Oh! That’s right: there was a mystery. Well, it turns out Clarence was kidnapped after he realized the two brothers who run WBPT’s home-shopping show were fences, reselling stolen goods on air. Their sales were rather indiscriminate, as it turns out; Clarence recognized his ex-wife’s wedding ring, which still had her initials engraved inside. After Joe figures things out, they kidnap him as well, but Frank frees them, and with an assist from Steve and Debbie, they catch the villains.

In the end, love is triumphant. Steve and Debbie start dating (but never stop bickering). Frank tells Joe they’re going to get “dressed up” and take their girlfriends for a “night on the town” (150) because they didn’t tell Callie and Iola about the case before the Bayport Times broke the case. Frank admits Chet might tag along as well, which isn’t romantic, but there’s going to be food, and who wants the hassle of trying to keep him away from grub? Frank and Joe will almost certainly have time to be as romantic as they want to be (which isn’t very) while Chet has his head in the food trough.

But much like love, Frank and Joe’s services are free: WBPT pays them both jack and squat for their services.

Friday, April 8, 2016

Terminal Shock (#102)

Terminal Shock coverIf you’ve read my recap of Dungeon of Doom (#99), you will not be surprised that I enjoyed how Terminal Shock begins: with Joe being a recalcitrant jerk and someone — Phil Cohen, in this case — calling him on it. Joe wants nothing to do with computers, both because he enjoys his ignorance and because he’s on Spring Break and has declared an embargo on learning: “I think it’s illegal to learn anything over vacation” (2-3).

“If you don’t take [computers] seriously, you’re going to be useless as a crime fighter,” Phil says (2), later adding, “Don’t blame me if your detective career goes down the tubes.”

“Hey!” said Joe. “I’ve been great without a computer until now, and I’ll continue to be great.”

“I’m not so sure of that,” said Phil (3). Man, that’s menacing — especially how he leaves it unclear whether he thinks Joe will continue to be great or whether he’s ever been great.

When Joe goes inside, Frank is using a “microcomputer” — ah, don’t ever change, 1990 — and a modem, which emits a “harsh, roaring sound” as it connects with a local BBS. Joe, always someone who will mock what you like, is deliberately obtuse, not understanding any of the technical information Frank tells him and sounding proud of it. When Joe pronounces sysop as “size op,” Frank corrects him: “sizz op” (6). It’s neither, of course: the second s is soft, and it’s “siss op.” I’m beginning to think Frank might be a newbie too, despite his lectures to Joe about BBSs (bulletin board systems) and modems and CPUs. However, he’s right to call Joe “a font of ignorance” (7), and Joe sounds like a fuddy-duddy: “Why can’t you just pick up the phone and talk?” he shouts at his brother when Frank wants to chat with the sysop (10).

Joe’s technophobia is pushed into the background when the mystery actually begins: the BBS’s sysop, Jim Lerner, sends a chat message to Frank, saying that he’s dying. The Hardys rush to Jim’s home, only a few blocks away, and find him unconscious. In his hand is a note saying, “ShE IS ILL” in block letters. (You can see it on the cover.) When the cops arrive, the boys are pushed aside: when they try to tell a cop they’re detectives, he tells them, “And I’m an astronaut. See you on Mars, boys!” (17). You’d think the Bayport Police Department would give their officers a briefing about what to do when they see Frank and Joe — or maybe they have, and sarcastic dismissal is their official policy. But you’d think with all the crimes Frank and Joe help the BPD solve, the cops would be a bit more accommodating …

Frank and Joe aren’t dissuaded, though. The next day, they return to ask Jim’s mom and his girlfriend, Becky, if they know anything. As they pull up to Jim’s house, they see a man sneaking out of Jim’s second-story room. Joe gives chase, and even though the thief trips over a convenient rake — classic slapstick — he still escapes Joe. However, Sideshow Bob did drop his ill-gotten goods: a box with two 3 ½" floppy discs. Ah, floppy discs, I remember thee. But I don’t remember them holding much information, and these two discs contain the entirety of Jim’s BBS, including the private e-mails between BBS users. The private info is encrypted, and everyone — including Phil — is impressed by Jim’s cryptographic skills. I, however, am impressed by whatever compression algorithms Jim used to get everything onto two disks, when the capacity of a floppy in those days was 1.44 MB. Not even a megabyte and a half! How did we run anything in those days?

At Bayport General, a doctor tells Frank and Joe that Jim has been poisoned by an experimental toxin, and probably only the person who administered it knows the antitoxin. Joe naively says, “I thought a poison was a poison,” which is stupid; he surely knew some snakes have more potent venom than others. Frank and Joe give the discs to Phil to crack, but when they get home, they find a note demanding the discs “or your lives are in danger!” (46). C’mon, dude: you have to make specific threats, or the Hardy Boys won’t take you seriously. They might not even know what case you’re talking about! While they and the cops are waiting to make the dropoff, Phil’s workshop is set on fire. Because of his ultra-cool, super-duper fire suppression system, it does no damage, though.

After a brief meeting with Becky at Mr. Pizza, “a favorite hangout for Bayport teenagers” (57), they head to Digital Delights, a computer store where Jim worked. ("Digital Delights" conjures up a different sort of image in the Internet Age.) There, the brothers meet Jim’s bosses, their only real suspects: the pleasant Larry Simpson and the sour Jerry Sharp. (Larry says Frank and Joe are “celebrities,” while Jerry claims never to have heard of the boys.) Jerry’s prickly personality makes him a suspect; the brothers’ suspicion is increased when they see Jerry talking with the thief, who is posing as a deliveryman. Jerry gives them the wrong name for the thief, which they take a measured response to; usually, they would breaking into Larry’s office or home when given such a pretext, but for some reason, they don’t.

