Showing posts with label 132. Show all posts
Showing posts with label 132. Show all posts

Friday, May 29, 2015

Of Time and the Hardy Boys

In the early books of the Hardy Boys canon, from The Tower Treasure (#1) to The Great Airport Mystery (#9), ghost writer Leslie McFarlane and / or the Stratemeyer Syndicate made an effort to create a coherent chronology. Those first nine books follow the brothers and their chums over three years — essentially from late in their sophomore years in high school to graduation. The books cover three springs (#1, #6, and #9, all of them late spring), two winters (#5 and #8) and a lot of summer (#2, 3, 4, and 7).

After that, the Hardys stopped aging, went back to high school, and never worried about time making sense again. Seriously: time was more linear in a season of Doctor Who than in any five consecutive hardcover Hardy Boys books after that. But that was OK, really; the books were released once per year, and it didn’t matter that readers couldn’t fit together consecutive stories in a coherent timeline. After waiting all year for another book, who cared if they didn’t match up exactly? And as for the back catalog of books — well, who had access to all 30 or 40 or 50 or 60 of them? Those who could read all of them were overjoyed to experience the wealth of Hardy Boys stories.

When the Hardy Boys books came out in paperback, though, Simon & Schuster started releasing several books per year. The only way that would work, as a publishing strategy, is if they expected readers to actually buy more than one book per year — consecutive books, most likely. And in that case, skipping around the calendar becomes more distracting. It’s harder to believe in a fictional world when Frank and Joe Hardy have come unstuck in time.

After finishing Crusade of the Flaming Sword, I’ve read #130 through #141, which coincidentally covers all of the digests released in 1995 (#130-5) and 1996 (#136-41), so I decided to see if the Hardys obeyed the calendar.

Surprisingly, the 1995 books did! Sidetracked to Danger (#130) is set in February, probably about the time the book was released. Although Crusade (#131) has no specific chronological setting, Frank and Joe spend several days without going to school — so it’s set during spring break or summer. They’re back in school in Maximum Challenge (#132), which means it could be set between spring break and the end of the school year; they’re out of school again in Crime in the Kennel (#133), presumably during the summer. Cross-Country Crime (#134) occurs during Thanksgiving vacation, and The Hypersonic Secret (#135) is set only a couple of weeks later, in the run-up to Christmas. So not only can these books fit in a single calendar year, they were mostly published at the same time they were set.

I admit, I was impressed.

The next year’s releases aren’t so well coordinated. The action in The Cold Cash Caper (#136) falls during the February Winter Festival — again, the book take place roughly the same time of year it was released. Unfortunately, it’s not clear when the next book, High-Speed Showdown (#137), occurs, but it’s warm enough for boat racing on Barmet Bay, so it can’t be fit between Caper and The Alaskan Adventure (#138), which ends just before the beginning of the Iditarod in early March. Chet begins a summer job at the zoo in The Search for the Snow Leopard (#139), but Slam Dunk Sabotage (#140) jumps ahead to February (or perhaps early March) for the end of the high school basketball season. The Desert Thieves (#141) is set in early January — probably close to the book’s publication, although on the wrong side of the New Year.

That’s a freakishly small number of summer books — somewhere between two and four out of the twelve books. More than two-thirds of the first 85 books are set during the summer, so that’s quite a change.

1995’s releases show the books could create a sense of time; why couldn’t Simon & Schuster have spread their 1996 releases throughout the year? Of the six, four books were set in the first 80 or so days of the year, with none of them occurring in August or later. Would it kill someone to have a fall mystery? (Maybe it would; there must be a reason why Hardy Boys books are so rarely set in the fall.) I’m sure such things were not a major concern of Simon & Schuster, which had many more pressing concerns — writing outlines, wrangling freelancers, editing manuscripts, marketing, selling — but I suppose I’m saying I would have appreciated it.

Of course, I wasn’t buying the books back then and was well out of the series’ target age range. I also didn’t read the books until more than a decade after they were written. But why wouldn’t Simon & Schuster decide to cater to me?

Friday, November 7, 2014

Maximum Challenge (#132)

Maximum Challenge coverPlot: Frank, Joe, and four of their friends compete on the TV show Maximum Challenge when it comes to Bayport; at the same time, a rash of burglaries also hit Bayport.

