Showing posts with label France. Show all posts
Showing posts with label France. Show all posts

Friday, March 4, 2016

Wipeout (#96)

Wipeout coverIt’s not often I wish for more explanations of exotic customs in a Hardy Boys book, but I have to say I wanted more information about how the sport of windsurfing works. Is it a racing sport? Is it a sport like skateboarding, in which tricks are judged by experts? Some combination of the two? (I was afraid it would be the last.)

Windsurfing is a big deal in Wipeout (#96). Frank and Joe head to Almanarre, a real place on France’s Mediterranean coast, not too far from Toulon, that even today draws windsurfers. (The story doesn’t mention it, but the place is a tourist haven: Almanarre is by most definitions part of the Côte d’Azur, known to us Americans as the French Riviera.) The Hardy brothers have been called to France by Doug Newman, who has a windsurfing school in Bayport. Because why not? Why not windsurf in Barmet Bay? Why not have a school for windsurfing in Bayport, a city that for a third or half the year is unsuited for the sport?

Anyway, Doug’s fiancée Catherine is concerned someone is out to get Doug on the eve of the Almanarre Cup, which is a big windsurfing competition. This competition is important because if Doug wins, it will be his third consecutive title, and “The Almanarre Cup is his for keeps” (2). What does that mean, though? He’ll be forever remembered as the competition’s premiere champion? He’ll own the competition and its profits? He gets to keep the competition’s large, ornately engraved trophy forever? Turns out, it’s the last, although the mechanism for giving him the trophy isn’t specified. I suppose we’ll have to assume the event’s bylaws specify the first person to win either three total or three in a row gets the trophy forever and ever.

Doug pooh-poohs the concerns about his safety, but he’s concerned about the spate of (tame) vandalism that hit the villa Catherine has turned into an inn for windsurfers. If words gets around that the inn is jinxed, no competitors will want to stay there. Security at the villa is a joke — “We pay a lot of attention to security,” Doug says (14) in the same paragraph that he mentions they give keys to the high-security area to everyone — and what Doug and Catherine need more than Frank and Joe is a house detective.

As a digression: I miss the idea of a house detective. Not the reality; the house detective was probably just as often a goon meant to hassle patrons as he was a serious means of crime deterrent. But the idea! There’s a guy looking out for crime in the hotel. He has connections to the police and other private detectives, and if something is stolen from your room, he can get the word out. The wheels of justice will be turning immediately! If you are attacked, someone will be only a few floors away from saving you! It’s a great idea. Plus, it allows me to say, with a straight face, the words “house dick.”

Anyway, Doug’s confident about Frank and Joe’s ability — as detectives. He doesn’t think they could be elite windsurfers: Great windsurfers “know what the wind will do before the wind knows. Like detectives” (7). Unfortunately, when it comes to detection, Frank and Joe are unable to know a hawk from a handsaw in Wipeout, no matter if the wind is north-northwest, southerly, or from any other direction. To be fair, the solution to Wipeout is a bit more complicated than in most books, but the answer to part of the mystery stares them in the face throughout, and they just can’t see it.

The danger begins almost immediately, with Doug getting loopy and drowsy on the drive home and almost driving the car into the Mediterranean. Frank and Joe’s quick-ish reflexes — Joe is almost defeated by his seat belt — save them all, but after they get to Catherine’s villa, roofing tiles almost crush Catherine, Doug, and Frank. Joe manages a simul-tackle of all three, saving them. While investigating, they run into Philip Barstow, a villa guest who Joe finds so irritating he “wanted to help him down the stairs with a friendly boot” (21). Later, they meet the two French workmen who had been putting the tiles on the roof. Both are stereotypes: one wears a stupid beret, and the other has a cigarette dangling from his lip. Fortunately, they don’t say much, so we don't hear their outrageous accents, and we don’t see them eat, so there’s no reason to dwell over their probable meals of stinky cheese and wine. They proclaim their innocence, of course, and since they were nowhere near the tiles when they fell, Frank and Joe believe them.

