Showing posts with label Bayport General Hospital. Show all posts
Showing posts with label Bayport General Hospital. Show all posts

Friday, October 21, 2016

Kickoff to Danger (#170)

Kickoff to Danger coverYou know, I’ve never considered the idea that I would ever question a Hardy Boy book’s characterization of Biff Hooper, but now I’ve read Kickoff to Danger (#170), and well, that day is here.

Kickoff is a weird title. On one hand, it’s a Bayport-based mystery that uses the Hardys’ chums and supporting cast. Those kinds of mysteries are really my favorites. The book also makes a concession to reality — more than one, really, as not only does Frank leave the football team to take an advanced computer course, but someone outperforms a Hardy on an athletic field. I approve, and if either of those changes would have stuck, I’d have overlooked all the book’s problems.

On the other hand, too many supporting characters are introduced; it would be OK if I expected to see any of them again, but Kickoff will likely be the only appearance for various school personnel and students. And sometimes Kickoff portrays recurring characters all wrong. For instance, Biff Hooper goes along with what the popular kids are doing, which isn’t too out of character, but what the popular kids are doing is bullying everyone else in the school, and Biff participates, even when the bullying involves ganging up on Chet Morton. Iola Morton doesn’t appear in the book despite Chet being accused of whacking Biff in the head with a coal shovel. A subplot in which a meek teacher is run out of school goes nowhere. In another scene, Frank and Callie discuss football like people who have heard of the sport but are unsure of the terminology. Given that it’s debatable whether the kids speak like real teens (or real humans) in the first place, though, maybe I shouldn’t dock a Hardy Boys book for its dialogue.

What pushes the book into “good book” territory is the violence and a random bit of Hardy Boys continuity. For the former, Biff gets whanged so hard with a coal shovel that he’s put in a coma, and later on, someone gets very close to killing him. The two incidents give a bit of extra weight to the events of the book, even if it’s strange the events go from bullying to assault to attempted murder.

The bit of continuity that is dredged up is that Seneca Tech is Bayport’s cross-county football rival. Do you know what book originally revealed that Bayport vs. Seneca Tech is the big game for both squads? The Sinister Sign Post (#15), published way back in 1936. (Kickoff was released in 2001.) And how did that game turn out? Bayport won, with Joe out with an arm injury. Frank was not on the squad at all — just like in Kickoff.

Kickoff begins with Callie and Frank commiserating over the difficulty of trigonometry. (The “commiseration” extends to physicality, as Callie ruffles her boyfriend’s hair. So that’s what they’re calling it these days!) Both are planning on college; in fact, Frank is taking a toughie of a college computer programming course, which is why he isn’t playing football. The course seems to have removed all of Frank’s fun circuits too, as he calls a football player who jumps off a loading dock on his way to practice a “clown” (4). While watching Joe practice, he spells out the plot to Callie: new student Terry Golden is awesome at the footballs, is getting scouted by college programs, and is a giant jackhole whose entourage wants to be the same as he is.

Callie’s reaction? She’s sad because she “liked dating a football hero” (7). You should have thought of Callie, Frank! It’s not every boy who has a girlfriend who will ruffle his hair, if you know what I mean, and I think you don’t.

After practice, Golden gives a puff-piece interview with the Beacon, the school newspaper; after the reporter leaves, he and his cronies bully Chet, snapping their towels at him. Biff helps them, which takes all the fight out of Chet. The next day, Chet’s still feeling the effects — after Golden steals his dessert at lunch, Chet throws in the towel and tries to get in good with the Golden Boys.

After deciding not to head to Mr. Pizza to see Tony Prito, Frank runs into the aftermath of the rivalry that will drive the book: he finds Dan Freeman, debate club champ and Beacon photog, after he has been pantsed by the Golden Boys. Freeman refuses to rat out his attackers, though. The next day, the Golden Boys shove other students around, and they nearly push Phil Cohen down the stairs; only the quick reactions of Joe and Biff save him. (This is Phil’s only appearance in the story, so all you Cohen fanatics better appreciate it.)

