Showing posts with label Maine. Show all posts
Showing posts with label Maine. Show all posts

Friday, July 22, 2016

Mystery on Makatunk Island (#125)

Mystery on Makatunk Island coverThe Hardy Boys are heading back to Maine in Mystery on Makatunk Island.

We’ve been to Maine with the Hardys before, although the state has been mentioned as a vacation destination as often as it has been shown as one. Frank, Joe, and Chet went whitewater rafting in Maine in The Roaring River Mystery (#80), and that book claimed the brothers had gone backpacking in Maine before. Mystery of Smugglers Cove (#64) claims the brothers hiked the Appalachian Trail a few weeks before; perhaps the two books referred to the same event. In The Secret Agent on Flight 101, the boys went to a deserted Maine island with the coordinates 44 degrees, 18' 10" north, 68 degrees 23' west to look for Fenton. (An island, Mt. Desert Island, is located at those coordinates, but even though those coordinates are part of Acadia National Park, that’s the island with Bar Harbor on it and not a deserted island. Many small islands are located near Mt. Desert Island, though.) In addition, Fenton took Laura to Maine for a vacation in the original While the Clock Ticked (#11).

[EtA: I forgot Frank, Joe, Chet, and Biff went to Maine to investigate in The Money Hunt (#101). Oops! Money Hunt featured plenty of hiking, of course. ]

Frank, Joe, and Chet are headed to Chet’s aunt’s vacation home on Makatunk Island. This aunt — Emma Morton — hasn’t been mentioned before. Chet (and his sister, Iola) have an unnamed aunt and uncle in Los Angeles, mentioned in Mystery of the Desert Giant (#40); an uncle (Tyler Morton), who is a big-game hunter, according to The Wailing Siren Mystery (#30); and another uncle, Jim Kenyon, who is an art instructor in The Haunted Fort (#44). (In a sort-of callback to Haunted Fort, Chet does a little painting while on Makatunk. Haunted Fort is not referenced, though.) Additionally, two cousins have traipsed their way into the series: William “Bill” Morton, who appears in the original Sinister Sign Post (#15), and Vern Nelson, who lives with his sister in Montreal in The Vanishing Thieves (#66) because his parents have died. Emma must be on his dad’s side, like Uncle Tyler, but the story doesn’t mention whether Emma is Chet’s aunt by blood or marriage.

Emma lives in “the city” — presumably the same one the Tick lives in. She hasn’t been able to rent out her island vacation home, so the boys are allowed to use it for a week. But of course Makatunk Island is having trouble — vandalism, like broken windows and destroyed lobster traps — and the tourist trade is drying up. People aren’t coming to see the island’s natural beauty, visit its art galleries, or even to gawk at the home of famous artist Kent Halliwell. (Never heard of her? Don’t worry. She’s fictional. I don’t know who she’s based on, although I will wildly guess P. Buckley Moss, even though their landscapes they paint are hundreds of miles apart.) I’m not sure how famous Halliwell really is, though; when a few of her paintings are stolen, the owner of the gallery they were taken from estimates they were each worth “a few thousand dollars” (59), which doesn’t sound that much for an incredibly famous artist.

Makatunk Island is reminiscent of Mt. Desert Island and Mackinac Island, Mich. Like Mackinac Island, there are art galleries, no cars, an old shipwreck just offshore, and a single island inn. The name “Makatunk” is more than a little reminiscent of Mackinac as well. Like Makatunk, Mackinac Island can be reached only by ferry, although it doesn’t take as long to reach Mackinac. However, Mt. Desert Island is more or less in the right place geographically and is big enough to have large forested tracts for tourists to explore. The population of Makatunk seems more similar to Mackinac Island (population 492) than Mt. Desert Island (population 10,615).

Like pretty much all locals around a tourist destination, though, the people of Makatunk Island have a love / hate relationship with tourists. The visitors are a pain in the tuchus, but without them, the community would be impoverished.

Anyway, Frank and Joe can’t resist the opportunity to investigate, and the criminals oblige them by continuing their crimes right in front of the boys. The sheriff’s boat, for instance, is sabotaged and starts sinking while Frank and Joe are discussing matters with the sheriff. The sheriff doesn’t seem very good at his job, hemming and hawing, threatening that he might maybe do his job sometimes right soon. The lobster traps turn up as kindling at the local hotel. Frank and Joe find a vial marked “salmonella” at the shipwreck; they turn it over to the sheriff.