Probably because Larry keeps helping. He lets them paw through Digital Delights’ invoices — they’re selling computers to Canada and Eastern Europe, to the brothers’ amazement — and he explains user names by comparing them to CB handles. This isn’t the only time the Internet has been compared to CB, I think, but it’s strange to think of 21st-century technology being linked to ‘70s culture.

Becky, Phil, Frank, and Joe try to guess Jim’s password, trying what they know of Jim first and then asking other BBS sysops what his password is on their sites in case he reused a password. In a shocking lack of security, many sysops comply, but it doesn’t help. Then Phil realizes the scrap of paper with “ShE IS ILL” has been turned upside down and really means “711 51 345,” which, duh.

That’s the password, of course. In the e-mails, they learn of a “drop” at Cabot Hill; they and the cops foil the handoff, capturing the receiver and recovering a Workwell computer. (The person dropping the computer, who was in a helicopter, escapes.) The BPD asks for Phil’s help looking at the computer and Jim’s disks, showing we weren’t at risk for a BPD: Cyber spinoff. Phil notes new chips have been installed in the Workwell computer.

Frank and Joe poke around at Digital Delights, where a van is loaded with Workwell computers. Frank is pistolwhipped, and the van takes off. Joe and the concussed Frank follow, but they are run off the road. Continuing on to Jerry’s house, they find the van concealed nearby; while they are in the middle of accusing Jerry, Larry interrupts them with a gun. He tells them the entire story: a Canadian lab has developed super computer chips, and he’s using Digital Delights’ orders to smuggle those chips into Eastern Europe. He and his supplier used BBSs to coordinate their movements — poor, naïve, unimaginative Frank calls it “the ultimate in privacy” (128) — until Jim accidentally read one of their messages.

Rather than shooting his hostages, Larry hands the poison to Joe and tells him to drink it. Joe instead splashes it into Larry’s mouth. While he’s sputtering and spitting, the brothers overpower him. Still, Larry escapes after Frank reaches into Larry’s glove compartment and gets a mousetrap on his finger for his trouble. That’s some planning from Larry: trapping your glovebox with a mousetrap on the off chance someone will poke around in it.

Expecting Jerry to call the cops — they never ask him to — Frank and Joe pursue in their van; when a helicopter tries to force them off the road, Joe climbs from the speeding van onto the helicopter’s skid, and from there he climbs into the cockpit. He knocks out the pilot before realizing he can’t land the helicopter. The pilot regains enough consciousness to make a hard landing, and the car chase ends nearby when the police show up. The chase happens on Interstate 78, according to the BPD’s Con Riley, which puts Bayport in northern New Jersey, near New York — Newark, Jersey City, Elizabeth, or maybe even as far south as Perth Amboy.

Everything ends happily: Jim gets the antidote, and Joe agrees to take computer lessons from Phil … but with innuendo: “When Phil’s not looking, I’m going to stick a computer game in his disk drive” (152). Whatever turns you on, Joe — hopefully it turns Phil on as well.

Friday, March 25, 2016

Dungeon of Doom (#99)

Dungeon of Doom coverI started reading Dungeon of Doom worried that it would miss the point when it came to discussing role-playing games. I ended it wondering why Joe was my favorite Hardy.

First, the role-playing game aspect. Chet invites Frank and Joe to watch him and the Greater Bayport Area Wizards and Warriors Club. Why would Frank and Joe want to spend an afternoon off watching a role-playing game? Playing an RPG — sure, I could get that. I do that. But watching? I dunno. If the game is exciting enough that Frank and Joe are interested, they should play; if it isn’t, they’d be bored either way. I suppose watching an RPG makes more sense than going shopping at the Bayport Mall with their girlfriends (also an option), but only a hairsbreadth more.

A role-playing game, for those who are unfamiliar, is a game without a board. Instead, a narrator of sorts tells a story in which the players are also characters. These characters are often heroic personas; at the very least they have abilities that exceed most people’s. The players influence the course of the story by the decisions their characters make. When something happens that involves some degree of chance and / or skill, like diving out of the way of a sudden attack or firing a weapon, players and the narrator (generically called a game master) roll dice. The dice can be the standard six-sided dice everyone is familiar with or dice with more sides: eight, ten, twelve, or twenty are the most common.

The most famous role-playing game is Dungeons & Dragons, a fantasy-themed RPG. In Dungeon of Doom, Chet and his new friends are playing Wizards and Warriors, an obvious analogue. (Wizards and Warriors was also the name of a 1987 Nintendo game, a 2000 Windows video game, and a short-lived 1983 TV series.) The game master is called the Wizard Master (in D&D, the role is called a Dungeon Master). The book's description of game play is largely within the realm of what you’d expect a fantasy RPG to be like. Each character has stats — in Dungeon of Doom, stamina, strength, and intelligence — that determine how well the character performs tasks related to that stat. Some characters swing swords; others use magic. Standard stuff, really. There’s even a rules lawyer in the group: someone who knows every rule and is willing to use them to get the most out of the game.

Other aspects are unusual at best. The Wizard Master rolls dice for everyone, which is atypical but not unprecedented. All the players are dressed up as their characters; today, that’s called “cosplaying,” and it isn’t unusual, but few people do it when the only people who see them are a small group of fellow players. Chet’s character uses karate, which is dumb for a European-type setting, but even the original D&D had a class of characters who used martial arts. The only spell used has the stupid name of “Fribjib” and turns people into frogs; most spells in fantasy roleplaying have names that relate to what they do, poetically or literally. One of the teens is described as a “champion” W&W player (5), which is strange — RPGs are cooperative, not individual, and rarely does anyone win.

So the RPG is OK. But Joe — Joe’s the worst.