Frank and Joe approach the football coach to have him talk to the unruly athletes, but he refuses, which sets the scene for “tragedy.” After a big win vs. Seneca Tech, the Golden Boys stage an elaborate prank in which they steal the debate team’s backpacks; when the debate nerds follow the thieves into the basement, other Golden Boys are there to pummel them. Chet, who thought he was in on the joke, gets beaten too, and when Frank and Joe follow the chaos, they find Chet with a black eye and a coal shovel in his hand, standing over Biff’s unconscious body. Joe considers violating the rules of the Fentonian Mysteries by wiping the fingerprints from the shovel, but Frank — steady, faithful Frank — chastises his brother for his weakness. The evidence is preserved, and surely those who have kept it holy shall be blessed.

Biff is taken to the hospital, and the Hardys learn he was trying to foil the assault on the debate team. (He did a poor job of it, though.) Chet’s taken to police headquarters, and his name is released on the evening news. Mr. and Mrs. Morton come by, in a panic; additionally, Mr. Morton is in a “blue velour jogging — or rather, leisure — suit” (66), which is inexcusable. Honestly, man, have more pride than that. Also: You should shave our head, since you’ve “lost almost all the hair on the top of his head except for a little tuft just over his forehead” (65-6). You’re going bald. Own it.

Fenton gives the Mortons good advice — get a criminal defense lawyer, not a real-estate lawyer — but he gives the information in a jerkish, “haven’t I done enough for your family?” sort of way. The Mortons are not pleased, and Laura calls her husband on his bedside manner.

The school is useless in the investigation, the TV news has no interest in finding another suspect, and the Bayport Police Department is, after all, the Bayport Police Department. Frank and Joe feed Con Riley a lead — the coal shovel should have been filthy, but it was wiped and had only Chet’s fingerprints, meaning someone else had used it and wiped his / her fingerprints — but that goes nowhere. It’s up to Frank and Joe to investigate! They suspect Golden whacked Biff, although they should have suspected one of the nerdlingers: A shovel is a tool, and intelligent creatures use tools, not knuckle-dragging morons.

They are immediately threatened with a shunning, although a weak-minded Golden Boy reveals his co-conspirators by flinching when Joe guesses their names. Coach Devlin belatedly tries “discipline,” although his version of discipline involves — as it often does for middle-aged men physically in charge of young men — yelling and making the boys run. This doesn’t stop one of the larger Golden Boys from taking a swing at Joe; in response, Joe uses “that move [Frank] taught … where you catch the guy’s wrist when he throws a punch and use that to twist his arm” (95), then tries to stuff the attacker into a locker. (The guy won’t fit, sadly.) Nice move, Joe!

But retribution comes: someone throws a 2x4 at the Hardys’ van, shattering the windshield and nearly hitting Callie. After taking Callie home and securing Con’s help, they randomly accuse Golden Boy Wendell Logan. He cracks, admitting tossing the caber at the van, but he knows little else. And he doesn’t know much about the attack on Biff, either. Frank and Joe are convinced the law would be useless against Logan, so they don’t press charges. They could at least sue the jerk-o for damages!

On the way home, an SUV tries to bump the Hardys off the road repeatedly. After a narrow escape, they learn the SUV was stolen from near Golden’s house. Fenton complains about the repair costs, but we all know the Hardys have SUPER INSURANCE — it’s the only way they could afford their destructive lifestyles — so they should be OK. Nobody files any charges with the police, although Joe does let Con know over the phone.

The next day, Frank ditches a chance to see Callie, instead going with Joe (who is skipping football practice himself) to see Biff at Bayport General Hospital. Frank “silently promis[es] to make it up to her later” (128). No, you won’t, Frank. You never do, you non-football hero.

