Showing posts with label Hurd Applegate. Show all posts
Showing posts with label Hurd Applegate. Show all posts

Friday, November 7, 2014

Maximum Challenge (#132)

Maximum Challenge coverPlot: Frank, Joe, and four of their friends compete on the TV show Maximum Challenge when it comes to Bayport; at the same time, a rash of burglaries also hit Bayport.

“Borrowing” from the past: Hurd Applegate calls the Hardy home in the middle of the night, wanting the family to look for his stolen coin collection. The Hardys have helped Hurd before, recovering his stolen jewels and bonds in The Tower Treasure (#1) and his lost stamps in While the Clock Ticked (#11). He turned into a staunch ally of the Hardys, even helping bail them out of jail in The Great Airport Mystery (#9) after they were arrested for robbing the mail. Frank’s down on Hurd in Maximum Challenge, calling the old man “weird” (20). Frank also says, “We managed to nail the last few people who ripped him off” (20), alluding to The Tower Treasure, While the Clock Ticked, and perhaps The Secret of the Island Treasure (#100), in which Frank, Joe, and Chet keep Hurd from being double-crossed by the people digging up the buried treasure on an island Hurd owns.

Joe says Bayport General Hospital is the best in the city. Bayport General appeared in A Figure in Hiding (#16), The Sign of the Crooked Arrow (#28), and Tic-Tac-Terror (#74). For some reason, though, no one trusts their ambulance; the Hardys transport a man with a broken clavicle to the hospital in their van instead of waiting for the ambulance. Of course, the injured man had to wait for them to change their clothes before they took him to Bayport General, but the important thing is that he didn’t have to ride in an ambulance.

Bayport’s newspaper in Maximum Challenge is the Times, which is the most common paper in the original canon. Fans of the Banner, Star, Press, and News will no doubt be disappointed.

The show: Maximum Challenge is based on the show American Gladiators, a syndicated 1989-1996 show in which amateurs competed against each other and the show’s cast of athletes in physical challenges. The show had several different events, such as an obstacle course (called “the Eliminator”), jousting with padded sticks on raised platforms, a maze, and a climbing wall. All these events, with some modifications, were used in Maximum Challenge.

Maximum Challenge’s shooting schedule is extremely inefficient, though. Each of the five competitions of Bayporters vs. Maximum Challenge’s Champions are held on separate nights. This is grossly inefficient for a TV show. To lower production costs, TV shows will film as much as they can in one day — Jeopardy!, for instance, films five episodes per day. Tearing down and reconstructing Maximum Challenge’s obstacle courses makes that more difficult, but the show could easily have fit the taping into two nights. That way, they wouldn’t have to pay rent on the venue or pay per diems and travel expenses for the crew for an entire week.

Maximum Challenge also stole from the kid’s game show Double Dare, which aired on Nickelodeon from 1986 to 1992. Double Dare combined trivia questions with “physical challenges.” Maximum Challenge had no trivia, but it did have “gloop,” a green, slimy concoction that competitors splashed into when they fell from heights. “Gak” was a similar disgusting substance that figured into many of Double Dare’s physical challenges.

Iola!: In the original canon, it’s hard to say what the boys see in their favorite dates. Neither Iola nor Callie has much of a personality, other than being generally pleasant and absurdly agreeable. Both are pretty; I suppose that’s more than enough for most teenage boys. Callie was valedictorian of their high-school class in The Great Airport Mystery (#9), so Frank may have an appreciation of her intelligence that explains why he’s attracted to her. Iola … well, she “understood the finer points of baseball” (34), according to The Wailing Siren Mystery (#30), which Joe regarded as a plus. Joe also called her a “capable sleuthing assistant” (15) in The Hooded Hawk Mystery (#34), but he rarely allowed her to help with mysteries.

We’ve gotten a better idea of what Joe might see in Iola in other digests. In Past and Present Danger (#166), Iola seems to have temper that leads her to give Joe a couple of “playful” punches. The violence is alluded to in Trouble in Warp Space (#172) as well. In Maximum Challenge, Iola is still fiery, but her emotions are all over the place.

