Friday, March 15, 2019

Trouble Times Two (#167)

Trobule Times Two  coverFirst proposition: The title of Trouble Times Two makes no sense. While the book does contain trouble, I can find no multiplier of said trouble.

Second proposition: Trouble makes more prescient statements than usual, commenting on the decline of unions and newspapers in 2002, years before their collapse had become national panics, and delivers a pointed statement on the lack of protections for whistleblowers.

Third proposition: The main chum (non-girlfriend division) in Trouble is the brainy Phil Cohen, and his opinions are given more respect than usual: When he convinces the others to watch a foreign film rather than an shoot-‘em-up or romantic film, the entire of gang of teens have a great time. Frank decides he should support Phil’s suggestions more often, since this “rare victory” (50) turned out well.

Conclusion: This means something.

I don’t know what, though. Whether this is an attempt to inculcate liberal values on the Millennial Generation, or whether this is an attempt to reflect the values of the book’s target audience, or whether I’m just a couple of steps from claiming the world is run by lizard people, I don’t know, but again: This means something.

The book starts with Frank drowsing in social studies class and being kept awake only by Callie flicking paperwads at him, which gives credence to the target audience argument. But later in the first chapter, “big, beefy” (8) Biff Hooper gets punched by troublemaker Tom Gilliam, and Biff is too surprised to fight back; that Biff, a character named after his fondness for punching, doesn’t fight back against an unprovoked attack in his only appearance in the book suggests a desire for pacifistic Millennials.

And then again, Tom gets the nickname “Trouble Boy” (3) and is later promoted to “Captain Trouble Boy” (61). Neither is a nickname real teenagers would tag a miscreant with; if an adult used it, it wouldn’t stick. Maybe this non-normal behavior is a hint about the Lizard People … Later, Joe says “the organization” built by Ho Chi Minh gave the United states a “big headache” (11). Of course the Lizard People would minimize the damage done to their world order — unless Ho was a Lizard Person himself? How deep does this lizard hole go?

(The author later writes a car “backs up” “in reverse” [17], which is either a Lizard Person writing or bad editing. I’ve given you the evidence. Only you can choose to see the truth.)

Anyway, Trouble Boy gets stuck in a study group with Frank, Callie, Phil Cohen, aspiring newsie Liz Webling, and Kevin Wylie, whose father is Tom’s father’s boss. For the social science fair — which I’m pretty sure isn’t a thing, or at least shouldn’t be a thing — they decide to report on the effects of / on whistleblowers. Frank defuses Tom’s natural surliness and anger by appointing him the leader of the team’s anti-whistleblower group. However, the team is hobbled by Tom’s five-day suspension for punching Biff, and when the other group members show up at the Gilliam apartment, Tom’s father becomes peeved at his son’s anti-whistleblower stance.

Liz is a character who has slipped beneath my radar, a side effect of my skipping around the canon. Liz first appeared in the early Casefiles as Callie’s friend, but Trouble appears to be her first appearance in the Digests. Liz is also in Kickoff to Danger (#170) and The Test Case (#171), filling the young snoop role one would expect of the daughter of someone in the newspaper game. (Here, she and her father work at the Bayport Gazette; in Kickoff and Test Case, her father is an editor at the Bayport Times, and she works for the school paper, the Beacon. She also reports for the Bayport Cable News in Test Case.) In Test Case, her reporting alienates the Hardys, and — as far as I can tell — she made no more appearances in the series.

That’s the boring school stuff. The mystery begins when Joe runs supplies to Fenton, who has staked out Stinky Peterson’s apartment building, posing as a homeless man. Stinky’s a thief — he’s a pro, according to Fenton, despite being nicknamed “Stinky” — but Joe and Fenton can’t stop him from handing off stolen pearls to a fence. The fence tries to kill Fenton as he drives away, which accords with the Bayport police’s reports of a more violent fence, one who is also more efficacious and has a longer reach. This fence is also suspected of murder, a rarity in a Hardy Boys book.

Con says the fence is from a national syndicate, not a “homegrown organized crime type” (29), which is sad; as every Millennial knows, the best criminal organizations are artisanal, bespoke groups that are committed to consuming the profits of their local region. It’s more responsible, you know? And you get a more personal feel when you’re stabbed or mugged.

The next day, Laura is giving everyone — Fenton, the boys, and the readers — the silent treatment and refusing to make breakfast. This is Laura’s only appearance in the story, and her only purpose is to not say anything. She and Gertrude are mentioned a couple of other times, but they are only mentioned to highlight their absence from the home. (Well, Gertrude also gets to pass a phone to Fenton.) The Hardy ladies could be less present in this story, but in books in which the women aren’t mentioned, their absence occasionally is felt as a presence. Here, they do not even register their lack of presence.

