Showing posts with label science fiction. Show all posts
Showing posts with label science fiction. Show all posts

Friday, May 27, 2016

The Secret of Sigma Seven (#110)

The Secret of Sigma Seven coverThe title for #110 is The Secret of Sigma Seven, which in the book is also the title of a movie stolen from a Hollywood director. But the story might as well be Frank and Joe Go to a Science Fiction Convention.

After Frank and Joe mock Chet’s attempts at cosplay (although they don’t call it that — the term hadn't been popularized in America yet), the boys meet Brian Amchick, a guy from Frank’s trigonometry class, at the convention. Frank deigns to remember one of the little guys who flit through his life, and Brian agrees to introduce Frank, Joe, and Chet to the ins-and-outs of science fiction conventions and their terminology.

BayCon is being held at the Bayport Inn, which has showed up when Chet worked there in Spark of Suspicion (#98). No one brings up Chet’s previous employment in this book, though. Chet is excited about BayCon’s costume party because the prize for the best costume is “a trip to Florida to watch a space shuttle launch” (2). That’s a nice prize, but it shouldn’t be that big of a deal to Chet since he HAS BEEN TO SPACE in a space shuttle.

Let me repeat that: he, along with Frank and Joe, have been in space. They were able to go in The Skyfire Puzzle (#85), the last digest before the year-long hiatus of 1986. But no one mentions this; no one even remembers it either. Joe even says, “Maybe the shuttle will take you along. Then you can become a real space cadet” (3).

Putting aside the undeserved nature of Joe’s putdown, why does no one remember the chums going into space? If I had gone into space, I would never stop talking about it. I’m loath to hold up The Big Bang Theory as any indication of reality, but after engineer Howard Wolowitz traveled to the International Space Station in that series, he didn’t shut up about it. Chet would be like that.

Frank and Joe aren’t there for the costume party, though. They have come to BayCon to see The Secret of Sigma Seven, the fifth movie in a sci-fi epic. Sigma Seven is scheduled to make its debut at the convention, and the movie’s director, Simon Devoreaux, has even come with the movie, to give it a brief introduction and serve on a few panels. Frank, Joe, and Chet have enjoyed the previous four installments of the film franchise, and they can’t wait for #5. They end up disappointed, however, as the print of the film that was to be shown at BayCon is stolen before it can be screened.

Frank and Joe decide they aren’t going to investigate unless Devoreaux asks them to, and he’s not interested in talking to them at all. Fortunately for Frank and Joe, Linda Klein, the convention’s organizer, wants them to find the film, so they agree —

Wait. Why is it fortunate for them? They aren’t getting paid, and the person who would benefit the most has no interest in them. Before Klein asks for their help, Frank says, “Maybe we’d better leave this for the Bayport police” (15). He’s right! Well, he would be right, if the Bayport Police could be bothered to do anything, but they don’t appear in the book. In the 21st century, the FBI would probably be called in, either because of the movie studio’s clout or because of copyright infringement concerns, but we don’t see them either. The field is clear for Frank and Joe!

They get their first suspect: someone roaming around Bi-Mon-Sci-Fi-Con wearing different costumes but the same green medallion. Why keep wearing something that identifies him, when he’s in disguise? The answer: He didn’t think it would matter. The suspect tries to kill Devereaux by giving a real but fake-looking gun to a con-goer and telling him to shoot at Devereaux; he almost tricks Joe into falling down an elevator shaft as well. The suspect seemingly aims a driverless hovercar at Sigma Seven’s special effects director, Jack Gillis. Gillis tells Chet he has no plans to mass produce the hovercars because he’s “already rich” [39]. If that’s not a reason to suspect him of something, I don’t know what is.

Added March 2026: The name "Jack Gillis" is almost certainly a reference to Jackson Gillis, the screenwriter who wrote the first two Hardy Boys TV adaptations, 1956's The Mystery of the Applegate Treasure, which adapted The Tower Treasure, and 1957's original The Mystery of the Ghost Farm. The two aired as serials in episodes of The Mickey Mouse Club. Gillis's career lasted long past the Hardy Boys, as he wrote episodes of TV shows like Lost in Space, The Fugitive, The Wild Wild West, Mission: Impossible, Wonder Woman, Knight Rider, Murder, She Wrote, and many more. He passed away in 2010, two days before his 94th birthday.

Back to the story: Frank and Joe wend their way through the convention, accumulating a meager pile of suspects. Acerbic writer Richard Feinbetter hates Devoreaux because he believes Devoreaux’s movies ripped off one of his stories. Feinbetter’s friend, fellow author Arlen Hennessey, hates Devoreaux’s movies in an artistic sense, but he too believes Devoreaux ripped off Feinbetter. The brothers also suspect George Morwood, a “huckster,” as Brian says, who sells video cassettes of movies at the con. He seems shady, and since the Hardys suspect the movie was stolen for the bootleg market, they keep an eye on him. (The author does nail how surly dealers at cons can be, almost like they are reluctant to sell stuff to you.)