I have that written down a lot in my notes, although usually it’s expressed in saltier language. (I may have compared Joe to a specific bodily sphincter.) When Chet greets the brothers wearing his costume, Joe says he looks “even dumber than usual” (2). When the GBAWWC starts playing, Joe asks Frank, “Is this weird or what?” (8). After being pressured into playing W&W because of a player absence, Joe’s character dies almost immediately because he didn’t bother getting other players’ input, and he whines about it; he almost resorts to fisticuffs when another player razzes him about it. Later, when one of the players is enjoying the villain's game-turned-real-life too much, Joe says, “Maybe you should get out more … Stop playing so many games. Start living a life” (75). This paints the picture of a person who doesn’t want you to like something because he thinks it’s weird — a classic jock bully.

Later, Joe tells Chet he wouldn’t fit through a hole that is “only wide enough for a small Buick” (18). He accuses one of the other players, Derek, of being the villain before there’s any evidence, just out of personal animosity. He assaults Chet to get him to stop singing because “the echoes in this room make it sound like there are four of you … and one of you sounds bad enough” (49). Whenever Derek trades insults with Joe, Joe responds with violence; when Derek meets Joe’s challenge and defeats him, Derek apologizes for the violence, but Joe says, “That and a handful of quarters will buy me a soda” (74) When Derek offers good, constructive ideas on how to get Frank out of a partially triggered death trap, Joe says, “Get lost … I don’t want your help!” (79).

He’s really the worst! If a secondary character acted like him, we’d suspect that character of being the villain. We’d expect him to be the villain.

In contrast, Derek’s a delight. It’s amusing to see Joe fall apart in front of someone as accomplished, in his own way, as the Hardy boys. Derek is the county swimming champion and a football player. He has scholarship offers from MIT and Harvard, where he will study physics or molecular biology. When he tells the others this, Joe says, “I think I’m going to be sick” (37).

Derek needles Joe repeatedly, but he’s funnier than Joe, and he never tries to escalate the situation into assault, which is Joe’s default setting. When Derek finally snaps and challenges Joe to a duel with (fake) swords, he apologizes for thrashing Joe, who’s a sulky dink after being outclassed. (Why didn’t you remember your fencing lessons from the revised Clue of the Broken Blade [#21], Joe?) Derek’s gibe about Chet’s weight is gentle. When he and Frank boost Chet into a hole, Chet says, “Here goes nothing.” Derek’s reply is, “I’d say you’re a little more than nothing, Morton. How much do you weigh?” (62). (Frank’s rejoinder is funny, if a tad crueler: “That’s a state secret … if the Russians found out, they’d build an army of Chet Mortons and eat the rest of the world into submission.”)

Derek has two bad moments: the first is when he says a girlfriend he broke up with “was hardly [his] intellectual equal” (37), which sounds snooty at best and sexist at worst. But he’s a teenage boy; it’s not like he’s probably going to be that good at expressing his emotions. Besides, she might not have cared for intellectual exploration, for all we know, and he’s bad at expressing his opinions of that.

The second bad moment is when he decides to be friends with Joe, the worst person in the world. He even offers Joe tickets to “the big game” in New York (148). He’s even willing to ditch his current girlfriend to go with Joe. What sport is the big game? Who knows! Whatever it is, Frank’s jealous. Stupid, Derek, stupid. You’re going to regret this.

So that’s about it … oh, wait, that’s right. There’s a mystery here.

The plot gets going just after Joe’s character (Sir Joe) dies and he (the real Joe) tries to assault Derek. Tim Partridge, one of group’s members, says another member, Barry, is probably trapped in the Dungeon of Doom. It turns out the Dungeon is where they play sometimes; it’s located on the outskirts of Bayport, in a mine abandoned because it was partially flooded by the Bayport Reservoir. This reservoir must have been built to replace the Tarnack Reservoir, which was new in 1948 when it appeared in The Secret of Skull Mountain (#28). The Tarnack Reservoir, located 20 miles from Bayport on Skull Mountain, replaced the Upstate Reservoir as Bayport’s water supply.

All I can say is that I’m glad the Dungeon of Doom has nothing to do with steam tunnels under a university.

Anyway, Barry suspected something weird was going on around the Dungeon, and he arranged to meet Tim near it. But when Tim got there, he found a note warning him away. Frank and Joe want to go to the police immediately, but the GBAWWC doesn’t: if the police are called in, they’ll lose their Dungeon, and it would be a shame to do that if it’s a false alarm. Derek says they’ll check out the dungeon, then call the police if anything is wrong. Frank and Joe reluctantly agree to this sensible compromise.

Once they arrive, though, a cave-in traps them in the Dungeon. You have to expect that when you go underground with the Hardy Boys! (See The Flickering Torch Mystery, #22; The Submarine Chase, #68; Cave-In!, #78; The Roaring River Mystery, #80 … that’s not as many as I thought. I must be missing a few.) The dungeon / mine has been set up to serve as a real physical / mental challenge for the kids by a “Secret Wizard Master.” Traps include such classics as the carpet-over-the-pit trap, which Joe falls into immediately, and the shifting-room trap, in which a room is balanced so that when enough people shift to one side, the room tilts and dumps everyone down a shaft. Classic RPG traps, both of them. (The Secret Wizard Master also uses the no-key trick: the kids reach a door they don’t have a key for, so they sit down to figure out the “trick.” The trick is that the door isn’t locked.)

They also have to deal with morons within their ranks. When they find food left by the Secret Wizard Master, Frank makes the unilateral decision to drop it into a mine shaft on the off chance it’s poisoned. Chet lunges at the food and drops the group’s only light. Only by luck does the lantern not fall into the shaft as well.

The Secret Wizard Master, it becomes apparent, is one of the GBAWWC. So now we’ll dive into the suspect pool!