As a note: The Hardy Boys have been to France before without encountering stereotypes; they were in Paris as step in their investigation into war-torn Zebwa in The Revenge of the Desert Phantom, a truly bizarre digest that was frequently mentioned in the digests for a while because that’s the story in which they acquired their battle van. Also, Frank and Joe were beaten up by a gang of waiters in Desert Phantom, which adds to the book’s inexplicable nature. That humiliating beatdown doesn’t prevent Frank and Joe from traveling to France later in their careers; they visited a castle in Provence in The Castle Conundrum (#168) and Paris in Passport to Danger (#179).

After Philip, a board designer, and Doug have a nice burn contest, Doug’s chief rival, Ian, accuses Doug of sabotaging his board. The two almost come to blows. Frank and Joe actually decide to investigate rather than just accusing people, such as Philip, of being responsible for the vandalism. In Catherine’s late uncle’s art studio, Frank finds a sketch of a face that looks familiar; when Joe returns for it, it’s gone. Frank also overhears that Catherine is in debt and taking loans from her uncle’s friend and art dealer, Emil Molitor, who warns he might have to buy the villa from her so she has the money to satisfy her debts. Molitor also wants to do a photo exhibition of the Almanarre Cup trophy, which was designed and engraved by Catherine’s uncle.

To make sense of the case, Frank and Joe decide to turn to Fenton’s advice. Fenton told his sons, “When you begin an investigation … all you have is questions — lots of them. Try asking yourself the questions first. Then move on to other people” (46). Oh, if only Frank and Joe followed (or remembered) this advice in other books. In this case, the technique doesn’t do much other than get Frank and Joe to direct their questions to each other before they just accuse everyone of everything, but that’s enough. In fact, this book implies Frank and Joe have been acting like idiots in other volumes; later in the book, for example, Catherine says, “Accusing people of doing something often ends by leading them to do just that” (94).

Omigod — what if Catherine is right, and the Hardy family is the reason Bayport is so crime-ridden? After all those years of Fenton — and later his sons — accusing people of crimes, they have only led those suspects into misdeeds they would never have otherwise done? It would be a clear case of accusatory entrapment! This makes the Hardys the villains of the series!

Putting that revelation aside ... At supper, the inn serves couscous, which the brothers claim never to have had. Ah! But Frank and Joe have had couscous before, while in Morocco for the The Mysterious Caravan. In that book, “cous-cous” was described as semolina served with raisins, carrots, chick peas, turnips, lamb, and broth; in Wipeout, Catherine describes it as “sort of tiny pasta … steamed over vegetables. … Sometimes … we eat couscous with meat” (48). Not as delectable as the meal from The Mysterious Caravan, but the digests never possessed the McFarlane-level devotion to food the original canon did. Times move on, and in Wipeout, they are offered harissa, an extremely hot sauce. Someone doses Doug’s food — his special health food, not couscous — with harissa, and he blames Ian.

After that, the campaigns against the inn and Doug increase in intensity. Someone puts wax on the inn’s stairs to injure somebody, but it’s cleaned up before anyone is hurt. Frank is caught with a counterfeit franc note Catherine gave him; Frank finds the portrait on the bill strangely familiar. You might be able to figure out why, and most likely, even from my sketchy description, figure out who’s responsible. Frank can’t, though. While out on the sea, Doug is knocked off his sailboard by a low-flying plane; later, his sailboard’s mast breaks, smacking him in the head, and Joe has to rescue him from drowning. Frank and Joe find someone snooping around the inn’s grounds at night — by coincidence; it’s not like Frank and Joe were keeping watch to prevent the nightly incidents of vandalism — but while pursuing the prowler, a broken staircase rail causes Joe to almost fall into the Mediterranean. After rescuing Joe, Frank returns with his brother to find Philip fighting a fire in the shed where all the windsurfers keep their equipment. As the brothers return to their room, they find a note pinned to the door that warns if Doug goes on the water the day before the competition, he “will not come back alive” (89).

So Frank and Joe spring into action! Suspecting an air attack, Frank impersonates Doug while Joe charters a helicopter. When a plane flies close to Frank on Doug’s sailboard, the helicopter flies toward it. The plane takes too long to avoid the helicopter’s charge and crashes into the sea. The French civil aviation authorities are very lenient, giving the pilot of the airplane a fine and the helicopter pilot a stern questioning. Well, I say civil aviation authorities, but the helicopter pilot calls them “gendarmes” (103). Frank and Joe, the architects of an airplane crash and near mid-air collision over a crowded stretch of water, escape without being questioned.