I don’t have a suspect for who Hennessey is supposed to represent, but Feinbetter sounds like Harlan Ellison, a cantankerous sci-fi writer who has a propensity for suing those he thinks have wronged him or stolen his intellectual property. (The name "Arlen Hennessey" sounds more like Harlen Ellison, though.) Ellison has claimed the TV show Future Cop and the movie The Terminator were based on his works, and he won damages in those suits. He sued over the movie In Time but later withdrew the suit. He has been involved in numerous other lawsuits and has been extremely critical of how others, like Star Trek creator Gene Roddenberry, have treated his scripts.

The fit isn’t exact, though; Feinbetter is a writer from the Golden Age, back in the ‘40s and ‘50s, while Ellison is recognized as part of the vanguard of the ‘60s New Wave. Also, the story Devoreaux is alleged to have stolen from him involves “the Federation of Worlds series of novels”; Ellison has written few novels, and the Foundation / Empire series of Isaac Asimov seems more likely what was being referred to. Of course, “Federation” also calls to mind Star Trek, but that existed as a TV show before it engulfed all media forms.

Also: Feinbetter shoots Frank, Joe, and Brian with a gag gun with a flag that says, “ZAP! You’re star dust!” (55), which I bet Ellison would not do.

Frank and Joe’s detective ethic is less than sterling. They go to lunch without Chet after agreeing to rendezvous with him before the meal, and they don’t even remember him until after they pay the check. Fortunately, Chet’s not in danger; he’s just buying a new costume. After lunch and a panel session, they decide to “take a few minutes off” (65) and visit a sci-fi prop exhibit. When they break into Morwood’s hotel room, they don’t even use their lockpicks: they use a Swiss army knife. In an attempt to get more investigation opportunities, they stay at the Bayport Inn overnight and are introduced to another con tradition by Brian: sleeping on a hotel room floor. (Brian also says staying awake for the con’s full 72 hours is also a tradition; he’s right about both.) Frank and Joe, who are apparently middle-aged, have a rough time sleeping on the floor; Joe even falls asleep during surveillance the next day. (And almost gets stepped on by an elephant, but that’s not important.) With time running out to find the film on the last day of the con, Frank and Joe decide to take a break and watch a movie.

Still, the boys have a high opinion of themselves; Frank says they can perform miracles, although perhaps not on schedule.

After a spear is tossed at Frank, both boys being threatened by a motorcycle gang (not the Flying Skulls from Fear on Wheels, though), and two attempts on Devoreaux’s life, the brothers figure out who did it: Gillis. They aren’t sure why until the FX man tells them he resented Devoreaux; the idea for the movie series was Gillis’s, but Devoreaux relegated him to special-effects director. Gillis paintballs Frank and Joe in the face, which is hilarious to me but should have been painful to Frank and Joe, before fleeing in a hovercar. They recover quickly and pursue Gillis on a low-speed chase in a hovercraft of their own; both vehicles eventually go over the Barmet Cliffs. Somehow, the hovercrafts’ fans take them from terminal velocity to floating on water, and the chase ends when Gillis’s hovercraft is run over by a motorboat.

Brian is impressed by Frank and Joe’s detective work, which Joe claims was, like usual, fueled by “logical thinking and a few brilliant deductions”; Chet cuts him down by saying, “I thought it was usually dumb luck” (147). Joe gets him back on the book’s exit line, though, when Klein insinuates Chet’s about to eat the convention into a financial loss. “‘Chet cut down on his eating?” Joe said with a grin. ‘Now, that’s science fiction!’” (149). I admit: I laughed.

Saturday, June 6, 2015

Danger in the Fourth Dimension (#118)

Danger in the Fourth Dimension coverDanger in the Fourth Dimension is a dumb title. The measure most commonly called the fourth dimension is time. The danger of time is that in the end, it saps us of our vitality, gradually taking our youth and leaving only decrepitude before we eventually die. It’s a long-term danger, one hardly able to be done justice to in a 150-page children’s detective book.

Also: Frank and Joe are not subject to the ravages of time, the bastards. It holds little danger for them, given that it has been 88 years since their debut, and they are still going — not as strong, perhaps, but still going. All it will take is a decent movie or cartoon or TV show and — voom, they’ll be as strong as they ever were.

Anyway, that’s a little off topic. In Danger in the Fourth Dimension, Fourth Dimension is a sci-fi theme park in South Carolina. Fenton Hardy has asked his sons to meet him there to help with an investigation, but when they arrive, he has vanished. Frank and Joe are told he checked out suddenly, and they are left in South Carolina with no guidance and no idea what they are supposed to be investigating (other than where Fenton is). Seems like a bit of a flaw in the Fenton Hardy Inc. operating procedures, but what do I know?