“Borrowing” from the past: Hurd Applegate calls the Hardy home in the middle of the night, wanting the family to look for his stolen coin collection. The Hardys have helped Hurd before, recovering his stolen jewels and bonds in The Tower Treasure (#1) and his lost stamps in While the Clock Ticked (#11). Hurd turned into a staunch ally of the Hardys, even helping bail them out of jail in The Great Airport Mystery (#9) after they were arrested for robbing the mail. Frank’s down on Hurd in Maximum Challenge, calling the elderly Applegate “weird” (20). Frank also says, “We managed to nail the last few people who ripped him off” (20), alluding to The Tower Treasure, While the Clock Ticked, and perhaps The Secret of the Island Treasure (#100), in which Frank, Joe, and Chet keep Hurd from being double-crossed by the people digging up the buried treasure on an island Hurd owns.

Joe says Bayport General Hospital is the best in the city. Bayport General appeared in A Figure in Hiding (#16), The Sign of the Crooked Arrow (#28), and Tic-Tac-Terror (#74). For some reason, though, no one trusts their ambulance; the Hardys transport a man with a broken clavicle to the hospital in their van instead of waiting for the ambulance. Of course, the injured man had to wait for them to change their clothes before they took him to Bayport General, but the important thing is that he didn’t have to ride in an ambulance.

Bayport’s newspaper in Maximum Challenge is the Times, which is the most common paper in the original canon. Fans of the Banner, Star, Press, and News will no doubt be disappointed.

The show: Maximum Challenge is based on the show American Gladiators, a syndicated 1989-1996 show in which amateurs competed against each other and the show’s cast of athletes in physical challenges. The show had several different events, such as an obstacle course (called “the Eliminator”), jousting with padded sticks on raised platforms, a maze, and a climbing wall. All these events, with some modifications, were used in Maximum Challenge.

Maximum Challenge’s shooting schedule is extremely inefficient, though. Each of the five competitions of Bayporters vs. Maximum Challenge’s Champions are held on separate nights. This is grossly inefficient for a TV show. To lower production costs, TV shows will film as much as they can in one day — the game show Jeopardy!, for instance, films five episodes per day. Tearing down and reconstructing Maximum Challenge’s obstacle courses makes recording everything in one shot more difficult, but the show could easily have fit the taping into two nights. That way, they wouldn’t have to pay rent on the venue or pay per diems and travel expenses for the crew for an entire week.

Maximum Challenge also stole from the kid’s game show Double Dare, which aired on Nickelodeon from 1986 to 1992. Double Dare combined trivia questions with “physical challenges.” Maximum Challenge has no trivia, but it did have “gloop,” a green, slimy concoction that competitors splashed into when they fell from heights. “Gak” was a similar disgusting substance that figured into many of Double Dare’s physical challenges.

Iola!: In the original canon, it’s hard to say what the boys see in their favorite dates. Neither Iola nor Callie has much of a personality, other than being generally pleasant and absurdly agreeable. Both are pretty; I suppose that’s more than enough for most teenage boys. Callie was valedictorian of their high-school class in The Great Airport Mystery (#9), so Frank may have an appreciation of her intelligence that explains why he’s attracted to her. Iola … well, she “understood the finer points of baseball” (34), according to The Wailing Siren Mystery (#30), which Joe regarded as a plus. Joe also called her a “capable sleuthing assistant” (15) in The Hooded Hawk Mystery (#34), but he rarely allowed her to help with mysteries.

We’ve gotten a better idea of what Joe might see in Iola in other digests. In Past and Present Danger (#166), Iola seems to have temper that leads her to give Joe a couple of “playful” punches. The violence is alluded to in Trouble in Warp Space (#172) as well. In Maximum Challenge, Iola is still fiery, but her emotions are all over the place.

The best description of her is “mercurial.” At the beginning of the book, she kisses Joe when their team wins a spot on Maximum Challenge. A kiss is pretty intense for Joe and Iola, but ten pages later, she was “glaring … hard at Joe” (11) after a practical joke is played on them by the Maximum Challenge crew. She complains that it’s unfair that the Maximum Challenge team has more experience than she and her team do, which seems to miss the point of the show. Before one of the competitions, she engages in a little lighthearted gunplay, pointing a loaded prop gun at her teammates and pouting when it’s taken from her. When she learns the gun had a bullet under the hammer, she faints. Later, Joe accuses her of baying for an opponent’s blood. Before the final competition, she complains when Frank’s nervous and can’t control the volume of his voice.