At the hospital, the Hardys find Dan Freeman battered in the bushes and a fire alarm blaring at the hospital. Freeman tells the Hardys that Golden pulled the alarm and is using the confusion to slip in and attack Biff. While Joe fruitlessly attempts to get hospital security interested in a possible murder — they will be struck down by a righteous, Fentonian god for their inaction — Frank and Freeman go to rescue Biff. Freeman admits he whanged Biff; in the dark, he didn’t know who he was hitting. But Golden worked Freeman over after Freeman backed out of his own plan to kill Biff. Freeman tries to pass his murder scheme as a, you know, thought experiment, but really, once you’ve started thinking about murdering somebody, you’re on thin ice.

Thankfully, Frank prevents Golden from putting an air bubble in Biff’s IV, then beats him up before he can physically assault Biff. He keeps him down until the guard assigned to protect Biff can return. And that is that! No one mentions what Golden is going to be charged with, just that his football career is down the tubes. Freeman is suddenly less attractive to colleges, but no one expects him to serve any jail time for his conspiracy to murder Biff. Joe gets in a dig about “NFL” standing for “National Felons’ League” (147), and Biff is forgiven for his heel turn. We will never speak of this again!

Friday, July 29, 2016

Day of the Dinosaur (#128)

Day of the Dinosaur coverBayport has a lot of old mansions, and most of them are abandoned. (It certainly seems that way, at least.) In the original canon, Frank and Joe encountered nine abandoned Bayport showplaces — that’s one every nine (or so) books! The ratio is even greater if we consider only the mysteries set primarily in Bayport.

When Simon & Schuster took over the series, it curtailed the amount of time Frank and Joe spent around large, derelict buildings; Cold Cash Caper (#136) had an abandoned mansion, and Warehouse Rumble (#183) takes place in a formerly deserted warehouse, but that about all I’ve run into so far. Day of the Dinosaur is mostly set in an old, Bayport-area mansion — but the Sackville mansion, located on the outskirts of Bayport, isn’t just rotting away. Instead, it’s being refurbished into a prehistory museum, focusing on dinosaurs, and the money for doing so was left by old man Sackville. Let’s hear it for superior estate planning!

Frank and Joe visit the museum, which is about two weeks from opening, to see the animatronic dinosaurs. When I say “visit,” I mean “trespass in,” but fortunately they escape punishment when they meet their old friend Sally Jenkins, whose father is a detective who worked with Fenton. (Mr. Jenkins was never mentioned in the canon.) Sally is an assistant exhibitions director at the museum, scrambling to get the museum ready in time for its opening. She’s more than happy to have Frank and Joe volunteer, which they do because they like to get access to all the coolest stuff in Bayport and aren’t afraid to use their connections to do so.

What follows is an odd mystery; Frank and Joe have no client, not even by their nebulous “amateur” standards, and no one gets arrested at the end. I don’t know if those two things make Day of the Dinosaur unique, but it’s certainly unusual.

Before they get hired as unpaid gofers, Frank and Joe get a tour from Sally. She shows them the museum’s prize exhibit, a 15,000-year-old clay sculpture of a buffalo from southern France, which I thought was nonsense — clay sculptures that old? — but it turns out to be a real thing. (Shows what I know.) They also meet Dan Parker, who has created the Dinobots; his rival, academic paleontologist Carl Lubski; Dr. Clarence Smith, the museum director; and Tom Smedly, the head custodian.

How do Frank and Joe get to spend the week working at the museum during the school year? You’ll be surprised to know they aren’t out of school because of some breakdown in the school’s physical plant or some vague administrative holiday … well, they’re not out of school all day because of vague administrative holiday; the first day they work, they have to go to school for only a couple of hours because of “some teacher’s meeting” (10), while on subsequent days they get out early because their last scheduled class is study hall.