The best description of her is “mercurial.” At the beginning of the book, she kisses Joe when their team wins a spot on Maximum Challenge. A kiss is pretty intense for Joe and Iola, but ten pages later, she was “glaring … hard at Joe” (11) after a practical joke is played on them by the Maximum Challenge crew. She complains that it’s unfair that the Maximum Challenge team has more experience than she and her team do, which seems to miss the point of the show. Before one of the competitions, she engages in a little lighthearted gunplay, pointing a loaded prop gun at her teammates and pouting when it’s taken from her. When she learns the gun had a bullet under the hammer, she faints. Later, Joe accuses her of baying for an opponent’s blood. Before the final competition, she complains when Frank’s nervous and can’t control the volume of his voice.

I’m not saying any of these actions are unbelievable, nor are they unbelievable when taken together. What I’m saying is that no one else is allowed to swing between emotions and criticize their friends like Iola does. I’m also not saying we should blame Iola; as I mentioned in >Past and Present Danger, Joe may have driven her to it. In Maximum Challenge, he mentions that he’s “hugged one or two girls” in his life (106). I doubt Joe’s stopped at hugging, though … he probably moved on to the dreaded K-I-S-S-I-N-G after that.

Speaking of euphemisms … : A heckler — later revealed as one of the pros the Hardys’ team will be competing against — “pointed a mocking finger” at them. I’ve never heard of the middle finger described as the mocking figure before, but live and learn, I always say.

Near current events!: After Iola’s shocking lack of gun safety — not unlike her brother’s in The Mystery of Cabin Island (#8) — Joe mentions a movie where a live round ended up in a gun and killed the star. Joe is probably referring to The Crow, in which a jury-rigged round accidentally lodged in the barrel of a revolver and was later launched at star Brandon Lee when a blank round was fired.

Bayport is … : The team wins the Maximum Challenge competition for “New York area” groups (2). That doesn’t narrow it down much, but it’s another data point.

I don’t think that’s how it works: A woman tells Frank and Joe she had received a gymnastics scholarship to a school she couldn't afford. Usually, this is good news; scholarships pay for college educations, so the question of whether she could afford the college becomes moot. She continues her story as if this meant she couldn't attend the school. Either she meant the scholarship was partial, not covering some aspect of the college experience (room and board is most likely), or NCAA regulations prevented her from making the money necessary for incidental expenses.

In case you were wondering: Frank uses a “five-cell flash” when staking out a jewelry store. That’s a flashlight that requires five batteries — probably D batteries, in this case — to work. As you might imagine from anything using that much battery power, it’s pretty bright.

In the future: After catching the cat burglar, a woman who was blackmailed into robbing local merchants, Joe says he doubts he will ever be a cop — evidently the frisson between ethics and law is too much for him. On the other hand, he doesn’t recognize one of the Maximum Challenge athletes at the beginning of the book because he is wearing a disguise — a raincoat — so maybe he’s looking for a job that will give him a little more leeway.

Other people depend on you, you know: Frank and Joe actually decide not to investigate the burglaries at first so they can be properly prepared for the competition. A wise choice; with four teammates who would suffer if Frank and Joe were unprepared, it would be selfish for them to spend the night running about looking for a cat burglar. I mean, of course they are eventually going to get drawn into the mystery, but that’s because it’s part of the series conceit.

A new front in the war on language: With this book, I’ve given up complaining about the use of “bro” in these books. I hold out hope, though, that “dude,” which Joe uses once, will not be repeated.

Comments: Although the idea of Frank and Joe (and their friends) excelling at yet another thing and increasing their fame beyond all rational bounds is absurd, the actual mechanics of Maximum Challenge are occasionally exciting. The first competition, which combines rock climbing with sniping, is a nice twist, and the maze challenge, which is portrayed as much as problem solving as athletic competition, is genuinely exciting. Also, it gives Phil Cohen a chance to shine, which is nice. The other competitions are less original and exciting, but they are solidly based on American Gladiators, so I can’t complain. I preferred the reality show in Warehouse Rumble (#183), although that’s because the post-apocalyptic trappings of the obstacle courses gave them a little extra oomph.

The kids all act like normal teenagers. I mentioned Iola before, but Biff thinks he can win a contest of strength with a professional athlete and has no idea how absurd that is. The Hardys and their friends endure a great deal of ribbing at school after Maximum Challenge plays an on-air prank on them, and even Aunt Gertrude gives them guff. I think the most realistic moment of the book — perhaps the entire canon — is when one of Iola’s friends laments her defeat in the rock-climbing competition. Iola had an early lead but was overtaken by her professional opponent, and her friend later says, “We were rooting for you guys … Iola did so well at first” (35; emphasis mine). Everyone expects things to keep going the way they start, no matter how much the odds are against it.

