Showing posts with label Hack Attack. Show all posts
Showing posts with label Hack Attack. Show all posts

Wednesday, May 11, 2016

Panic / chronology / Hack Attack

The next book in the sequence is Panic on Gull Island (#107), in which Iola goes missing on Spring Break, and no one in the media or law enforcement can muster any interest in a vanished pretty white girl. The Hardy Boys books have some pretty unbelievable plot twists, but that might be the most unbelievable.


***

The Smoke Screen Mystery (#105) is set during Winter Break, while Panic on Gull Island takes place during Spring Break. This gives us a definite and plausible time frame for the intervening book, Attack of the Video Villains: somewhere in the first quarter of the year. Attack of the Video Villains even mentions The Smoke Screen Mystery, strengthening the chronological ties.

This demonstrates a slow tightening of chronological continuity in the digests. The Secret of the Island Treasure (#100) is set during the summer, and The Money Hunt (#101) falls during Bayport High’s fall break. Terminal Shock (#102) is set during Spring Break, and The Million-Dollar Nightmare (#103) takes place during a San Francisco summer. Tricks of the Trade obviously occurs between The Million-Dollar Nightmare and The Smoke Screen Mystery, but that’s not much help, as The Smoke Screen Mystery takes place at the end of the year. There’s a lot of months between those two points, and we don’t even know what part of the summer The Million-Dollar Nightmare is set during.

So for the characters, those eight books (#100 to #107) take place over about 21 months. Logically, Frank and Joe would have gone up a grade during that time, and they might even have graduated. Although if they did, they would have to be in college: you don’t get Spring Break when you’re out of school. Frank and Joe are never in classes, so it’s impossible to tell. For readers, those books were released over about 14 months -- #100 was the first digest released in 1990, while Panic on Gull Island was the second for 1991. As I’ve said in other posts, I really appreciate this sort of chronological care, even if it makes no sense in the long run.


***

As I wrote in my post on Attack of the Video Villains (#106), the video game Hack Attack comes up again in Mystery with a Dangerous Beat (#124). I have to imagine the probability that both books were written by the same ghostwriter is high; why else would the same fictional video game appear in both books? I suppose an observant editor could have realized Mystery with a Dangerous Beat’s arcade scene would be a great place to insert a reference to a previous book, and editorial tinkering would explain why Joe is playing the game despite claiming he never wanted to play it again in Attack of the Video Villains.

On the other hand, maybe Joe is just a teenager and prone to hyperbole.

Friday, May 6, 2016

Attack of the Video Villains (#106)

Attack of the Video Villains coverSo, you know how Frank and Joe are amazing at everything, right? At detecting — of course, otherwise there wouldn’t be a series — but also all sorts of athletic competitions and at knowing little facts and at shrugging off concussions and other injuries (but mainly concussions) and at somehow knowing where the universe needs them to be at any particular time so they can solve mysteries? Of course you do. Well, in Attack of the Video Villains, Joe adds something new to the things he’s absolutely great at …

(No, not at romancing the ladies. The opposite of that.)

Video games! Particularly one called Hack Attack. After Joe wins a regional competition, Frank and Chet accompany him to the national Hack Attack tournament in New York, where he’s one of 25 contestants. It’s difficult to believe that between detecting, school, athletics, and the firefighting training / firefighting in The Smoke Screen Mystery (#105) that Joe would have been able to get good at any particular video game. I would be willing to overlook the firefighting in the previous mystery, but the author specifically says Joe had hoped the video-game tournament would give them a rest after The Smoke Screen Mystery. But I suppose Joe has to do something in his down time … I mean, it’s not like he’s going to be spending any late nights with Iola.

Evidently, by 1991, when Video Villains came out, someone at Simon & Schuster had heard of this “Nintendo” thing that was going around, and she or he wanted to get in on some of that sweet action by making one of the boys a champion player. By the time Video Villains was published, the Nintendo Entertainment System had been released nationwide in American for about five years, long enough for the entire Hardy Boys target audience to have known the NES and its games intimately.