Frank and Joe’s support staff is largely missing in this book. Chet, for some unspecified reason, is grounded, and the rest of the gang isn’t mentioned. For most of the book, Fenton is out late / gone early working on a case. Gertrude is in Arizona, visiting “an old friend,” although I think we all know she doesn’t have friends, just people she’s known for a while who doesn’t hate her enough to physically prevent her from entering their homes. However, Laura, that perpetual non-entity, is around to cook meals for the boys. She gets no lines, but this is the first time I can remember her appearing in a book in a long time. I can’t even remember a digest I’ve covered this year in which Laura does as much as she does in Dinosaur.

Despite no actual mystery presenting itself, Frank and Joe can’t stay out of trouble. Joe gets a jolt of electricity while trying out Parker’s virtual reality helmet without permission; I thought it was a security feature, but it turns out to be a short in the system. Well, serves you right, Joe. Smedly almost drops a light fixture on Frank’s head — and more importantly, almost on the buffalo sculpture. It’s at this point the Hardys suspect a mystery, although this seems unjustifiable paranoia: by now, Frank and Joe should be used to electrical shocks and heavy objects almost falling on their heads. These things should be second nature to them; Frank is certainly no Flitcraft.

Still, weird things keep happening. A Dinobot picks up Joe in its mouth, and only Frank’s quick thinking saves the day. Parker blames Lubski, saying he must have sabotaged and reprogrammed the Dinobot, but Lubski has shown no programming experience. Still, it turns out he did reprogam it as a prank. Still, learning robot programming to irritate a rival doesn't rise to the level of the biggest paleontological squabbles, with Othniel Charles Marsh and Edward Drinker Cope being the champions there. And Lubski can’t be blamed completely, as the Dinobot attacked after Parker and Joe were trying to repair a problem with the Dinobot still on. That has to be an workplace safety violation of some sort.

Lubski almost gets stepped on by a Dinobot the following day — a definite accident, but one that prompts a bit of investigatory B&E from the boys. For some reason, they break into Lubski’s lab. Although Frank and Joe are acting like criminals, I am happy to see Frank uses the proper tool for the job this time: lock picks. (For some reason, Frank didn’t have to go to the van to get them; he just had his lock-picking tool in his pocket.) They find nothing of interest, other than Lubski and Parker having different theories about dinosaur extinction.

The day after that, the bison gets chipped when a wheel falls off the dolly Smedly was using to move it; the sculpture has to be taken to the restoration shed. After work, Joe follows Smedly and discovers him visiting the tony home of Raymond Casada, a name that means nothing to either Hardy boy. Later, the brothers break into the museum, eluding the worst security guard ever. They discover Smedly’s personnel file is missing and spot a figure sabotaging a Dinobot, but the intruder flees before he can do any real damage.

Fenton’s on the couch with Laura when the boys get home, but Frank and Joe don’t ask him if he knows anything about Casada or any criminal connections Casada might have. Because why fall back on such expert resources? Fortunately Sally clues them in later: he’s a “wealthy antiques dealer … suspected of dealing in forgeries and stolen artifacts” (111).

While Frank and Joe are unloading roof tiles the next day, an unattended Dinobot rampages through the restoration shed. Joe prevents it from running into the lake, but the shed — and the bison sculpture inside — are ruined. Smith quickly sweeps up the sculpture’s remains and double bags them, sealing in that prehistoric goodness. Smedly was injured by the Dinobot, but from the wounds, the Hardys suspect he started the Dinobot and aimed it at the shed. He’s taken to Bayport General by concerned roofers; one of them says, “I’ve had plenty of concussions myself. I know how the guy feels” (108). Plenty! Maybe concussions are just something that happens around Bayport — you’re not a man until you get your first one.

Frank and Joe avoid a concussion on their way home when their van is run off the road. “Not another dent on that side [passenger] of the van,” Joe says (115), blithely ignoring the possibility they could have been killed or seriously injured. They think they recognize Smedly’s pickup as the one that hit them, and the driver, although wearing a ski mask, was also wearing Smedly’s bandanna, or one like it. This, of course, makes Smedly one of the dumbest criminals the Hardys have faced. Couldn’t he at least have stolen a truck to run them off the road?