After slipping away from the French authorities, whoever they are, Frank makes a brilliant deductive leap: the crimes are being committed by more than one person or group, although he knows who none of them are. When a heavy statue almost falls on Catherine, Catherine and Doug accuse Ian. Ian runs, of course — when the lynch mob is coming, you don’t think about how much rope it has on hand before making a break for it — and Frank manages to corner him in a room. Ian jumps off a balcony 30 feet from the ground. Frank expects Ian to be dead on the stones below, but that seems unrealistic for a top athlete. A thirty-feet drop would probably result in injuries, perhaps severe ones, but Ian’s in good enough shape he would most likely survive. Right?

Anyway, Ian has instead dropped to a lower balcony, which unfortunately for Ian is locked. Frank catches him, and Ian denies everything except putting the hot sauce in Doug’s food. Ian and Doug have a moment of rapprochement, and while Catherine is considering selling the inn to Emil, Doug admits the attacks against him have been staged by his secret agent, Tom Highgate. That’s one mystery solved! But who’s causing the problems at the inn?

That mystery has to be put off when the actual Almanarre Cup competition begins. Doug wins on a tiebreaker over Ian — it turns out it’s one of those competitions where a routine of stunt tricks are judged — but before Doug can celebrate his victory, the trophy is stolen. The gendarmes put up roadblocks, but a nearby fire soon taxes their resources, and they open the city up again. Immediately after the roadblocks are lifted, Frank sees the inn’s roofers putting a large box in the back of their van. Suspecting the trophy is in the box, Frank and Joe immediately take off after the van on their motorcycles. They lose the van briefly, but they discover the trophy has been transferred to a black sedan when the sedan tries to run them down. Frank’s motorcycle is destroyed, but he rides behind Joe until the car collides with a tractor on a one-lane bridge. The man behind everything? Emil Molitor, who is also a counterfeiter.

Before the chase, Frank finally realized the picture he saw in Catherine’s uncle’s studio was the same as the man on the franc note, and it turns out Molitor was interested in Catherine's affairs because he forced her uncle to make new plates for counterfeit money. Unfortunately for Molitor, Catherine’s uncle hid the plates, then died, leaving the only clue to the plates’ location engraved on the trophy. (Frank and Joe find the clue but decline to dig up the plates. Too much work!) So to get access to where the plates were most likely hidden, Molitor tried to force Catherine out of business with a little sabotage, arson, and attempted murder.

Frank and Joe have solved the case — and without the help of the French authorities! In return, Frank and Joe receive a lifetime of free room and board at Catherine’s inn as well as free surfboarding lessons any time they want at Doug’s new surfboarding school in Almanarre. As non-monetary rewards go, that’s pretty good: a free place to stay on the Côte d’ Azur. If they ever get married — HA! — that would make an outstanding honeymoon destination.

Tuesday, September 30, 2008

Passport to Danger (#179)

Passport to Danger coverPlot: Frank and Joe accompany Fenton to Paris for a symposium on sports-venue security, and soon find themselves investigating sabotage at Le Stade de France. What are the odds?

“Borrowing” from the past: Frank and Joe go to Paris, which is a venue they’ve seen surprisingly rarely. They hit Paris on their way to war-torn Zebwa in The Revenge of the Desert Phantom (#84). As for the rest of France, they visited Provence in The Castle Conundrum (#168); Fenton was in Paris for a symposium then too. (Perhaps Fenton is a bit of a junket junkie.) Frank and Joe can get by with their command of French, although Frank seems to be a bit better at it. The only time they’ve had to deal with French is in The Ghost at Skeleton Rock (#37), when they could both read the language. Their only other trip to a Francophonic part of the world is when they go to Canada, where they meet French-Canadians even when they’re not in Quebec (especially then, really).

The villain nabs Fenton while he’s away from the symposium. Fenton’s been captured a few times before: most famously and effectively in The House on the Cliff (#2), but also in The Mark on the Door (#13), The Twisted Claw (#18), The Clue of the Broken Blade (#21), The Ghost at Skeleton Rock, The Secret Agent on Flight 101 (#46), The Bombay Boomerang (#49), The Clue of the Hissing Serpent (#53), and The Infinity Clue (#70). He was roughed up pretty thoroughly in The Mystery of the Spiral Bridge (#45) as well.