I’m not going to go into the suspect pool on this one; suffice it to say when Frank asks himself, “Were Fenton Hardy’s kidnappers too clever for them?” (81), the answer appears to be yes. Frank and Joe have trouble even discovering what Fenton was investigating: the first person who says he hired Fenton is park designer Justin Maceda, who tells the boys he needed Fenton to find blueprints that were stolen from him, while Bayport-resident-on-vacation Ernest Brody says he hired Fenton to foil a retirement-community scam. Unfortunately, even after they get somewhere on the second case, Frank and Joe are completely unable to recognize the villains once they take off their wigs. (Danger in the Fourth Dimension retroactively devalues every time Fenton fooled the boys with a disguise in the canon, as they are completely unable to recognize a couple of mooks who put on wigs and costumes, and they are unable to recognize Brody even though he matches the description of the old guy looking for them exactly.) They manage to catch the ringleader (Maceda) only because he forgets to flee at the end, thinking his holograms will be able to hold off the Hardys.

Frank and Joe search for their father at a leisurely pace, making sure not to stay up late or put too much effort into the task. They could get others to help, but they do not. Do they alert park management? Not really; they’re not sure who to trust. That’s not a bad idea; security is so awful at the park that they hand out keys to the boys willy-nilly and do not react to massive failures in the exhibits or the Hardys fighting a man on a roller coaster. Do Frank and Joe call the police? No, because the kidnappers might kill Fenton if they do that. Also, the local police are awful; they think the only way to be able to arrest — not successfully prosecute, but arrest — the villains is to catch the two low-level scamsters in a transaction. I admit catching the two red-handed makes a better case, but it’s not necessary. However, they say the only way to arrest — again, arrest — Maceda is to get his confession on a recording, which is stupid. They could get the two underlings to testify against their boss, and if they had just moved quickly, they would have gathered a huge amount of evidence against Maceda and arrested him without a chase. Hmm … perhaps this is why Frank and Joe are so remarkably successful: Their competition in law enforcement is pathetic.

So Frank and Joe have to race against time to save Fenton … except it isn’t much of a race. The villains keep threatening Fenton’s life, but they never do anything, even when Frank and Joe refuse to stop investigating. It becomes clear about two-thirds of the way through the book that either Fenton is dead or the criminals lack the stones to kill him — either way, Frank and Joe shouldn’t be deterred. I mean, they aren’t (ever), but they shouldn’t angst about it. Eventually they find Fenton, but not until they’ve been fooled by a hologram of Fenton (under the Hall of Holograms, natch). Really, without Brody, they would have been in trouble.

As a book, Danger in the Fourth Dimension is going to succeed or fail on the strength of the Fourth Dimension park. So what’s it like? The basic idea seems to be based around retro sci-fi kitsch — metallic-colored jumpsuits, jet packs, robots, automated homes, BEM (bug-eyed monsters). The housekeeping staff at the park hotel wears garish overalls, because what says “utopia” better than people wearing ugly utilitarian clothing semi-willingly? The cafĂ© in the park is called the Interstellar Snack Shop — not embarrassing, but I have trouble believing they couldn't have come up with a better name. The park uses a monorail for internal transportation. It has EPCOT-type buildings called the Hall of Holograms, Biosphere, and the Science Fiction Exhibit. (The entire park is a science fiction exhibit. Perhaps it should be called the Science Fiction Museum?) The park also has a home of the future, which has a “rock-o-matic chair” — that’s exactly what you think it is, a self-rocking rocking chair. Rocking chairs do not need the improvement, although Maceda manages to almost subdue Joe with the chair.

It’s not entirely EPCOT; it does have rollercoasters and a video arcade (with Mega Baseball!), and Frank and Joe play in the “Space War Gladiator Game,” although it’s not clear whether the Laser Tag-type contest is something park guests can participate in or if it’s some sort of staged entertainment for visitors to watch. The park also has a solar system mobile, which has scale-model planets hanging dangerously over the crowds; while standing under them, Frank once again proves a law of motion: a suspended object, once no longer suspended, will fall directly toward (but not onto) the nearest Hardy male.

But occasionally Fourth Dimension transcends its retro futurism. In a 1993 book that uses the “National Network” — “the network that links computers in universities and libraries,” which was called “ARPAnet” or “NSFNET” at the time and “the Internet” today — the video arcade has working virtual reality games, which would be impressive today. The park has literal — literal! — flying cars and working laser pistols. I am not joking about either of these. What is described as a hovercraft flies over a low part of a roller coaster, and the book sells the idea that Frank and Joe are scared for their lives when shot at with one of the laser pistols.

It seems Maceda, the park designer, has created these devices — the same park designer who’s running a real-estate scam to get the money to open his own sci-fi theme park. If he wanted money, he should have sold the patent to the flying car he invented. The army would love real, working deadly laser pistols. It doesn’t matter if either is practical for large-scale manufacturing; they both represent such a step forward that companies would offer millions for them. But no, the guy decides to try to bilk the olds out of their money. Honestly … Maceda was bitter against his boss because his boss sees the theme park “merely as a money-making operation” (35), showing Maceda hasn’t thought about capitalism very much.

But hey — at least Fourth Dimension will stand as a lasting monument to Maceda’s genius. Or maybe not. The owner might sell it to Disney, who’d make it into a Star Wars park, or maybe it will just go under because Maceda isn’t there to contribute his innovations. Plenty of abandoned theme parks in the world, after all.