When the teenagers witness Tom’s dad, Russell Gilliam sneaking into Tri-State Express, the shipping company he is an accountant for, late on a Saturday night, the Hardys get suspicious. Frank looks up Russell’s employment history (somehow) and sees he’s had a series of short-term jobs. While Joe thinks he might be “like that famous impersonator guy” (52) — I’m guessing he’s referring to the 1996-2000 TV show, The Pretender, in which a genius imposter on the run takes a new type of job every episode — Frank thinks he’s the advance man for the national crime syndicate.

Fenton’s background check reveals something different; Russell Gilliam received a golden parachute, which Fenton calls a “golden handshake” (63), from each of his employers. His peripatetic job history began at Dynodyne — a name that also suggests Lizard Author / bad editor, especially when they could have used Yoyodyne — when his house burned down, he lost his job, and his wife divorced him and took the kid.

Tom and Kevin posture when Tom’s suspension is over, and while Kevin makes abstract threats with a knife, Tom puts a stink bomb in Kevin’s locker that ignites magnesium Kevin kept in it. Joe, who shadowed Tom, gets the fire under control but refuses to rat out Tom, even when the assistant principal threatens his permanent record. Now trusting Joe, Tom comes clean: His dad is a professional whistleblower, getting payouts and NDAs from his crooked employers. After Tom’s mom died, Tom has lived with his father, wandering around the country; Tom worries his father has lost sight of “the line between being an idealist and being an extortionist” (90).

Things go wrong when Tom decides to solicit advice from Fenton. Fenton isn’t at the Hardy home, but the social-science fair group is, so Tom unburdens himself to them instead. Kevin tells his father, who is using his shipping company to fence goods for a silent partner; Mr. Wylie isn’t good at hiding his tracks, as Kevin’s grandfather tried to hire Fenton to investigate his son-in-law months before. Kevin’s father fires Russell, and Frank and Joe are worried Mr. Gilliam will declare “war”: “I guess trouble is Mr. Gilliam’s business,” Frank says (103), echoing the title of a Raymond Chandler short-story collection.

Despite this link to tough-guy stories, when Russell is lured into a trap and assaulted by Stinky Peterson, Frank and Joe save him and lament that unlicensed investigators like Russell can’t handle the “rough and tumble” (112) of the PI business. I’m pretty sure an accountant would make a great private investigator, and avoiding assault isn’t part of PI certification; in any event, Russell shrugs it off as a warning. Frank and Joe agree, and if there’s anything they know, it’s violent warnings.

(Or maybe they don’t. The Hardys have never been able to tell the difference between warnings and attempted murder.)

The Hardys can’t prevent Tom from being kidnapped the next day; Joe won’t even stick up for Tom from Kevin’s insults. (I’ve said Joe was a bad friend before; this is just more evidence. It’s always easier to punch down, isn’t it, Joe?) The Bayport police won’t look for Tom for 72 hours, even though he’s a minor and doesn’t have a history of being a runaway, because they’re not very good at their jobs, so the Hardys step up. When the Hardy brothers confront the Wylies at their McMansion, the elder Wylie’s silent backer, Nicolai, barges in with goons and takes everyone to the Tri-State offices, where the Gilliams are already being held.

The prisoners are bound, and Tri-State is set ablaze. (Nicolai really does not care about the fire looking like an accident. He has a very low opinion of American pig-dog police.) With the help of a box cutter Tom palmed, they manage to cut their bonds, break down a barred window, and escape with the help of firefighters. Mr. Wylie turns state’s evidence, Mr. Gilliam decides to give up his silent whistleblowing, and everything turns out OK.

Except as far as we can tell, Nicolai is still free, and his organization will probably threaten the Wylies’ lives. And we’re never told what grade the group received on the project that started this fiasco; Tom refuses to argue against whistleblowing, so Frank says “Phil and the other kids” (149) will work something out. “Other kids”? Are you going to give them Werther’s Originals if they do good work?

Or maybe he means, “Phil and the other non-Lizard People.” If so, I was right: this means something.

Friday, March 1, 2019

Crime in the Cards (#165)

Crime in the Cards coverCrime in the Cards has everything I like about a Hardy Boys story: a new hobby for Chet, a Bayport setting, hints of actual intimacy between the Hardys and their girlfriends, the introduction of a new character who makes more appearances, and a mystery with a blindingly obvious solution. Cards isn’t a perfect book, and it won’t appeal to everyone as strongly as it does to me, but I would put Cards among the best of the digests.