Hack Attack is played on the Videomundo platform, which is presumably similar to Nintendo; note the similar ending to their names. Videomundo has been sold in America for three years, according to Video Villians; that’s not as many years as the NES had been in the US, but it’s longer than Videomundo’s main competitor, Omega. Omega is probably a reference to Sega, which had been selling games and game systems in America for much longer than Nintendo had been selling the NES and NES games, but the Sega Genesis, Sega’s first success in America after the video game crash of 1983, had been released only in 1989. Like the NES controllers, the Videomundo controllers have A and B buttons. One of the players says Videomundo cartridges are much larger than Omega cartridges; NES cartridges were about twice as tall as a Genesis cartridge, about the same width, but not quite as thick.

This isn’t the only time Hack Attack appears in the Hardy Boys series. In Mystery with a Dangerous Beat (#124), Joe plays Hack Attack in an arcade. I made fun of the taxi-based video game, which I claimed “has never been a thing.” This is not exactly true: in 2000, the game Crazy Taxi was released for the Sega Dreamcast, and the game was successful enough to spawn a few sequels. Hack Attack is a strange game, in some ways; the missions are random, and it doesn’t seem to have a standard opening stage. In other ways, it feels like a classic NES game. The player is a taxi driver who delivers his passenger from one city to another, with outlandish and stereotypical obstacles to overcome (tornadoes in Kansas, for instance). The game frequently sounds goofy but not atypically reality-averse for games at the time. The author sounds like such an adult when he has the kids discuss it, though.

Anyway, Joe is trying to win the contest and the $50,000 grand prize. He’s up against Jason Tanaka, a Japanese-American who is of course good at video games; Nick Phillips, a nervous guy; Bill Longworth, the previous year’s champion; and 21 other mooks we never see or care about. Unfortunately for Joe’s peace of mind, thieves are stealing Videomundo cartridges from tournament participants, although the criminals eventually focus on a copy of Hack Attack that Chet acquired at a game swap. Although Joe was outraged at the hotel’s lack of action to find the thieves in Tricks of the Trade (#104), he lets the hotel’s lack of action in Attack of the Video Villains slide. Maybe he has gained a sense of proportion and realizes video games aren’t as valuable as jewelry!

The thief has trouble figuring out who has the copy of the game he wants to steal, although this advantage doesn’t help the Hardys apprehend him. Joe is particularly frustrated by the thief, a small, wiry guy who regularly outfights and outruns Joe. Evidently Joe’s video gaming skills have caused his physical skills to atrophy. Ha, ha — Joe’s a nerd now!

One interesting thing: the Bayporters have never heard of the Konami Code. Jason shows them how a series of buttons pressed at certain games’ start screens can unlock various upgrades — more lives, better equipment, etc. Jason doesn’t use the exact Konami Code (up up down down left right left right B A), but the first code he uses is the Konami Code with the ups and downs deleted. As Jason says, such codes are used by developers to test the games. No known codes have been discovered for Hack Attack, although Joe says one “might come in handy at the tournament” (35). Jason, suspecting Joe of being a cheater (or willing to be a cheater), gives “him a dirty look.”

Frank and Joe — mostly Joe — spend most of their investigation accusing Omega of the video game thefts. Why would the company want to steal games it could legally buy? Who knows! Omega handles the accusations about as well as you might imagine, with one exec pointing a light gun for the Omega game system at Frank to freak Frank out when he’s found snooping around Omega’s offices. Frank and Joe’s ineffectiveness continues when they stand by helplessly as Chet gets bundled into a car by kidnappers, but with the help of an NYC stoplight, they manage to recover their friend. The two abductors are quickly released on bail, which is possible, but getting released so quickly for kidnapping seems unlikely (and expensive).

Joe finishes in third place in the tournament's first round, after which the competition is reduced to only the top four. Between rounds, the boys find a weird note dropped by Nick Phillips: “SING EVERY NICE SONG WITH EASY NOTES” (94). Obviously this is a mnemonic; since the letters used are the same as the first letters of the cardinal directions, I thought this might be the pattern to get through a maze. But given what the Hardys learned about video-game codes, they should figure out it's a keypad code — down right up down left right up, or something like that — that gives an advantage. Unfortunately, the Hardys are completely oblivious, and Jason gets arrested for the video game thefts.