At supper that night, Frank and Chet go wild about the fresh halibut, keeping up their habit of eating seafood only outside of Bayport’s crime-polluted waters, but Joe says, “I’m not crazy about fish” and orders the vegetarian platter instead. Two other tourists at the table order the vegetarian platter, with one of them saying, “It sounds very good.” Given that the description of the vegetarian platter was limited to the words “vegetarian platter,” that’s a strange thing to say, but it turns out it’s a plot point rather than a weird Dixonism. Then, in a scene reminiscent of Airplane, people begin suffering from stomach pains, and according to a passing doctor, “Everyone who ate the fish is as sick as a dog” (68). My mind supplies a flash of lightning and a peal of thunder. Surely he can’t be serious!

Frank and Chet are not immune to salmonella; fortunately, the two seem to get hit by abdominal cramps but avoid the bloody, sudden onset diarrhea, nausea, and fever. It turns out someone took the salmonella from the sheriff’s house and liberally dosed the halibut. While Frank is sick, Joe is lured to a late-night meeting by the promise of information about Halliwell’s stolen paintings, but the roof of the shack he was supposed to meet in is dropped on him. He survives, somehow. Frank deduces it wasn’t an accident, which is the top-flight detective work we’ve come to expect in this series.

The Hardys endure more attacks — an arrow fired at Joe, their ropes cut while they rapel down a cliff (the narration makes it clear they were rock climbing, not rappelling, but the danger is the same) — before finding a map that shows a corporation is trying to buy up the island to construct a resort. We should have known it: developers are the natural enemy of natural places. The two guys who ordered the vegetarian plate are the developers’ emissaries, but who are they working with? The too-committed environmentalist hippie? The chiseling man-for-hire with tax problems and a grudge against the sheriff? Kent Halliwell, who has vicious dogs she doesn’t treat well? The owner of the inn, who also doesn’t like the sheriff? Frank tries to find out by following the two men, but he’s chloroformed, and Joe later finds him sprawled in the middle of the road. He’s all right, Frank says: “I was chloroformed, that’s all” (111). No one, I think, has ever claimed that before.

It’s none of these suspects, though. You might have noticed the sheriff isn’t all that well liked, and he’s not all that competent. Turns out his incompetence was planned! (Also: It might be innate.) He tells Frank and Joe that authorities on the mainland want him to take the investigation even more slowly. When the brothers ask to talk to his superiors themselves, he says the island is incommunicado because an incoming storm has knocked out the telephones. Shockingly, the Hardys — amateur radio users from way back — do not think to ask about ham radios. The Hardys! Forgetting ham radios!

Further casting doubt on the author’s attention to detail is the description of Fenton as “a high-ranking police detective back in Bayport” (132). Oh, dear.

Frank and Joe, in order to save Chet, also burst in on the sheriff and his two co-conspirators and … and … and beat up all three. That’s something Frank and Joe almost never do in the books: defeat a numerically superior foe. At the end of a book, with allies rushing in to make up the numbers, they can take an equal number of combatants, but never do they overcome superior numbers. They do here, though, and Joe even disarms a guy with a rifle! Frank breaks the wrist of the sheriff with a karate kick! It’s wild and violent and I kinda like it.

For saving the island, the locals reward Chet and the Hardys. Finally. I’d had enough of this “goodness of their hearts” crap, or “for the kicks” motivation. The hippie gives them a pair of carved wooden acorns — well, it’s the thought that counts — and the inn’s owner gives the entire island a free meal and tells the boys to consider the inn “your home away from home” (147). (It’s unclear whether that means free accommodations or if it’s just a marketing slogan.) The surly chiseler promises to stop chiseling them, for a while. Most importantly, Kent Halliwell gives them a “matted watercolor” (147) of a forest on the island. That painting was worth several thousand in 1994; it could be worth double several thousand now!

Friday, April 1, 2016

The Money Hunt (#101)

Money Hunt coverSo after Dungeon of Doom (#99), a pretty good (if drawn out too long) digest, The Money Hunt is a letdown. I mean, I literally fell asleep while reading it.

The Money Hunt begins with Frank and Joe planning the route they will take on their fall vacation trip with Chet and Biff to Florida. I’m not sure how many schools schedule a lengthy fall vacation, but Bayport High School certainly seems like the kind of school to do so. Perhaps they even instituted Fall Break in consideration of the Hardys! Or maybe Frank and Joe aren’t in high school; they don’t mention their education at all.