The setup for Cards is that Magic the Gathering is sweeping Bayport High, and Chet is one of the best players. Magic the Gathering is a fantasy-themed collectible card game; that means players buy packs of random cards of various rarities, and by that rarity, the cards may achieve value beyond their utility in the game. Of course, this Dixon isn’t allowed to use the name “Magic the Gathering”; instead, the knockoff product is called “Creature Commander,” which is a good enough name. This Dixon shows enough familiarity with the game to make the allusion clear and show he or she has either played Magic or done enough research to make it seem like he or she has.

As any adult might expect, playing Creature Commander doesn’t make Chet cool. Callie and Iola are baffled by the game, and even though Frank says, “The game’s fairly simple” (2), neither he nor Joe has any inclination to play. Joe says, “It’s not my kind of game, but …” and then shrugs. Why should they risk their aura of cool on one of Chet’s hobbies? (Although Chet snipes that they have no qualms about claiming to know all about Creature Commander to impress the girls.) More to the point, ex-BHS football player Sam Kestenberg bullies Chet and his competitors while also getting Joe’s goat.

The mystery begins in earnest when Daphne Soesbee’s Creature Commander deck is stolen from her locker. This is Daphne’s first appearance, and she makes two more appearances before the end of the digest series, in Trick or Trouble (#175) and Warehouse Rumble (#183); in those books she fills a role similar to the one she occupies here: a female acquaintance / friend for Chet. Not a girlfriend, but someone who shares Chet’s enthusiasms. I wish she had appeared more often in the books; the Hardys need more people who are in their orbit but not in their core group of chums, like Jamal Hawkins, and the gender balance of the cast could use some adjustment.

Anyway, Bayport High School responds to the theft and the popularity of Creature Commander in the manner of self-important bureaucracies everywhere: with ham-handed stupidity. (Given how poorly the school handles a cheating scandal in The Test Case [#171], that's unsurprising.) The cards are banned from school grounds, because what BHS wants more than anything is for the problem to go away with as little effort on the part of faculty and staff as possible. But Chet pulls an awesome new rare card, the Coyote, from a pack he bought, and he can’t resist showing it off in front of his Creature Commander playing friends at school. With the Coyote and Bargeist, another powerful rare, Chet believes he has a chance to win next week’s big Creature Commander tournament. (The Bargeist, if you care, is probably a reference to the barghest, which is either a monstrous black dog or ghost or elf in northern English folklore or a daemon that can look like a goblin or wolf in Dungeons & Dragons.)

Chet is caught with the cards in English class. He is supposed to be caring about Moby Dick, a 19th-century decorative doorstop masquerading as something relevant to 21st-century teenagers. When Chet returns at the end of the day to reclaim his cards, he finds they’ve been stolen from the teacher’s desk. Rather than putting his faith in the police, whom Chet doesn’t believe will take the case seriously, Chet turns to the Hardys. Honestly, it’s hard to blame Chet on this one: I can’t believe a Bayport PD officer would consider little pieces of cardboard could be worth hundreds of dollars. I almost imagine Con Riley blinking and asking Chet how much he could get for the ace of diamonds in his desk.

To solve the case, Frank and Joe navigate the world of Bayport collectible hobbies, from a mostly reputable hobby shop (the Dungeon Guild) to a slightly dodgy individual dealer (Gerry) to the extremely sketchy Black Knight, who uses the Internet not to sell cards directly but to meet with potential buyers in out-of-the-way places. Gerry also runs a cloak-and-dagger Creature Commander tournament where everyone wears a mask and winners take possession of one of the cards from the loser’s deck. (This used to be a real Magic the Gathering format, although the card the winner acquires a random card from the loser’s deck, and set aside before the game, rather than a card of the winner’s choice.) The Hardys (and Dixon) wander through the geeky subculture and keep from talking down about the game and its players. Heck, even Callie and Iola pick up the game by the end!

The girls learn the game even though Frank and Joe have considerable physical contact with them than usual. Their relationships start off on rocky ground; when Frank says he and Joe “have something more worthwhile” than vast amounts of money, Iola “hopefully” asks if it’s her and Callie (3). C’mon, Iola; have more pride than that. Fortunately, their relationships improve: In addition to two hugs and three hand squeezes, there are a total of three — three! — kisses. That might be a record for a Hardy Boys book! Usually, I would delve into the implications of all this intimacy, but this time I was struck by the veneer of normal heterosexual teenage behavior given to these acts. The squeezing is of hands; the kisses are on cheeks. This is, by any real measure, a pair of tepid relationships. So why stop somewhere between no touching and normalcy? Did the author feel pressure to include such performative signifiers for some reason? Or was Simon and Schuster convinced its target audience would react badly to mouth-on-mouth kisses, and this Dixon was able to push the envelope only so far?