  • Pete Simmons: He’s the real Wizard Master, and according to Win Thurber, he had access to the published adventure the Secret Wizard Master based everything on. Pete says the adventure was stolen before he could see it. More damningly, Pete is a psychology student at Gates College; he’s writing a paper titled “The Role-Playing Game as Adolescent Bonding Ritual.” I admit, with a title like that, I thought he was engineering everything to get more material.
  • Win Thurber: A small kid who attends Bayport High School, although Frank and Joe don’t remember him. (Win says everyone knows the Hardy Boys, though.) He works at Bergmeyer’s, a department store in Bayport Mall, and gets stuff to outfit the Dungeon at a discount. He enjoys games more than anything else, and Frank and Joe accuse him of enjoying their predicament too much. He explodes at Frank and Joe when they condescend to him about his love of games and lack of friends. “Maybe you just haven’t tried,” Frank says. “Try some clubs at school. Make some friends” (76). Joe offers to throw Win a pizza party at Mr. Pizza with their friends: “Maybe you’ll get along with them.” Ugh, popular people have no idea how hard high school is.
  • Derek Hannon: He’s delightful — witty, an athlete, and a brain. He’s only on this list because Joe hates him. If Joe hates him, though, that must mean he’s awesome.
  • Tim Partridge: The 14-year-old who warned them something was wrong. Since his mother was expecting him at home, he didn’t go into the Dungeon.
  • Barry Greenwald: Tim’s classmate. He disappeared before the story began — or maybe he only wanted people to think that.

It turns out the Secret Wizard Master is Win, who is really a high-school dropout who is much older than he appears. He has been stealing consumer goods from Bergmeyer’s and storing them in the mine. He and his two goons capture the GBAWWC when the fun of the Dungeon of Doom runs out. Win’s plan is to make the kids swim in the cold waters of the reservoir until they drown, which will keep their bodies hidden for a long time. Despite Joe’s “nasty personality” (129) — hey, Win might be a murderous crook, but he’s not wrong — he accepts Joe’s offer of a sword duel before the executions. He handily defeats Joe, just as Derek did, but he’s not prepared when Joe kicks him in the knee. He stumbles backwards into a strut keeping water at bay. The strut fails, and it’s a race against time to get out.

Well, the Hardys and the GBAWWC are racing against time. The readers will likely be checking their watches as the ending is drawn out. But everyone manages to swim to safety, and the good guys catch all the bad guys. Win’s goons are put in jail, Win is released to his mother (despite him being a legal adult), and Chet raids the police snack machines.

The story ends with Chet suggesting a new hobby for himself — spelunking — now that role-playing games have proved too much for the couch warrior. But spelunking isn’t a new hobby; Chet spelunked his way into danger in The Mystery of the Chinese Junk (#39). Joe tells him to “keep his ideas to himself,” although I’m not sure whether that’s because he has cave-related trauma, because he’s sick of Chet’s hobbies, or because he remembers Chet was a spelunker before, even if Chet doesn’t. In any event, it’s nice to know Joe remains consistent to the end: a jerk.

Wednesday, March 23, 2016

A Few More Notes

Wipeout (#96) has a character named Emil Molitor, who turns out to be the book’s villain. The name made me think of Paul Molitor, a baseball player who spent most of his Hall of Fame career with the Milwaukee Brewers in the ‘80s. I have a feeling another Hardy Boys book mentioned a few members of those ‘80s Brewers teams, but I can’t remember which, and I can’t find it in my notes. Can anybody help me out here?

***
You may have noticed I included the price tag on the image of Wipeout’s cover. That’s my copy, and I like those little reminders of the book’s past. I had no idea what “Hills” was, but I like knowing the book was sold by Hills at a discount. (Hills was a discount department store chain founded in Ohio in 1957; it was regionally successful, but it was bought out by Ames in 1999. Ames went out of business in 2002.) I also appreciate that Hardy Boys books were, at that time — a time I remember! — sold at full price for $3.50. I also like previous owners’ names printed or carefully signed inside the front cover or on the front flyleaf; it gives the book a bit of history. But former library copies are right out; those things are used and abused.

***
Early in Spark of Suspicion (#98), the previous book, Cast of Criminals (#97), is mentioned. I bring this up for two reasons: 1) most of the digests don’t mention the books preceding or succeeding them, and ii) because it’s taken only a dozen books for the old practice of linking the books to become strange. Is Cast of Criminals mentioned in Spark of Suspicion because the two books share an author, or was it because of an editorial mandate to tighten references between the books? Spark of Suspicion doesn’t go so far as to mention the next book (Dungeon of Doom) at the end like the books in the Stratemeyer Syndicate days did.

***
Whoever wrote Danger on the Air (#95) may have also written Spark of Suspicion (#98). Besides WBPT being in both books, Mr. Pizza appears as well. More superficially, both books take place in Bayport. It’s possible the editor tied two books close together in sequence together, but I think it’s more likely that a single author is the link.

But perhaps I’m jumping to conclusions. The narration also mentions the Liberty Bell Diner. The boys and Fenton stayed in the Liberty Bell Inn in Shield of Fear. I linked that book’s authorship to Vincent Buranelli because the author named motels after obvious points of reference for tourists. The use of “Liberty Bell” for a place for travelers to stay makes Buranelli a suspect for the authorship of Spark of Suspicion. But Spark of Suspicion calls Phil Cohen “lanky”; Buranelli knew he was “slight” in Danger on Vampire Trail (#50). On the other hand, he called Phil “wiry” in The Witchmaster’s Key (#55), and “slight” could be considered a synonym for “thin” rather than “thin and small.” Also, almost twenty years separate Spark of Suspicion and Danger on Vampire Trail … Hmm. This isn’t as far-fetched as I thought.

On the other hand, none of the evidence I mentioned rules out a decent editor’s involvement.

***
I didn’t want to mention this in my post on Spark of Suspicion because it seemed to demand more seriousness than that post could carry off, but the book’s ending reads much differently after the Boston Marathon bombing in 2013. The parallels are undeniable: a bomber with a badly thought-out grudge decides to explode a bomb that will hurt random people at a public celebration of a local patriotic holiday. The differences are that the Boston Marathon attack was real and that Hardys, being fictional, were able to wrap up things cleanly without anyone being harmed.