The criminal mastermind’s plan itself is stupid. Frank says, “Working for a traveling show would be a great cover for a burglar” (85), which is true — except that the high-profile burglaries could easily be matched to the show’s stops. Which the Bayport police do. The mastermind has insulated himself from the actual thief, so it’s possible he doesn’t care about that. However, he has the thief make the final drop of the stolen goods on the Maximum Challenge set, which is stupid. It’s where everyone can see you! And you might be filmed picking up stolen goods!

Grade: B.

Thursday, January 27, 2011

The Secret of the Island Treasure (#100)

The Secret of the Island Treasure coverPlot: Hurd Applegate sends Frank, Joe, and Chet to represent his interests in digging up a buried pirate treasure in Barmet Bay.

“Borrowing” from the past: The return of Hurd and Adelia Applegate! Hurd showed up in the first Hardy Boys mystery, The Tower Treasure, where he and his sister, Adelia, have been robbed of valuable jewels and securities. He blames the father of one of the boys’ friends, they investigate, Hurd thinks they’re incompetent fools, etc. You know how it goes — a story as old as the hills. He pops up again among the auto thefts in The Shore Road Mystery (#6). In his next appearance in the series, The Great Airport Mystery (#9), he and Elroy Jefferson bail the boys out of jail. His last appearance was in While the Clock Ticked (#11); Hurd gets mixed up in their investigation of death threats to Raymond Dalrymple when he claimed Dalrymple stole his stamps. Hurd saves the boys from a bomb, and the boys find Hurd’s missing stamps. A good time was had by all.

The Hardy Boys also return to Tower Mansion, the site of their first mystery (the theft of $40,000 worth of Applegate’s jewels and securities). In Island Treasure, Frank even mentions Joe falling off the stairs up the tower. Before this story begins, Applegate has sold the mansion, and it’s being turned into condos. Hurd reveals his father, Major Applegate, was the mansion’s first owner.

The Tower Treasure was also the basis for a serial on The Mickey Mouse Club in 1957, titled “The Mystery of the Applegate Treasure.” In that case, the boys (played by Tommy Kirk and Tim Considine) were looking for a pirate treasure, as they are in Island Treasure. The introductory song mentions Applegate’s treasure as “gold doubloons and pieces of eight”; while speculating what the treasure might be in Secret, Joe asks, “Gold? Jewels? Old Spanish doubloons?”

Just as in The Mystery of Cabin Island (#8) and The Secret of the Lost Tunnel (#29), when there’s a simple substitution cipher to be solved, Frank’s your man. Frank manages to decipher a code on a dug-up stone for the location of the treasure.

History is just one fictional thing happening after another: There is a lot of Bayport’s maritime history in this one, and all of it is made up out of whole cloth. Damien, the archaeologist along with the expedition, tells the boys Barmet Bay was discovered by Dutch explorer — fictional, of course — Henrik Schuusten in 1574. (Possibly a play on the name of publisher Simon & Schuster?) Chet chimes in that Schuusten named it Baarmuter Bay, after some important person in the Netherlands. That seems to be fictional as well. (Also: Chet gets to know something neither Frank or Joe knows? Shocking!) Also, as far as I can tell, the Dutch made no major North American expeditions to the New World until the early 17th century, when Henry Hudson claimed New York for the Netherlands.

Damien also says the ocean near Barmet Bay was extensively patrolled by pirates in the 17th century. As for the pirate who left the treasure on Granite Cay, he lists the fictional Henry Dafoe as the chief suspect, although he also mentions Captain Kidd.

Damn teenagers: Frank, Joe, and Chet are told to report to the marina “bright and early” for a day of treasure hunting. Although Joe does arise, chipper, at 7 a.m., they don’t arrive at the marina until 9. That is not, by any stretch of the imagination, bright and early. That’s when bankers show up for work.

Pot. Kettle. Black: Frank nearly gives himself a hernia while trying to throw an anchor overboard, evidently surprised that an anchor would be heavy, even though, as Joe says, “It’s supposed to hold the boat in place.” Frank then calls Joe a “dipstick,” which, although inaccurate, I find charming.

Weirdly, it seems Chet has stolen some of the brothers’ intelligence. Besides knowing about Barmet Bay’s history, he also has timely survival advice: when Joe falls in quicksand and complains that the harder he tries to escape, the more he gets sucked in, Chet tells him, “Then stop trying to get out.” I find this inversion of roles both disturbing and strangely alluring.