Huh. That’s a few times more than I figured a top-notch detective with ties to the federal government would be abducted by criminals (and survive).

Despite the claim that soccer is one of Joe’s favorite sports, it hasn’t ever been mentioned in connection to either Hardy. And why should it have been? In the days of the Stratemeyer Syndicate, soccer would have been seen for what it truly was: Communist kickball.

Good to be outstanding in your field: For the second book in a row, Fenton is called overseas to tell those foreign policemen how to do their job. This time, rather than exclusive cultural tours and exotic retreats, Fenton gets all sorts of free electronic gizmos and gadgets: night-vision goggles, tiny concealed microphones / recorders, a pseudo iPhone. Fenton also gets a car and driver to and from the symposium.

Frank and Joe, world tourists: In Paris, a foreign city renowned for its cuisine, what do Frank and Joe make a beeline for? Burgers. French fries. (Although Passport claims fries were created in France, their origin is disputed.) Pizza. Later, the boys make a token effort — croque monsieurs, sausage rolls and pastries, crepes — but you know their hearts aren’t in it.

Not to perpetuate a stereotype ...: Some of the French, including their new acquaintance Jacques, use the phrase “how do you say” or its equivalent. It smacks of laziness on the part of the author. Having Jacques aspire to the awkward title of “King of Computing” does the job much better. On the other hand, none of the English or French assault Frank for calling their national sport “soccer” instead of “football,” so perhaps it all works out in the end.

Remember to hit the tourist spots: Frank and Joe get to not only see Le Stade de France, the Louvre and Les Catacombes, but they get to see them after hours. Sure, they’re left to die in Les Catacombes, but they discover a secret passage in the Louvre. A secret passage in the Louvre! It’s like something out of a Dan Brown novel. Fortunately, neither “da Vinci” or “Code” is mentioned.

Hacking for the public good: When Jacques claims to be a hacker, it raises no red flags with Frank and Joe. Why should it? It might be technically illegal, but they do it, and they frequently convince their friend Phil Cohen to do it. It’s all in the pursuit of justice, much like the lockpicks they frequently use to break and enter.

Finally: practical advice from Fenton: Frank handcuffs a large, violent man using the techniques Fenton had taught and drilled him on. I can honestly say I can’t remember a single instance of Fenton ever teaching his sons the physical side of detecting. On the other hand, I also don’t think he’s taught his sons concussions are serious business, as Joe refuses to go to the doctor after sustaining a head injury.

Opinions: Passport starts intolerably slowly, and it threatens to get bogged down with the French and soccer. Thankfully, it develops into an old-school story: there’s a secret panel and passage into the sewers, Fenton gets captured, and there’s extensive use of gadgets (including lockpicks and penlights). And Frank and Joe use technology without using it to replace actual detecting, so it comes off as a successful book all around.

Grade: B+. It would be an A, but it still has an awful lot the French and soccer in it.

Thursday, July 24, 2008

The Castle Conundrum (#168)

The Castle Conundrum cover

Plot: Frank and Joe work at Teen Village International, a French project rebuilding a medieval village for refugees. But someone is trying to sabotage the project by creating mysterious accidents and impersonating a local ghost.

They’ve Got Troubles: Teen Village International is described as a “teen program.” Frank and Joe seem excited about it, but the “program” seems to mainly consist of a couple of weeks of hard labor in the harsh sun. Perhaps Frank and Joe have “problems” they need to work out with tough love, backbreaking work, and long hours in the unrelenting heat.

“Borrowing” from the past: Frank and Joe use tae kwon do, which adds to their vast repertoire of martial arts experiences. The Hardys most frequently use karate, but they also have experience with jiu-jitsu, judo, and kendo, along with boxing and wrestling. Joe is mentioned as a broken field runner, which could be a reference to his experience as a football player (eight of the first 85 mysteries, starting with #15, The Sinister Signpost, in 1936) or track (three of 85, starting with #31, The Mystery of Wildcat Swamp, in 1952). “Broken-field” running isn’t really a track activity, although Joe is supposed to be a top sprinter (#81, The Demon’s Den, 1984); in any event, Joe is a “star athlete” (#36, The Secret of Pirate’s Hill, 1956)

Fenton Hardy, Freelance Police: Fenton is in Paris to attend a conference on diamond smuggling. For heaven’s sake, why? What possible reason does a private detective have for learning to stop diamond smuggling? That’s a police job — and the Feds, at that. But this is consistent with Fenton being a tool of the Man, as when he confidently tells his sons diamond smuggling is about to become a thing of the past. (How’s that going, Fenton?)