On the day of the finals, Chet urges Joe to have “a breakfast of champions” (109), which I thought was bourbon and cornflakes but turns out to be pancakes dripping with syrup. Live and learn! With the sound of chiptune jazz in his ears, Joe plays his heart out, but the competition is interrupted by a power outage. The video game thief gropes Joe in the darkness, looking for the elusive Hack Attack cartridge, but he’s disappointed — as is Joe, for that matter, since the guy didn’t even buy him dinner first.

Frank and Joe finally figure out Nick’s mnemonic works only with the cartridge everyone wants; when they input the code, the game plays itself. They realize Nick was going to use it to cheat, but they don’t figure out the rest: that someone behind the scenes at the tournament has to have been involved to put the cartridge in Nick’s machine. When the kids inform the contest director of everything they have learned, he turns on them immediately. He and Chet’s kidnappers threaten the boys and tell them the criminal plot: Nick was going to cheat in return for a lifetime of games, while the contest coordinator would pocket the $50 Gs.

The kids escape to the New York subway system, destroying the rigged cartridge on the way. They lead the thugs into the tunnels, and all of them almost get hit by a train. The boys manage to leap onto the back of the train as it goes by, pulling the ringleader with them, and then dump the guy off at the police station.

In the finals, Joe plays the game of his life, but he loses to the freed Jason. Bill comes in third; Nick is DQed. In return for his phenomenal playing, Joe gets “a ton of Videomundo game cartridges” (147) that we will never, ever see anyone play. Perhaps that has something to do with how Joe feels; he ends the book by saying, “I don’t want to have anything to do with Hack Attack ever again” (148). He gets over this, of course, since he plays again in Mystery with a Dangerous Beat. Or maybe he just forgets! Memory loss seems a likely consequence of the number of blows to the head Joe has taken.


Friday, June 12, 2015

Mystery with a Dangerous Beat (#124)

Mystery with a Dangerous Beat coverWell, if I have nothing else positive to say about this book, I must admit Mystery with a Dangerous Beat is a distinct title.

It’s always good to be a Hardy. While on a family vacation to California, Frank and Joe get free tickets to a sold-out concert in L.A., courtesy of Fenton’s college friend, music manager Harold Manstroni. Who are Frank and Joe seeing? Why, it’s none other than the Funky Four, “the best dance band around.” I’m envisioning something between New Kids on the Block and Menudo, without any edginess or interesting ethnicity.

Since this is a Hardy Boys story, the concert can’t end without a heavy object almost dropping on someone; in this case, it’s a huge spotlight that narrowly misses “lead singer and heartthrob Brian Beat.” (As an aside, Joe thinks Brian has “total star power,” and he also regards Brian as the best-looking guy in the band.) A security guard denies Frank and Joe entrance to the stage to investigate the accident, so they have to totally coincidentally run into an incognito Brian the next day at an arcade, where Frank plays Air Racer, while Joe plays Hack Attack, a taxi-based game, which he also played in Attack of the Video Villains (#106). Because the arcade evidently has the lamest games ever, the brothers have nothing better to do than save Brian when a malicious passerby outs Brian as a celebrity and he is menaced by adoring fans, who threaten to riot. How do Frank and Joe save Brian? By Frank testing that old free speech chestnut and shouting, “Fire!” in a crowded arcade. (Turns out that’s OK.) The author and editor show a lack of understanding about football, saying Frank acted like a “defensive lineman” by clearing a path for Brian and Joe; offensive linemen clear paths, while defensive linemen exploit gaps.

In the aftermath, Joe gets Brian to hire the brothers as extras for a video the Funky Four are making — you know, so Frank and Joe can keep an eye on him. While on set, Brian is hassled by Pico Hernandez, a music reporter who, you know, makes crap up to promote his magazine, Janet Reno’s Dance Party Scene (actually, I think this was from before Reno joined the magazine). “Pico” likely is a reference to Pico Boulevard in LA or the Pico-Union neighborhood.

Anyway, Frank and Joe’s “vigilance” doesn’t stop Brian from being nearly electrocuted by a sabotaged microphone stand. Just after, in incredibly ‘90s moment, a woman wearing bike shorts and an “oversize denim jacket” over an orange top rollerblades onto the set to accuse Brian and the band’s manager, Marcus, of stealing a song she had written. That's Suzi B., the band’s fired dance choreographer; put a pin in her appearance, we'll get back to it eventually.