If I were in charge of the Hardys, I wouldn’t be satisfied with this sort of restraint. I understand not even hinting at sexuality, sure, but a taste of honey is worse than none at all. And I don’t think snogging hurt Harry Potter at all, even among those in the Hardys’ target age range (8 to 12, according to the back cover).

However, if Frank and Joe are unable to meet Callie and Iola’s physical teenage needs, the brothers do treat them like trusted peers in the investigation — not equals, exactly, because the Hardys have considerably more experience at being detectives, and even Chet has helped them more. But Iola and Callie get to participate; sometimes they have to stand up for themselves to get that right, but Frank and Joe acknowledge they have something to contribute rather than insisting on increasing the mystery’s level of difficulty by refusing help. I mean, being the wheelwoman and cutting off avenues of escape with a vehicle aren’t the most exciting ways to help, but they are valuable; they can be crucial. This is a vast improvement; Iola also mentions having to hide in the trunk previously — she refuses to do so again — but the context is left unsaid. Was it for a mystery, or was it to sneak into a drive-in? Maybe to keep Aunt Gertrude from knowing the boys’ had invited strange women into the car?)

Unfortunately, even with the help, the Hardys fail, or at least they fail to meet their deadline, the Creature Commander tournament. Chet shells out a lot of cash — where does he get it all? We never see him work — to buy the cards to compete in the tournament, even though they aren’t as good as the ones he’s lost. Unfortunately, he’s disqualified in the tournament’s second round for accusing another player of using one of Chet’s stolen cards, then punching him. Yes, at the end of the book, Chet gets a special reward from the game’s creator for helping to expose the counterfeiting — wait, is counterfeiting as a crime restricted to currency? Anyway, for helping to preserve player confidence in Creature Commander cards, gets an even cooler card, so as always, being Frank and Joe’s friend is stressful but lucrative for Chet.

The Hardys and their friends also tour Bayport while solving the mystery, which I always enjoy. Sometimes I wonder if anyone at S&S ever thought to compile a bible or at least a map for Bayport, and then I realize how silly the idea is. In the Hardy Boys stories, continuity is a bug, not a feature; anything that might confuse the audience, might make readers think they are missing something, is to be avoided. So we won’t be see Old Bluff Road again; that’s no real loss, as the road’s only real purpose is to be a deserted backroad near cliffs, which is the role the Shore Road used to fill. Bayport’s northwest side, where industrial parks have replaced the scrub thickets Frank and Joe knew as children, will be rewritten into something else. The Kiff and Kendall restaurant chain will disappear into the ether, as will the abandoned Benson Mini-Mall be mentioned in further books — and, unfortunately, the new, nearby development of Magus Hills will also cease to exist after Cards.

This is a shame because Magus Hills makes Bayport about 241 percent cooler. I don’t care whether Magus Hills was named by a fantasy nut, or maybe a fanatical devotee of John Fowles; whether the development has streets named after Gandalf and Raistlin or Nicholas Urfe and Phraxos — or hey, it could be named after either Marvel Comics character with that name. I’d even settle for the Zoroastrian sense of the word.

(One place name that continues to be used is Jewel Ridge, Conn. The city is mentioned as the home of the one of the competitors in the Bayport Creature Commander tournament; the state isn’t mentioned, but Jewel Ridge’s location has been established in other books.)

The solution is blindingly obvious. Although Gerry, a high-school Creature Commander card dealer who doesn’t play the game, is an obvious suspect, the key clue is the presence of Mr. McCool, a belligerent part-time teacher who teaches kids how to use a print shop. Of course Mr. McCool is connected to the thefts, which he uses to acquire cards to copy in his printing plant. (Kestenberg the bully is pulling the actual thefts, funneling the cards to McCool, and then selling the fakes and real cards as the Black Knight, which was a bit harder to predict.) I find it hard to believe McCool could duplicate the cardstock and finish of the cards, but what trips him up is that he duplicates the ketchup stain Chet soiled his Coyote and White Knight cards with. Seeing the stain on a Coyote card caused Chet to start a fight at the big tournament, but only when the police revealed the stain was printed onto the card does the penny drop for Frank — only 100 pages after it did for me, but hey, we can’t all be geniuses.

(If you think it’s petty and foolish to claim genius status at being an adult smart enough to solve a mystery in a book aimed at pre-teens, well, I don’t care, Judgy McJudgerson.)