Now the boys know something’s up. They break into the museum again to get a sample of the destroyed buffalo sculpture, but they find Parker is a step ahead of them. The next day — Saturday — a friend of Parker’s examines the fragment, and she declares it a fake. Somehow they convince Sally to approach Casada as a buyer, but while she and Frank discuss matters with Casada, Joe sneaks into Casada’s office. He’s caught, but he manages to find a receipt for the buffalo, made out to Smith, the museum director. I have to say I’m disappointed in Casada; he should have had his butler / thug punch Joe a few times or at least intimidate him. But no: all three young fakers are politely escorted to the door. I think Burn Notice has led me to expect too much of such criminals.

Sally, Parker, and the boys set a trap: they convince Lubski to tell Smith that he thinks the sculpture was a phony. That night, they find Smith in the process of burying the shards under concrete on the museum’s grounds. (I’m not sure what staff would have made of the sudden appearance of a patch of concrete on the museum grounds, but after the shards are entombed, Smith wouldn’t care.) Smith confesses he unwisely purchased a fake with the museum’s money and blackmailed Smedly, who had lied about his job experience and competence, into destroying the fake. Smedly was as competent at destruction as he was at his job, though, and things spiraled out of control.

That’s where matters are left; the police are not involved, and crime triumphs! The museum trundles toward its opening with a new director. Smedly vanishes. Smith resigns and heads for a tropical vacation. And Casada isn’t mentioned at all, meaning he gets away with peddling a forgery. Great work, Frank and Joe!

Friday, April 8, 2016

Terminal Shock (#102)

Terminal Shock coverIf you’ve read my recap of Dungeon of Doom (#99), you will not be surprised that I enjoyed how Terminal Shock begins: with Joe being a recalcitrant jerk and someone — Phil Cohen, in this case — calling him on it. Joe wants nothing to do with computers, both because he enjoys his ignorance and because he’s on Spring Break and has declared an embargo on learning: “I think it’s illegal to learn anything over vacation” (2-3).

“If you don’t take [computers] seriously, you’re going to be useless as a crime fighter,” Phil says (2), later adding, “Don’t blame me if your detective career goes down the tubes.”

“Hey!” said Joe. “I’ve been great without a computer until now, and I’ll continue to be great.”

“I’m not so sure of that,” said Phil (3). Man, that’s menacing — especially how he leaves it unclear whether he thinks Joe will continue to be great or whether he’s ever been great.

When Joe goes inside, Frank is using a “microcomputer” — ah, don’t ever change, 1990 — and a modem, which emits a “harsh, roaring sound” as it connects with a local BBS. Joe, always someone who will mock what you like, is deliberately obtuse, not understanding any of the technical information Frank tells him and sounding proud of it. When Joe pronounces sysop as “size op,” Frank corrects him: “sizz op” (6). It’s neither, of course: the second s is soft, and it’s “siss op.” I’m beginning to think Frank might be a newbie too, despite his lectures to Joe about BBSs (bulletin board systems) and modems and CPUs. However, he’s right to call Joe “a font of ignorance” (7), and Joe sounds like a fuddy-duddy: “Why can’t you just pick up the phone and talk?” he shouts at his brother when Frank wants to chat with the sysop (10).