Better at Hard Labor than Bright Ideas: The point of Teen Village International, located in Provence, France, is that the teenagers will rebuild a medieval village as home for refugees. There are, of course, two problems with that:

  1. Even refugees — who are somewhat in the “beggars can’t be choosers” camp, and in any case probably want food and freedom more than anything else — deserve better than to live in a village almost a millinneum out of date that is located in a harsh climate subject to mistrals, which are intense, long-lasting windstorms; and
  2. The French are not exactly known for their love of foreigners.

Where Is Bayport?: Frank admits the Hardys live in New York state. Well, thank God we’ve got that out of the way.

Uglo-Americans: Frank and Joe, who have traveled the world solving crimes, don’t know much about the French. Besides the unfamiliar culinary and meteorological phenomena, they’ve never heard of lawn bowls (although it would have helped if someone had compared it to bocce), they’ve never heard of tisane (an herbal tea, which I’ve never heard of either), and Joe doesn’t realize the French currency is the franc. (Was the franc, now.) The worst is that Joe doesn’t realize the “market” everyone is excited about is not a supermarket. Evidently they don’t have farmers’ markets in Bayport.

A Family of Idiots: The de Frehel family owned the land TVI is rebuilding the village on, and they also own the nearby chateau. In the chateau is a treasure in jewels lost for almost two centuries, hidden by the dying Sieur de Frehel. The Sieur, before he died, liked to remind his family of the motto on the Frehel crest: True wealth is found around the family hearth. Yet in 180 years, none of the Frehel family bothers to search the hearth of the chateau. Of course, when he figures it out, Frank, not believing the family’s stupidity, mocks several generations of Frehels.

It’s Harry Tanwick’s Skeleton: When the Hardys and the dimwit Frehels find the treasure, there’s a skeleton with the gems and jewelry. Presumably it’s the bones of the Sieur, but his body was supposed to be elsewhere. Frank declines to speculate or investigate — or really care, when it gets down to it — the mysterious skeleton, which is one of the bigger investigative copouts since The Disappearing Floor before World War II.

Opinions: There are stereotypes aplenty here, and with the International Brigade of Teens, there’s a lot of stereotypes to go around. You have several rude Frenchmen and Frenchwomen, the surly German, etc. Even the crime is stereotyped: the German pulls his off with a precision cleverness, with the ingenuity being far more important than bodily safety, but it takes an American to go for real greed and murder. I can’t figure out whether the international teens’ misapprehensions about American culture is a clever backwards look — showing while Americans look at foreigners as one-note stereotypes, they don’t have a much more nuanced opinion of Americans — or whether it’s another cultural stereotype (i.e., foreigners are ignorant of American reality). I do like Gert, the unapologetic German; he seems straight out of central casting, with his uncaring attitude toward health and life but a keen interest in getting the job done right.

There are a large number of culprits here. What seems a simple Scooby-Doo, impersonate-the-ghost-and-get-the-land-cheap caper turns out to have several culprits, with the worst crimes being perpetrated by someone who wasn’t even part of the ghostly hijinx. This does introduce a degree of complexity to the solution, but learning part of what seems like a malicious trick is actually a harmless prank does feel like a letdown. The two plots, the ghost story and diamond smuggling, aren’t very well integrated, but that’s supposed to be to divert readers from thinking that diamond smuggling is part of the plot at all. It doesn’t work, but I think this Dixon was just trying misdirection rather than mediocrity.

There isn’t much new here; I believe it has literally all been done before in Hardy Boys’ books, and I don’t believe in the TVI mission for a second. That being said, it’s relatively inoffensive, and Frank essentially telling the Frehels they have a genetic propensity toward colossal stupidity is a great moment.

Grade: B-