Why does Franklin W. Dixon hate Joe?: Maybe it’s an alliance of Franks, but the worst thing that happens to Frank is that he almost falls down the stairs in the tower. Joe falls into quicksand, gets knocked out and almost drowns when the mining pit floods, is the one who almost gets caught by a partially severed rope trap, and is the one who falls unconscious when the pirate poison gas attack is sprung.

Your edumacation for the day: The island treasure plot is largely stolen from the real-world treasure hunt on Oak Island, Nova Scotia, Canada. In many ways, that’s fitting, since many parts of the Oak Island story are probably legends rather than fact.

It’s also fitting since the story begins with three teenage friends in 1795. The three discovered a depression in the dirt on Oak Island beneath a tree with a tackle block on one of the branches, suggesting someone had hoisted something into a hole that had since been filled and settled. The walls of the pit had visible pick marks, there was a layer of flagstones just below the surface, and every ten feet, there was a layer of logs. The boys gave up at 30 feet, which is a hell of a feat for three boys. Remarkably, there are no records of this attempt until 60 years later.

About a decade later, another attempt was made by different hands; this time they dug down to 90 feet, finding logs every ten feet and a layer of charcoal, putty, and coconut fiber at 40, 50, and 60 feet. Before they gave up, they found a stone (since lost) with a coded description translated to say, “Forty feet below, two million pounds lie buried.” The pit flooded before more digging could be attempted; it was believed a channel (never found) lined with coconut fibers between Mahone Bay and the pit allowed the pit to flood when the protective seals (putty, charcoal, and coconut fiber) were removed. No one has ever gotten closer, and the bottom of the pit collapsed (either through a booby trap or natural means) in 1861. More modern technologies have given tantalizing glimpses below, but no one has actually found anything of value on the island.

In Island Treasure, many of those details are kept. The diggers find flagstones, one of which has a coded message that says, “Twenty feet below lies the greatest treasure of them all.” The flooding trap is unsealed when they open a door, but Damien quickly defeats it with cement at the source of the channel. There’s also a wooden platform (albeit one with a door in its middle.) On the other hand, they didn’t find the skeletons of pirates on Oak Island, so Island Treasure is one up on them there. They also didn’t find a treasure chest booby-trapped with poison gas, but exhaust from pumps in the pits tended to have the same — albeit more deadly — results. Four members of the Restall family excavation died from fumes in the 1960s.

Bad archaeology is what he needs: It’s obvious Damien has sold out to the Man on this one. When the Hardys, Chet, and other workers start unearthing skeletons at the bottom of the pit, Damien doesn’t even try to do any real archaeology work. Just put them in the bucket and keep using those big shovels to get to the bottom, boys! Don’t worry about spade marks on skeletons or disturbing artifacts! Get the treasure!

Read more in the Pansy-atic Adventure Series!: At the end of the novel, Hurd tries to interest the boys in finding a hidden South American silver mine. Uncharacteristically, Chet is gung-ho about finding it, but even more uncharacteristically, Frank and Joe want absolutely nothing to do with it. Cowards!

Opinions: When you’re going to steal, steal from the best, I always say. The Oak Island Treasure is a story worth adapting to the Hardy Boys, especially as the generally hemi-glutteal attempts made at finding the treasure in the 19th century matches up with the general standard of competence in the Hardy Boys. Using characters from The Tower Treasure for the 100th book is also a great idea; Hurd and Adelia should show up more often, but of course, they don’t. Not hip, those old people.

The actual treasure hunting is done briskly, taking a total of 60 pages (and three days) to get from ground breaking to GOLD! There’s not much mystery here — the culprits are kinda obvious if you care about such things, and I can totally understand if you don’t — but that’s not a problem when you’re digging up trapped treasure chests and pirate skeletons every few pages. I could have done without the hurricane threat, but it wouldn’t be a Hardy Boys book without some sort of natural disaster; besides, hurricanes follow the boys around (see Hurricane Joe, #11 in the Undercover Brothers series, Typhoon Island, #180, The Hidden Harbor Mystery, #14 revised, The Secret Warning, #17 revised, and The Four-Headed Dragon, #69). Hurricane Celia is supposed to be the worst to hit Bayport in 20 years, but, eh, who knows? It just sort of blows in one evening and out the next, as did the storm in Hurricane Joe.

Grade: A. Nostalgia + excitement = one of the best, if not the best, digests.