Friday, March 18, 2016

Spark of Suspicion (#98)

Spark of Suspicion coverIn Spark of Suspicion, it’s nearly Founders’ Day in Bayport, which would lead you to expect an explanation of who Bayport’s founders were. Or maybe when Founder’s Day is. (Summer, maybe? The kids aren’t in school.) No, we get none of that, and Bayport’s history is just as murky as ever.

In Spark of Suspicion, which was published in 1989, it’s the 300th anniversary of Bayport’s founding. That puts Bayport’s founding in 1689. Who founded it? Well, it wasn’t pirates, who Laura says came along in 1728. Pirates are a big motif in Bayport’s history, the few other times anything about the past has been mentioned. The Secret of Pirates’ Hill (#36) dwells on a 1756 battle between a pirate ship and two merchantmen near Bayport. One merchantman was sunk, while the other slipped away. (Frank, Joe, and their chums found the sunken ship and a cannon hidden by the pirates in that book.) In The Secret of the Island Treasure (#100), we learn Europeans discovered Barmet Bay in 1574, and a shoddy archaeologist tells the boys (and readers) pirates patrolled the coast near the bay in the 17th century.

That’s irrelevant, I suppose. I don’t think we can pretend anyone cares about Bayport’s history. There are saboteurs to catch and fireworks to blow up!

As Spark of Suspicion begins, Frank and Joe get an anonymous note that someone’s going to cause trouble at the Founder’s Day fireworks celebration, and the brothers immediately suspect the source of the problems is at Old Glory Fireworks. (The boys don’t delve into the insurance side of Old Glory, although they could probably use the robot insurance.) This is convenient, as Frank and Joe have to film at Old Glory for a segment they are creating for WBPT on Founder’s Day celebrations. Did you remember they work at WBPT, producing a Crimestoppers segment for the station’s morning show? Neither did I, although that’s partially because it’s been two years since I’ve read Danger on the Air (#95) and partially because it’s very forgettable.

At Old Glory, they meet Clinton Lamont, the head of security. He gives them a stern lecture on safety within the factory, during which Joe tries “hard not to crack up” (9). I can almost imagine Joe making the “jerk-off” motion when Lamont wasn’t looking, if Joe were the kind of person who understood lewd gestures. On a tour of the plant, Joe spots one of the safety doors cracked open. The emergency alarm is supposed to go off when that happens, so Lamont immediately dismisses Joe’s claim rather than investigating. When the boys find a lit fuse in a box of firecrackers, Lamont tosses the boys out of the factory as troublemakers. Frank and Joe are immediately suspicious of Lamont — anyone who doesn’t like them is potentially a crook, in their opinion, rather than someone who hates having their time wasted by a couple of teenagers — but Con Riley at the BPD says Lamont was a good cop in the Twelve Pines police. (Twelve Pines? Is that close to the Pine Barrens?) “I don’t like to jump to conclusions,” Joe says (25), immediately before jumping to the conclusion that the note was warning them about Lamont.

Along with Phil — somehow described as “lanky” (26) despite being called “slight” (Danger on Vampire Trail, #50, and The Clue of the Hissing Serpent, #53), “lightweight” (The Mysterious Caravan, #54), and “diminutive” (The Secret of the Old Mill, #3) in the canon — Frank and Joe head out to Old Glory to do a little night shooting while Lamont isn’t around. They don’t learn anything, really, but they meet Lamont’s assistant, the much friendlier Lew Collins, and the semi-disgruntled researcher Don Munder, whose name I kept reading as “Mulder.” Unfortunately for them, Lamont is still hanging around the factory, and he — accompanied by a one-armed man whom I assume he’d hired to teach employees to always leave a note — orders the Hardys and Phil to vamoose. They do.

Frank and Joe reach out to Munder, who agrees to meet them at a restaurant called Abe and Mabel’s. “I wonder what kind of place Abe and Mabel’s is,” Joe says (33), which is strange; obviously it’s going to be a diner or a family-run casual dining establishment. It’s going to serve cheap food either way. Sure enough, they find Abe and Mabel’s is a run-down diner in an industrial area. Mulder — Munder, sorry — doesn’t like Lamont but stops short of accusing him of anything. He doesn’t think Old Glory’s chief rival, Northern Lights in Massachusetts, is to blame. (A Northern Lights Fireworks exists, although it’s a more recently established company in England.) He does give Frank and Joe a list of former employees to talk to so they can do their own snooping, though.

Using their TV story as a cover, Frank and Joe call up former employees. One of them, Anna Siegel, offers to dish, and she arranges to meet the Hardy brothers at the video store in the Bayport Mall. A video store in the mall! Ah, how times have changed. After finding a thermite bomb planted in their van (and tossing it before it any real damage), the boys meet Anna. She tells them she was unjustly let go from Old Glory for someone else’s incompetence. Plus, she identifies the one-armed man: Kevin Bailey, whom readers of the Brixton Brothers series will recognize as an analogue of one of the Hardys. Is it time travel? Is it synchronicity? A melding of universes? A coincidence? Yes, that last one. Anyway, Anna tells the Hardys that Kevin works for Northern Lights, and Old Glory and Northern Lights executives never mix. What was he doing with Lamont?

Frank is suspicious of Anna’s information: “She seemed a bit too eager to finger this Bailey guy. She doesn’t sound as though she’s in love with Old Glory. On top of that, she seems to have it in for Lamont. No, I don’t think we can take what she says at face value” (49). Frank: she’s an employee who says she was unjustly fired. She’s the definition of “disgruntled.” It doesn’t mean she isn’t right … I mean, she isn’t giving them any information that helps, but she’s not wrong, either. (Also: “a bit too eager to finger this Bailey guy” made me laugh. I’m an eighth-grade boy at heart.)