Joe’s technophobia is pushed into the background when the mystery actually begins: the BBS’s sysop, Jim Lerner, sends a chat message to Frank, saying that he’s dying. The Hardys rush to Jim’s home, only a few blocks away, and find him unconscious. In his hand is a note saying, “ShE IS ILL” in block letters. (You can see it on the cover.) When the cops arrive, the boys are pushed aside: when they try to tell a cop they’re detectives, he tells them, “And I’m an astronaut. See you on Mars, boys!” (17). You’d think the Bayport Police Department would give their officers a briefing about what to do when they see Frank and Joe — or maybe they have, and sarcastic dismissal is their official policy. But you’d think with all the crimes Frank and Joe help the BPD solve, the cops would be a bit more accommodating …

Frank and Joe aren’t dissuaded, though. The next day, they return to ask Jim’s mom and his girlfriend, Becky, if they know anything. As they pull up to Jim’s house, they see a man sneaking out of Jim’s second-story room. Joe gives chase, and even though the thief trips over a convenient rake — classic slapstick — he still escapes Joe. However, Sideshow Bob did drop his ill-gotten goods: a box with two 3 ½" floppy discs. Ah, floppy discs, I remember thee. But I don’t remember them holding much information, and these two discs contain the entirety of Jim’s BBS, including the private e-mails between BBS users. The private info is encrypted, and everyone — including Phil — is impressed by Jim’s cryptographic skills. I, however, am impressed by whatever compression algorithms Jim used to get everything onto two disks, when the capacity of a floppy in those days was 1.44 MB. Not even a megabyte and a half! How did we run anything in those days?

At Bayport General, a doctor tells Frank and Joe that Jim has been poisoned by an experimental toxin, and probably only the person who administered it knows the antitoxin. Joe naively says, “I thought a poison was a poison,” which is stupid; he surely knew some snakes have more potent venom than others. Frank and Joe give the discs to Phil to crack, but when they get home, they find a note demanding the discs “or your lives are in danger!” (46). C’mon, dude: you have to make specific threats, or the Hardy Boys won’t take you seriously. They might not even know what case you’re talking about! While they and the cops are waiting to make the dropoff, Phil’s workshop is set on fire. Because of his ultra-cool, super-duper fire suppression system, it does no damage, though.

After a brief meeting with Becky at Mr. Pizza, “a favorite hangout for Bayport teenagers” (57), they head to Digital Delights, a computer store where Jim worked. ("Digital Delights" conjures up a different sort of image in the Internet Age.) There, the brothers meet Jim’s bosses, their only real suspects: the pleasant Larry Simpson and the sour Jerry Sharp. (Larry says Frank and Joe are “celebrities,” while Jerry claims never to have heard of the boys.) Jerry’s prickly personality makes him a suspect; the brothers’ suspicion is increased when they see Jerry talking with the thief, who is posing as a deliveryman. Jerry gives them the wrong name for the thief, which they take a measured response to; usually, they would breaking into Larry’s office or home when given such a pretext, but for some reason, they don’t.

Probably because Larry keeps helping. He lets them paw through Digital Delights’ invoices — they’re selling computers to Canada and Eastern Europe, to the brothers’ amazement — and he explains user names by comparing them to CB handles. This isn’t the only time the Internet has been compared to CB, I think, but it’s strange to think of 21st-century technology being linked to ‘70s culture.

Becky, Phil, Frank, and Joe try to guess Jim’s password, trying what they know of Jim first and then asking other BBS sysops what his password is on their sites in case he reused a password. In a shocking lack of security, many sysops comply, but it doesn’t help. Then Phil realizes the scrap of paper with “ShE IS ILL” has been turned upside down and really means “711 51 345,” which, duh.

That’s the password, of course. In the e-mails, they learn of a “drop” at Cabot Hill; they and the cops foil the handoff, capturing the receiver and recovering a Workwell computer. (The person dropping the computer, who was in a helicopter, escapes.) The BPD asks for Phil’s help looking at the computer and Jim’s disks, showing we weren’t at risk for a BPD: Cyber spinoff. Phil notes new chips have been installed in the Workwell computer.

Frank and Joe poke around at Digital Delights, where a van is loaded with Workwell computers. Frank is pistolwhipped, and the van takes off. Joe and the concussed Frank follow, but they are run off the road. Continuing on to Jerry’s house, they find the van concealed nearby; while they are in the middle of accusing Jerry, Larry interrupts them with a gun. He tells them the entire story: a Canadian lab has developed super computer chips, and he’s using Digital Delights’ orders to smuggle those chips into Eastern Europe. He and his supplier used BBSs to coordinate their movements — poor, naïve, unimaginative Frank calls it “the ultimate in privacy” (128) — until Jim accidentally read one of their messages.