But their vacation plans are hijacked. Fenton gets a phone call from Steve Johnson, a former police colleague — a lot of Fenton’s old pals are mentioned in this book — who’s having trouble at his Maine lodge. Fenton can’t go because he’s injured his ankle, so he volunteers Frank and Joe without asking them if they want to help. Of course Frank and Joe do, but it is inconsiderate for him not to ask first. Just as Fenton doesn’t consider his sons’ opinions, Frank and Joe don’t consider what Chet and Biff want. For Frank and Joe, mysteries are the most important thing in life. Perhaps they could even establish a mystery-based religion, which would allow them excused absences for mystery-related holidays … the Dixonian Mysteries? No, too meta. The Fentonian Mysteries, perhaps. Mystery religions are well established the world over, although this would take the concept in a new direction.

Fenton was injured, not in a life-and-death struggle or because a malefactor got the better of him, but because he “lost the suspect … when he tripped over a flower pot and severely sprained his ankle” (3). That’s just sad, Fenton. It’s not like you were running from a tiger, like in The Disappearing Floor (#19), or shot in the leg with a poisoned arrow, like in The Sign of the Crooked Arrow (#28), or even stabbed by Ranse Hobb, like in The Blackwing Puzzle (#82). I admit, he did sprain his ankle in The Short-Wave Mystery, #24, as well, but c’mon, man …

Fenton describes Maine by quoting from the first line of Longfellow’s “Evangeline” — “murmuring pines and the hemlocks,” not the better known, “This is the forest primeval.” He’s trying to get across the idea that he wishes he could go, but it’s not hard to imagine that’s he’s happier in his own home, lying in bed, napping and reading mystery novels, rather than working at a remote hunting lodge. Especially since Steve Johnson’s troubles are so trivial; someone’s setting animal traps that almost hurt Steve’s lodgers, who have also heard mysterious chainsawing during the night. There are also minor thefts and an ATV-riding ghost, but the latter is too stupid to go into. Also — and this is an aside, not important at all, no no no — thirteen years ago, before Steve bought the lodge, four bank robbers from Boston hid out at the lodge while it was abandoned. Three were caught, but only the fourth knew where the loot was hidden.

No mystery is too trivial for Frank and Joe, so they head to Maine to dive head-first into the Fentonian Mysteries. (Chet and Biff can’t go, for some reason.) They fly over Moosehead Lake — which is a real lake in northwestern Maine — on their way to Mirror Lake, which is not. (Well, a few Mirror Lakes exist in Maine, but none of them are near Moosehead.) As Steve drives them back to the lodge in his jeep, the brakes fail from sabotage; rather than cutting the brake line, someone’s removed the brake lining. Certainly a twist on a classic, which I appreciate.

But it’s no more effective than usual, as everyone survives, of course. Steve’s sure one of his guests is behind his problems. Joe tells him they’ll solve the mystery if he can keep his cool: “A happy innkeeper …” Joe starts, and Steve finishes, “Keeps his head?” (38). Is that a proverb? I’ve never heard it, and Google shrugs when I ask it. In fact, Google doesn’t find any proverbs beginning with “a happy innkeeper.”

Let’s keep our heads as well — let’s examine … the suspect pool!

  • Mr. Burns, Mr. Brown, and Mr. Buckley: The Three Bs are “middle-aged businessmen from Providence” (38), but they’re evasive about what their business is.
  • Arthur and Adele Ackerly: She’s a champion trap and skeet shooter, trying out hunting live game for the first time. She’s also a talker; her husband rarely gets a word in edgewise.
  • Len Randle and Mike Mallory: Len says he’s a writer for Outdoor Life magazine on his first assignment, while Mike is his photographer
  • Mr. Peters and Mr. Fletcher: Peters is an elderly man who has come to Maine to watch birds. Fletcher is his assistant and caregiver.

The usual shenanigans occur. The ATV ghost, a figure in white joyriding on the lodge’s ATV, rides by Frank and Joe and scares them into falling into the shallow end of Mirror Lake. Someone throws a hunting knife at Joe, and Adele Ackerly seems the only reasonable suspect. A dummy is left in the fridge with a note warning the boys off. When the boys dispose of it, Len Randle thinks it’s a body and calls 9-1-1. (Joe calls 9-1-1 back and cancels the order for police, which is exactly what a murderer would try to do while he murders more people.) Randle then admits he’s trying to sell an article to a supermarket tabloid, In the Know, rather than an outdoors magazine.

Frank and Joe summon Biff and Chet, and for some reason, the chums are now available. It’s Frank and Joe’s first full day at the lodge, just 24 hours or so after they left Bayport; why couldn’t Chet and Biff have traveled with them? While Frank and Joe are poking their noses into everyone’s cabins and the grounds, Frank is locked in a burning shed and is saved by Steve’s handyman, Willy.