Munder gives the boys Anna Siegel’s personnel file, which says she took a settlement in return for not suing Old Glory. For some reason, this makes the boys suspicious of Anna rather than the company. Frank and Joe return to Lamont, who’s happy to talk about safety procedures but tosses the boys out when he realizes they’re still investigating. On their way home from Old Glory, they find a canister of volatile potassium chlorate hidden in their van. When Joe tries to slow down so they can get rid of it, he finds the brake line has been “nicked” (60). By downshifting, Joe furiously tries to slow the van down … from its blazing speed of 30 mph. Whew! My pulse is pounding just thinking about it! But Frank gets impatient and just tosses it out the window instead. Turns out it wasn’t all that explosive!

Because the weak explosive was planted in the van while they were inside Old Glory’s secure perimeter, Frank and Joe should suspect a current employee of Old Glory — although not Lamont, whom they were talking to. Instead, they direct their suspicions more intensely on Anna. Geez, guys. Obviously this should make you think of Collins or Munder — or maybe Kevin, if you thought he was at Old Glory at the right time. But Anna …

Chet, in his new job driving the airport shuttle for the Bayport Inn, happens by at that point and gives Frank and Joe a ride. Airport shuttle driver is a pretty good job for Chet: low responsibility, with requirements well within his skill set. (Any kid who grew up farming will have no trouble driving an oversized shuttle van.) He informs them that Kevin is staying at the Bayport Inn. Frank and Joe offer him a steak dinner at the restaurant of Chet’s choice if he helps them gather info — way to risk bankruptcy, boys — and he comes through, giving them Kevin’s room number and telling them how to break in. Although they’re almost caught in Kevin’s room, they don’t learn anything interesting.

Iola stops by, taking a break from making a Founder’s Day float with Callie. She gives Joe a book on fireworks that her father had. Joe gives her a kiss on the cheek — such unrestrained sensuality in a Hardy Boys book! — but even though Joe likes the book’s pick-churs, the text puts him to sleep, and he doesn’t learn anything.

Joe and Frank decide to follow Anna and Lamont that evening. What follows is five pages of painful radio chatter as Joe trails Anna on his motorcycle. (They pick the handles “GI Joe” and “Fearless Frank,” if that gives you any idea about the quality of the dialogue.) Joe’s radio goes dead, so Frank abandons his surveillance to find his brother. It’s not a big deal; Joe just took a tumble and evidently forgot how to work his radio. Joe reveals that Anna picked up a guy — we’ll call him Mr. Goodbar — that he didn’t recognize. Afterwards, the boys find both Lamont and Anna are safely at home when a report of a break-in at Old Glory comes over the radio. A few offices had been broken into, including Munder’s.

The next day, a blast at Old Glory seriously injures Lamont, eliminating him as a suspect. As he’s wheeled away, he tells Frank, “You were right” (102) before mouthing a word. Frank thinks it’s “murder,” which isn’t that helpful. Frank and Joe are more concerned about losing a suspect than the harm that was caused to a fellow human being, even one they unjustly thought was responsible for a serious crime. They try to talk to Lamont after he’s admitted to the hospital, but the staff won’t let them; however, because Lamont suffered a concussion, the staff is “waking him every few hours to make sure he doesn’t slip into a coma” (107), which is totally a thing medical professionals do and not something made up for TV and movies.

(Wait: Lamont knows who blew him up. Can’t he tell the police? Surely they could get a few minutes with him. But if the police knew what was going on, we wouldn’t get our “thrilling” ending …)

Frank and Joe spy on a meeting between Anna and Kevin using a parabolic mike supplied by Phil, but they learn only that Kevin was asking Lamont for a job recommendation and that Anna thinks she should let bygones be bygones with Lamont. (Side note: They meet outside a restaurant called “Kelp’s.” A vegetarian seafood restaurant, perhaps? “Kelp” is not an appetizying word, in any event.) Frank and Joe celebrate their failure by taking Callie and Iola to Mr. Pizza, where they order the Killer Pizza. What’s on the Killer Pizza? Who knows! It’s a specialty of Tony Prito’s, though.

On Founder’s Day, after finally putting together their story for WBPT, Frank and Joe look over the footage of Lamont being hauled away after the explosion at Old Glory. Frank realizes he’s mouthing “Munder,” not “murder.” They contact Collins, who tells them of course it’s Munder — Collins knew, but Munder has been blackmailing him. Frank and Joe check the last shipment of fireworks for the show, but Munder gets the drop on them. Calling his plan to detonate all the munitions simultaneously at the show “elegant” — not quite “sheer elegance in its simplicity,” but it will have to do — he ties up the brothers, leaving them alive to tell authorities who blew up the marina and why (because his brother died while working at Old Glory).

Frank and Joe escape the ropes — the rope that can hold the Hardy Boys hasn’t been made — and manage to alert Collins in time to defuse Munder’s bomb. Barely in time, too; Munder planned to blow the bomb when the town supervisor began his speech, but the bomb was still active while the supervisor’s limo arrived at the festivities. This raises two questions: a) the town supervisor rides in a limo? A real limo? Is that a good use of city funds? and II) why didn’t Frank and / or Joe and / or Collins contact the cops and have them delay the supervisor until they were sure the fireworks wouldn’t detonate?

Also: is Joe going to catch hell from Iola for not watching the parade to see the float she and Callie worked so hard on (and so many azaleas gave their lives for)?

Frank and Collins head to Munder’s boat. Collins is useless, getting pistolwhipped immediately, and Frank is unable to stop Munder from aiming his yacht at the fireworks boat in a suicide run. Frank is, however, able to stop the boat before she gets up to ramming speed, and the harbor cops arrest Munder.