Rather than shooting his hostages, Larry hands the poison to Joe and tells him to drink it. Joe instead splashes it into Larry’s mouth. While he’s sputtering and spitting, the brothers overpower him. Still, Larry escapes after Frank reaches into Larry’s glove compartment and gets a mousetrap on his finger for his trouble. That’s some planning from Larry: trapping your glovebox with a mousetrap on the off chance someone will poke around in it.

Expecting Jerry to call the cops — they never ask him to — Frank and Joe pursue in their van; when a helicopter tries to force them off the road, Joe climbs from the speeding van onto the helicopter’s skid, and from there he climbs into the cockpit. He knocks out the pilot before realizing he can’t land the helicopter. The pilot regains enough consciousness to make a hard landing, and the car chase ends nearby when the police show up. The chase happens on Interstate 78, according to the BPD’s Con Riley, which puts Bayport in northern New Jersey, near New York — Newark, Jersey City, Elizabeth, or maybe even as far south as Perth Amboy.

Everything ends happily: Jim gets the antidote, and Joe agrees to take computer lessons from Phil … but with innuendo: “When Phil’s not looking, I’m going to stick a computer game in his disk drive” (152). Whatever turns you on, Joe — hopefully it turns Phil on as well.

Tuesday, February 23, 2016

A Couple of Notes, Inspired by Danger on the Diamond

Two things about Danger on the Diamond that I didn’t mention in my previous post …

First: Danger has some overlap with two Hardy Boys books written by James Lawrence: the revised Figure in Hiding (#16) and Tic-Tac-Terror (#74). Like Danger, both books include baseball scenes that exclude Chet. Danger also has a scene at the Bayview Motel, which has run down quite a bit since it appeared in Figure. Danger also visits Bayport General Hospital, which was in both versions of Figure and Tic-Tac-Terror. (And The Sign of the Crooked Arrow, #28, which admittedly has nothing to do with Lawrence.)

Could Lawrence have written Danger on the Diamond? He wrote eight other books that we know of, with Tic-Tac-Terror being the last one that is definitively linked to him. Tic-Tac-Terror came out six years before Danger, which isn’t much of a gap, considering Lawrence wrote his first Hardy Boys book in 1957. I think it’s likely, given Lawrence’s considerable experience in the industry (he also wrote in the Tom Swift Jr. series). Lawrence died in 1994, six years after Danger was published.

Second: The cover artist for Danger on the Air (#95), Paul Bachem, must have been really liked the cover he created Danger on the Diamond. I suppose it’s not too surprising, given the similarity of titles; if the books have only one word different, perhaps their covers should be as similar. But the composition of the two is a bit too similar for me. Take a look at Danger on the Diamond’s cover:

Danger on the Diamond cover

Now compare it to Danger on the Air’s cover:

Danger on the Air cover

You have Joe jumping toward the right side of the cover in each, trespassing into the cover art’s blue border to suggest his escape from the attack. His right leg is bent and in the air; his left is planted. Both arms are up, with the right arm higher, above the head. He’s even dressed similarly: belted pants, with a shirt tucked into the trousers. (That’s especially silly for Diamond.) Frank is shrinking off to the left. Behind (and mostly between) the boys is a fiery blast. Admittedly, he's not showing the fear hand in Air, but that's a small difference.

Bachem was the digests’ go-to artist at this point (he drew all the covers between #89 and #112). You can’t infringe upon yourself — see Fantasy Records v. John Fogerty — but given the quality of work Bachem has on his web site, I think he could have worked a bit more to distinguish these two. Or to distinguish Joe, at least; Joe has changed his hair style (and maybe color), but nothing else, not even his position.