When Frank and Joe try to follow the Three Bs, the brothers notice someone has moved the trail markers. More importantly, they literally run into a net trap, and they are saved only by a Chester ex machina: the helicopter Chet and Biff have rented to make it to the lodge flies near them, and Joe uses his red scarf — a not-very-well-made gift from Iola — to flag them down. Fenton managed to get Chet and Biff to Maine quickly by calling on one of his old friends who runs a commuter service, so the two arrive in time to save Frank and Joe’s bacon. Fenton also sends information on the bank robbery, dug up by another old friend at the Bayport Times.

Chet and Biff pretend not to know Frank and Joe. Chet takes on the persona of a worldly hiker, telling everyone about his walking tours in Africa and the Canadian Rockies. His friends give Chet stick for his tales, but he has been to sub-Saharan Africa (in Revenge of the Desert Phantom, #84), and he has been to the Canadian Rockies (in The Mystery at Devil’s Paw, #38). He’s not lying, fellows. But when he and Biff dress up for hiking later, Joe says Chet and Biff look like “an ad for L.L. Bean” (104) in their new hiking gear.

After an attack on Burns by “a ghost,” Frank and Joe use the information Fenton provided to figure out the Three Bs are the paroled bank robbers. Once they reach that conclusion, the real villains — not the Three Bs — move quickly, cutting off the lodge’s radio and telephone communication with the outside world. The kids follow various suspects into the wilderness, but Biff and Chet lose their quarry quickly, and Joe has to turn back when Frank is menaced by a bear. Bears have always been common threats for the Hardys, appearing in seven books in the canon. Seven! And the Hardys have been threatened by all sorts of bears: black, brown, grizzly, polar. This one’s a brown bear. Frank and Joe escape this one, just as they did all the others.

One beast Franklin W. Dixon has never before tried to sell as a threat to the Hardys is a deer, but that happens in The Money Hunt. After recovering from the bear attack, the Hardys and Biff find Chet tied to a tree, with a buck with a “magnificent rack” (121) standing near him. (The buck is described as a six-pointer; I’m assuming the writer is from a state that counts only one side of the rack, which means the deer could have also been described as a more impressive 12-point buck.) Fortunately, the Hardys, Biff, and the Ackerlys frighten it away by using the advanced wilderness technique of “moving closer.” Before it flees, everyone except Fletcher and Peters gathers around, lured by what is evidently the only deer in Maine. Pooling mental resources, they figure out Peters is the remaining bank robber in heavy disguise.

Now, Frank and Joe have been slow on the uptake not to realize this; that’s not unusual. But Frank … he’s supposed to be the smart one, and he’s been frequently wrong in The Money Hunt. He misidentifies the capital of Maine as Portland. He believes the sun sets in the northwest in autumn in Maine. (The book doesn’t correct him on this; that he believes this is supposed to be part of his wilderness lore, and it helps him get his bearings.) He doesn’t realize the musical scale doesn’t include “H.” C’mon, Frank: you’re supposed to be better than this!

When the Hardys return from their forest powwow, they find Peters and Fletcher (an electrical engineer and poacher who found the dying Peters thirteen years before) stealing a float plane. Frank and Joe are kidnapped, of course. Once aloft, Fletcher attaches a device to the plane that will aim it right at the lodge and kill everyone inside (plus Frank and Joe). The two villains, who have the stolen bank loot, will escape to Canada in the confusion. After the villains abandon ship, Frank and Joe loosen their bonds enough so that they can nudge the controls, and the plane miraculously makes an uneventful water landing. Well, it would be a miracle in the real world. Frank expects it. Frank was trained to fly and land sea planes in The Viking Symbol Mystery (#42), so maybe he knows what he's — no, I can't finish that thought with a straight face.

Everyone goes back to the lodge for dinner for a celebratory dinner. The criminals aren’t caught, although Frank and Joe are sure they will be: their electrical boat engine wasn’t charged, and the authorities have been alerted. After all, what are the chances that two men who eluded a search thirteen years ago in the Maine woods could do it again?

Interestingly, Peters might be in the clear for the original bank robbery; the federal statute of limitations is only five years, and the Massachusetts statute of limitations is only 10 years. However, there’s a catch: the statute of limitations is paused (“tolled”) if the accused is not a resident or is in hiding within the state. So depending on how Peters spent the time, he might have been untouchable for the crime!

I kinda hope he gets away with everything. Good luck to you, ATV ghost!