The fireworks display starts on time, and without a hitch. Why would anyone cancel a celebration because of a failed terrorist plot, anyway?

Friday, October 24, 2014

The Mark of the Blue Tattoo (#146)

The Mark of the Blue Tattoo coverPlot: Chet is kidnapped during his first day as an ice-cream man, and the incident may have something to do with increased gang activity — but not necessarily gang violence — in Bayport.

“Borrowing” from the past: Frank and Joe visit Fenton’s study, looking for advice. In Blue Tattoo, the study has an “old leather couch” and bookshelves with Fenton’s “impressive collection of crime literature” (119). The office first had a couch in The Billion Dollar Ransom (#73). Fenton has often had a library of crime-related books, but it was located in its own room, not in his study.

In other mysteries, the study has contained Fenton’s collection of trophy firearms (The Missing Chums, #4), disguises and souvenirs of past cases (While the Clock Ticked, #11), comfy chairs (The Sign of the Crooked Arrow, #28; The Shattered Helmet, #51; The Mysterious Caravan, #54; and The Pentagon Spy, #61; and the revised Mark on the Door, #12, and Melted Coins, #23), a short-wave radio (The Mystery of the Whale Tattoo, #47, and the revised Secret Warning, #17), criminal records (Crooked Arrow; The Secret of the Lost Tunnel, #29; The Secret Agent on Flight 101, #46; The Apeman’s Secret, #60; and the revised Hooded Hawk Mystery, #34), a safe (Hooded Hawk and The Mystery of the Chinese Junk, #39), and a TV (The Four-Headed Dragon, #69).

Gertrude makes a strawberry-rhubarb pie for the boys. Gertrude made a strawberry-rhubarb pie for the boys in the revised Mystery of the Flying Express (#20) and a rhubarb pie in the revised Clue of the Broken Blade (#21) and The Arctic Patrol Mystery (#48). Gertrude submits “strawberry rhubarb pie” as an entry in the Freddy Frost Ice Cream Company’s new flavor contest, and of course she wins.

After Joe swings from the top of a moving ice cream truck through its small side window and into the truck’s storage area, a man asks Joe, “Did you ever think about joining the circus?” (145). Frank makes the standard “as a clown” joke, but seriously, Joe was a clown for the Big Top Circus in Track of the Zombie (#71). Both brothers also worked as trapeze artists (among other things) for “Big Top” Hinchman’s circus in The Clue of the Broken Blade (#21).

Two-thirds of the way through the book, Chet balks at taking on gangsters and murderers, but he’s done so before without blinking. The boys took on organized crime in The Night of the Werewolf (#59) and The Shattered Helmet (#52) and attempted murderers in The Pentagon Spy (#61), Sky Sabotage (#79), and The Swamp Monster (#83) without backing down. Heck, he’s even helped the Hardys fight terrorists, who are much more frightening than anything in The Mark of the Blue Tattoo. So why’s Chet being such a chicken now?

It was the ‘90s: When Frank wanted to run a license plate, the first thing he did was “logged on to the Net” (26). The dial-up modem sound wasn’t described, but from that description, I can hear it — followed a few seconds later by “You’ve got mail.”

Also, the Freddy Frost ice-cream truck trucks stop at several playgrounds, both municipal and school. That just makes sense in a commercial sense — you go where the customers are, right? — but in the 21st century, concerns about childhood obesity might get ice-cream trucks banned from such child-heavy (and heavy child) areas.

When Chet is kidnapped by two men in ski masks, Frank hypothesizes that it might be part of a hazing ritual, which Iola equates with “a practical joke” (12). Given the attention hazing has received, especially hazing incidents that have resulted in injury or death, hazing today is considered much more serious than a practical joke.

Bayport Chamber of Commerce: Since it’s a book based in Bayport, Frank and Joe patronize several local businesses. Frank and Joe grab a slice at Mr. Pizza and a grilled cheese and soda at the Starlight Diner. The brothers also accidentally on purpose run into Officer Con Riley at the Coffee Spot, where they pick up coffee and doughnuts. Chet works for Freddy Frost Ice Cream Truck.

Congratulations, ghost writer and editor! This may be the first book that featured Bayport business names that I didn’t laugh at.

When you’re a Hardy, you’re a Hardy all the way: Frank and Joe are astonished to be mistaken for gang members by Hedda Moon, the city’s peace broker to the teens. However, if she’d phrased it differently, it would have made more sense; Iola talks about the “clout” (58) the boys wield, and Joe’s favorite teacher, Mr. Bennett, claims Frank and Joe have a great deal of influence on other students. Later on, when investigative reporter Aaron McKay is about to tell Frank and Joe he’s decided they aren’t gangsters, Frank and Joe grab him by the arms, and Frank says, “Time for a casual stroll and a friendly talk” (105), which is what gangsters say to the guy they’re about to stuff in the trunk of a car and bury in a shallow grave in the desert.

Metafiction: McKay suggests he wants to write a fictionalized version of the Hardys’ adventures, which he expects to be popular: “It wouldn’t surprise me if the publishers decided to do a whole series of books about you” (63). Frank stalls McKay, but one can almost imagine Joe winking at the camera and saying, “That’s ridiculous, don’t you think?”

Later, when Iola goes missing after investigating on her own, Joe thinks, “If anyone had harmed Iola, he would pay them back with whatever it took” (135). Iola was killed in the first book in the Hardy Boys Casefiles series, Dead on Target, which led to a longstanding vendetta between the Hardy boys and the Assassins, who planted the bomb that killed her.

Dumbest teen gangs ever: First, everyone knows Marlon Masters is the “most powerful gang leader at Bayport High” (4), but the Hardys haven’t actually done anything about Masters or any of BHS’s many gangs. Second, one of these teen gangs is named the Gimps. The Gimps! They change their name to the superior “Mad Martians,” and their biggest rivals switch from “Gutfighters” to Comets. (Joe dislikes Comets, which does lack an intimidation factor, but Gutfighters is awful.)