I’m not saying any of these actions are unbelievable, nor are they unbelievable when taken together. What I’m saying is that no one else is allowed to swing between emotions and criticize their friends like Iola does. I’m also not saying we should blame Iola; as I mentioned in >Past and Present Danger, Joe may have driven her to it. In Maximum Challenge, he mentions that he’s “hugged one or two girls” in his life (106). I doubt Joe’s stopped at hugging, though … he probably moved on to the dreaded K-I-S-S-I-N-G after that.

Speaking of euphemisms … : A heckler — later revealed as one of the pros the Hardys’ team will be competing against — “pointed a mocking finger” at them. I’ve never heard of the middle finger described as the mocking figure before, but live and learn, I always say.

Near current events!: After Iola’s shocking lack of gun safety — not unlike her brother’s in The Mystery of Cabin Island (#8) — Joe mentions a movie where a live round ended up in a gun and killed the star. Joe is probably referring to The Crow, in which a jury-rigged round accidentally lodged in a revolver's barrel, causing the round's bullet to be fatally fired at star Brandon Lee when a blank round was discharged.

Where is Bayport?: The team wins the Maximum Challenge competition for “New York area” groups (2). That doesn’t narrow it down much, but it’s another data point.

I don’t think that’s how it works: A woman tells Frank and Joe she had received a gymnastics scholarship to a school she couldn't afford. Usually, this is good news; scholarships pay for college educations, so the question of whether she could afford the college becomes moot. She continues her story as if this meant she couldn't attend the school. Either she meant the scholarship was partial, not covering some aspect of the college experience (room and board is most likely), or NCAA regulations prevented her from making the money necessary for incidental expenses.

In case you were wondering: Frank uses a “five-cell flash” when staking out a jewelry store. That’s a flashlight that requires five batteries — probably D batteries, in this case — to work. As you might imagine from anything using that much battery power, it’s pretty bright.

In the future: After catching the cat burglar, a woman who was blackmailed into robbing local merchants, Joe says he doubts he will ever be a cop — evidently the frisson between ethics and law is too much for him. On the other hand, he doesn’t recognize one of the Maximum Challenge athletes at the beginning of the book because he is wearing a very thin disguise — a raincoat — so maybe he’s looking for a job that will give him a little more leeway when it comes to competence.

Other people depend on you, you know: Frank and Joe actually decide not to investigate the burglaries at first so they can be properly prepared for the competition. A wise choice; with four teammates who would suffer if Frank and Joe were unprepared, it would be selfish for them to spend the night running about looking for a cat burglar. I mean, of course they are eventually going to get drawn into the mystery, but that’s because it’s part of the series conceit.

A new front in the war on language: With this book, I’ve given up complaining about the use of “bro” in these books. I hold out hope, though, that “dude,” which Joe uses once, will not be repeated.

Comments: Although the idea of Frank and Joe (and their friends) excelling at yet another thing and increasing their fame beyond all rational bounds is absurd, the actual mechanics of Maximum Challenge are occasionally exciting. The first competition, which combines rock climbing with sniping, is a nice twist, and the maze challenge, which is portrayed as much as problem solving as athletic competition, is genuinely exciting. Also, it gives Phil Cohen a chance to shine, which is nice. The other competitions are less original and exciting, but they are solidly based on American Gladiators, so I can’t complain. I preferred the reality show in Warehouse Rumble (#183), although that’s because the post-apocalyptic trappings of the obstacle courses gave them a little extra oomph.

The kids all act like normal teenagers. I mentioned Iola before, but Biff thinks he can win a contest of strength with a professional athlete and has no idea how absurd that is. The Hardys and their friends endure a great deal of ribbing at school after Maximum Challenge plays an on-air prank on them, and even Aunt Gertrude gives them guff. I think the most realistic moment of the book — perhaps the entire canon — is when one of Iola’s friends laments her defeat in the rock-climbing competition. Iola had an early lead but was overtaken by her professional opponent, and her friend later says, “We were rooting for you guys … Iola did so well at first” (35; emphasis mine). Everyone expects things to keep going the way they start, no matter how much the odds are against it.

The criminal mastermind’s plan itself is stupid. Frank says, “Working for a traveling show would be a great cover for a burglar” (85), which is true — except that the high-profile burglaries could easily be matched to the show’s stops. Which the Bayport police do. The mastermind has insulated himself from the actual thief, so it’s possible he doesn’t care about that. However, he has the thief make the final drop of the stolen goods on the Maximum Challenge set, which is stupid. It’s where everyone can see you! And you might be filmed picking up stolen goods!

Grade: B.