When Brian’s mother is admitted to the hospital, Brian wants Frank and Joe along as part of his retinue. Fenton has no trouble with the boys splitting from the family vacation to LA, saying in essence, “Sure, whatever, knock yourself out. Write if you get (paying) work!” Pico pressures Brian for an interview on the plane. It turns out Brian’s mother is fine, but a man posing as an orderly tosses liquid nitrogen on Brian’s face, but of course there’s no lasting damage, and the man escapes.

At a thinly veiled Magic Kingdom, Brian’s roller coaster car goes off the tracks; the next day, his dressing room is trashed, and the Jet Ski he was supposed to be riding toward a pier — driven by Joe instead — is sabotaged so its accelerator is stuck.

I guess what I’m trying to say is that Frank and Joe aren’t doing a very good job. Brian isn’t killed, so by that bare standard of bodyguarding, they’re successful. But with all those accusations and crimes, they discover nothing for the first half of the book. Even the boys themselves complain there are “a thousand loose ends.” They also let Brian get socked in the jaw by Pico, which in any rational universe should shut down Pico’s access to the band — but no, casual assault is another key facet of any Hardy Boys book, not something the police get involved in. So the incident gets written off.

Also, Brian Beat is getting off lucky in the press. Stories about his contract situation, personal tragedies, a plagiarism accusation, and murder attempts should have reporters swarming around him like blowflies on a corpse. The only reason I can think of that they aren’t is that people really don’t care about him or the Funky Four. (Fun fact: The band’s manager really did cheat one of the band members, Jason, out of songwriting credits / royalties — or he thought he did, at least.) But even with that scandal, no one’s sniffing around the band except Pico, and he’s too incompetent to do any actual reporting.

Perhaps the most damning indictment of the Hardys’ skill is their inability to find Brian when a ransom note shows up. Do they try to track Brian’s movements? Look for witnesses to his last known moments of freedom? Contact the police? No. They chase Pico for a while, wait, and then go out to Brian’s mother’s house to break the news to her, face to face. Fortunately for them, Brian is actually at his mother’s, and the ransom note is a fake. Unfortunately for them, someone has cut their brake line …

Ah, tampering with the brake line: the old movie chestnut, just as hoary as crawling through the ductwork in an office building. I’ve never crawled through a duct, but I know from experience that cutting the brake line being a sudden danger is bollocks. If you use the brakes at all — as Frank and Joe do on a mountain road before their brakes’ catastrophic failure — you can feel the brakes getting softer and less effective. You have a warning. That Frank can’t detect it also reflects poorly on the boys, or maybe on Fenton’s training. By this point in their careers, he has to know someone’s going to cut their brakes eventually, and he should have made sure they were prepared. I mean, the man has trained Frank to disarm land mines, for Thor’s sake.

With Brian safe, the boys and Marcus decide to try to trap the ersatz kidnapper. Although everyone suspects Pico, it’s Suzi B., the band’s fired dance choreographer, who had accused Marcus and Brian of stealing her song. Her ransom demand was her way of getting the money she was owed. The boys let her go, even though what she did was still a crime. But who cares? Frank and Joe seem to believe only attempted homicide is a crime worth their time.

And they get another attempted homicide; the music video requires a skydiving scene, and Brian’s parachute fails to open. To stack cliché atop cliché, Frank catches up with the falling Brian, and the two ride Frank’s parachute to safety. After this near disaster, the brothers start asking questions, and hey ho! they nail their suspect — Jason, Brian’s (jealous, but hiding it well) bandmate and best friend. Turns out he’s been trying to kill Brian because Brian always steals the spotlight, albeit inadvertently. It also turns out Jason stole Suzi B.’s song, then let Marcus steal it from him. With all those crimes, Frank seems concerned only with the parachute tampering: “That’s attempted murder … You could go to jail for that.”

Could! What is the source of Frank’s doubt? Does he believe the justice system is incompetent? Does he think a confession is insufficient to secure a conviction? Does he agree with Sideshow Bob from The Simpsons, believing “attempted murder” isn’t really a crime?

Congratulations, Frank and Joe! It took only four potentially fatal incidents for you to figure out what the hell was going on. Fortunately for you, the attempted murderer was incompetent!