Thirdly, the gang the Hardys are fighting is the Starz, which most people think of as an off-brand HBO or Showtime rather than a name for an intimidating gang. Fourthly, the Starz’s biggest tough backs down when Joe looks at him funny. Fifthly, the Starz’s revenge consists of pushing and tripping the Hardys and their friends. Sixthly, when they want to get back at Callie for snooping, they dump her looseleaf binder on the floor, and it takes her ten whole minutes to return the pages to the proper order. That’s intimidation!

Ahead of the curve: The Freddy Frost Ice Cream Company is running a contest to suggest a new flavor. Chet, eager to make a good impression on his employer, comes up with quite a few suggestions, like lasagna and champagne, that disgust his friends. Two stand out: “hash” (94), which could refer to three different meanings (beef, hash browns, or hashish), and “guacamole sherbet.” The latter is an intriguing idea that I think would appeal to modern foodies, and the sherbet’s low milkfat content would be nicely offset by the fattiness of the guacamole. Also, Joe’s suggestion of a corn chip cone, offered in jest, is really a nice touch. Chet was enthusiastic about the idea, although like all his ideas, he abandoned it quickly. I can see a semi-upscale restaurant making it a specialty, although it might be hard to sell from an ice cream truck.

The po-po ain’t on your side, man: Once again, Frank and Joe decide to cut the police out of their investigation. Frank warns Chet not to pass along a bit of important evidence (the star tattoo on one of his kidnapper’s wrist) to the police, although to be fair, he might just have been peeved that he and his brother were not immediately recognized by officers and that Callie was frisked. Later, it doesn’t occur to Joe to contact the police when someone tries to kill him with an ice-cream truck. Near the end of the book, Frank and Joe pump Con for info without reciprocating.

Maybe Joe considers reporting crimes to the police to be in the same category as snitching to teachers, which he considers “against his principles” (46). Or maybe both brothers realize the police are hopelessly out of date; Con laments that the “rumble has gone out of style” (126). The next thing you know, they’ll tell Con that gang violence no longer involves musical numbers!

I find your lack of faith disturbing: When Frank and Joe lead the hunt for Chet, Joe says they’ll do everything they can to find their friend. Iola asks, “What if that’s not enough?” and wants to call in the police. Iola: Frank and Joe’s best has always been enough to find Chet, as it was in this case. I mean, their fourth case, The Case of the Missing Chums, was entirely about finding a kidnapped Chet (and Biff).

Iola also complains about being left out of the case, which is a fair complaint. (Callie gets to do all sorts of things to help the investigation, although to be doubly fair, she also works hard to find things to do.) Rather than complaining directly to Joe about being forgotten, Iola has Chet deliver the message. It immediately slips Joe’s mind that he’s supposed to include Iola, but rather than seizing the moral high ground with a blistering lecture, Iola slips out of the Morton house and gets thrown into an ice-cream locker to freeze to death. That’ll certainly show Joe!

Frank and Joe — awesome teens, great job!: Joe is described as having the “casual grace of a star running back” (1). When the Starz prepare to attack Frank and Joe, the brothers slip into the “unfocused attention of a trained martial artist” (31).

Have you been paying attention?: When someone pours glue over a library book and Frank’s notes, Frank gets blamed and sent to the principal’s office. The principal believes him, but she wonders what the perpetrator’s motive is. C’mon — Frank and Joe pick up enemies everywhere, and the school had already asked the brothers to investigate an extortion ring.

Blessed are the peacemakers: After Frank says he was talked into a peace conference with the Starz, Tony Prito is appalled: “The nerve … I’d like to negotiate some knuckles on that guy’s … nose” (54). Hot-headed Italian stereotype or hot-headed teenager stereotype?

Opinions: Blue Tattoo has a lot to recommend it. It does a good job looking at the role Frank and Joe occupy in Bayport High School. They aren’t universally adored by the student body; in fact, it seems as if the Hardys are isolated, able to rely only on their immediate circle of friends. This isn’t the way other digests portray the Hardys — a new friend always pops up — but it’s more realistic that the only real friends they have are Biff, Chet, Tony, Callie, and Iola. Frank and Joe are too busy to dedicate much time to friendship, and they need to guard against people who want to associate with them only because of their fame.

It also shows that Frank and Joe’s aggressive crimefighting lifestyle has left them blind to problems in their own backyard. Bayport and BHS seem riddled with teen gangs, and the boys have done nothing about it. They pay the price, too; their classmates are intimidated by the gangs, unwilling to discuss them with the Hardys. Frank and Joe’s teachers range from sympathetic toward them to oblivious to the brothers’ reputation; the school librarian doesn’t buy Frank’s claim that someone else vandalized his library books, and Ms. Amity makes Frank (and the rest of his English class) study The Return of the Native, written by local boy Thomas Hardy.

On the other hand, the book has its flaws. Frank and Joe are not top-notch investigators, oblivious that the Frosty Freddie ice cream trucks are being used as part of a criminal network even as they watch it happen. It’s not obvious that the trucks are being used to run numbers, although the OTB the truck stopped at should have been a clue. It is obvious that they’re being used for something illegal, though; several times the truck the brothers followed drew a large crowd of adults, but children were frequently ignored. Frank and Joe just think it’s weird, part of the business world they don’t understand.

Also: the blue tattoo on one of Chet’s kidnapper is never used to identify the kidnapper, although everyone assumes the tattooed star means the kidnapper was a member of the Stars. And Hedda Moon never should have used a nom du crime (“Lunatic”) that referred back to her; the astronomy-related gang names she chose after taking over the gangs also were a poor choice.

Grade: A-. A strong Bayport and high school setting will cause me to forgive the book’s weaknesses.